Found 12 posts.
Search results Show results as topic list.
Technical Discussion » Where is that color? I want to change that ui background col
- motionpunk
- 14 posts
- Offline
Do you happen to know what needs to be modified in order to change the values from bold to custom color (when modified)?
Edited by motionpunk - Jan. 5, 2024 16:09:09
Houdini Indie and Apprentice » Hair from custom guides
- motionpunk
- 14 posts
- Offline
Houdini Indie and Apprentice » Hair from custom guides
- motionpunk
- 14 posts
- Offline
Hi,
I am trying to generate hair from custom guides that I create inside Houdini and it gives me an error. I guess I should define these splines as guides in a way? Any thoughts?
Thanks!
I am trying to generate hair from custom guides that I create inside Houdini and it gives me an error. I guess I should define these splines as guides in a way? Any thoughts?
Thanks!
Edited by motionpunk - Aug. 4, 2022 18:56:10
SI Users » Undo for viewport navigation ?
- motionpunk
- 14 posts
- Offline
Technical Discussion » Change Houdini Cache Settings
- motionpunk
- 14 posts
- Offline
Hi,
Bumping up this as I have the same problem.
I cannot define a $CACHE location. It adds it but keeps writing the data on C:\
Steps I did:
- Added this line on houdini.env
- Added on jump.pref
- Then tried adding the last suggestion in setting variable in windows, didn't work either.
Any ideas? thanks
Bumping up this as I have the same problem.
I cannot define a $CACHE location. It adds it but keeps writing the data on C:\
Steps I did:
- Added this line on houdini.env
CACHE = "E:/CACHES/HOUDINI_CACHE"
- Added on jump.pref
$CACHE
- Then tried adding the last suggestion in setting variable in windows, didn't work either.
Any ideas? thanks
Technical Discussion » Icon for digital assets.
- motionpunk
- 14 posts
- Offline
Houdini Lounge » What holds yourself/studio from adopting Houdini more?
- motionpunk
- 14 posts
- Offline
Cerimon
Being an art director|communication designer as well my clients do expect me to deliver sophistication, not simplification.
I thought it's a no brainer when it comes to design to have simple tools in order to deliver sophisticated designs. An AD is not a TD. The best ADs around can do miracles with low level tools.
I run a patreon page with 500-600 students and no one wants to see an H tut unless I put it side by side with c4d and explain everything only with nodes. I was also afraid to touch H cause of watching tutorials online that include VEX/convoluted explanations of simple tasks. And I am quite technical person myself.
Edited by motionpunk - April 6, 2022 16:48:47
Houdini Lounge » What holds yourself/studio from adopting Houdini more?
- motionpunk
- 14 posts
- Offline
I think it comes down to simplifying things for art directors/designers like myself. I know c4d quite well, and I cannot get what I want there anymore cause of limited performance. On the other hand H easily beats any software I tried in that regard. Also the way it unifies everything from particles to liquids to cloth is simply amazing.
The reason I cannot switch from c4d is only one: its too complex.
While I can understand SOP level operations, nodes and vellum, I cannot understand DOPs, vex, vops etc.
If you keep developing node tools in SOP level exactly as vellum progresses so far, it will be amazing as it becomes really accessible for people like me and also easy to understand. I think simplification is super important. The majority of 3d artists, do not write code and prefer simple tools to help in quick setups/art direction.
C4d has excellent field system that is unified falloffs between deformers, forces, dynamics, anything is actually connected there. If every node had its own falloff (as it has its own attributes) eg. a bend node where you can only bend where the falloff is, this would be huge. Falloffs and decays and all those simple but essential things are difficult in Houdini. I love pop axis node cause there is a falloff that controls where the force is applied.
Do that in every node, add falloffs and probably whole c4d community will migrate to H Or a velocity field: a single node where u plug whatever object u want and creates a field on its normals or away etc etc. Xparticles in c4d makes those operations 2 clicks and in houdini this is rocket science.
Long story short, H is used by many motion design studios, but lacks the motion design toolset. Easy nodes, easy to apply falloffs like MOPs+, unified falloff system.
The last few months that I am fiddling with H I feel that every update is on the right direction as it keeps adding easy to use nodes and does not require to jump in and out of networks or write code.
The reason I cannot switch from c4d is only one: its too complex.
While I can understand SOP level operations, nodes and vellum, I cannot understand DOPs, vex, vops etc.
If you keep developing node tools in SOP level exactly as vellum progresses so far, it will be amazing as it becomes really accessible for people like me and also easy to understand. I think simplification is super important. The majority of 3d artists, do not write code and prefer simple tools to help in quick setups/art direction.
C4d has excellent field system that is unified falloffs between deformers, forces, dynamics, anything is actually connected there. If every node had its own falloff (as it has its own attributes) eg. a bend node where you can only bend where the falloff is, this would be huge. Falloffs and decays and all those simple but essential things are difficult in Houdini. I love pop axis node cause there is a falloff that controls where the force is applied.
Do that in every node, add falloffs and probably whole c4d community will migrate to H Or a velocity field: a single node where u plug whatever object u want and creates a field on its normals or away etc etc. Xparticles in c4d makes those operations 2 clicks and in houdini this is rocket science.
Long story short, H is used by many motion design studios, but lacks the motion design toolset. Easy nodes, easy to apply falloffs like MOPs+, unified falloff system.
The last few months that I am fiddling with H I feel that every update is on the right direction as it keeps adding easy to use nodes and does not require to jump in and out of networks or write code.
Edited by motionpunk - April 5, 2022 14:45:42
Technical Discussion » Set initial state in Vellum cloth 17.5
- motionpunk
- 14 posts
- Offline
Hi bumping up this thread, since I have questions about the drape node.
Vellum drape is also a vellum solver?
So my line of connections the nodes would be cloth-drape without the solver right?
And then to continue I add a solver under the drape?
ty!
Vellum drape is also a vellum solver?
So my line of connections the nodes would be cloth-drape without the solver right?
And then to continue I add a solver under the drape?
ty!
Houdini Indie and Apprentice » Cant change specific shortcuts
- motionpunk
- 14 posts
- Offline
Thanks a lot. Could u please try and see if u can assign F3 or F4 anywhere? doesnt seem to let me here!
Houdini Indie and Apprentice » Cant change specific shortcuts
- motionpunk
- 14 posts
- Offline
Hello,
I am a bit confused as I cant seem to map F3/F4 keys to specific commands. At first I thought these are not used in general and then i realised that are already mapped to selection pickings.
I also type some commands and i dont find em. I am sure I am doing something wrong here. Eg. "smooth shaded"
Any ideas? Are there any limitations in key binding that i should be aware?
Thanks
I am a bit confused as I cant seem to map F3/F4 keys to specific commands. At first I thought these are not used in general and then i realised that are already mapped to selection pickings.
I also type some commands and i dont find em. I am sure I am doing something wrong here. Eg. "smooth shaded"
Any ideas? Are there any limitations in key binding that i should be aware?
Thanks
Houdini Indie and Apprentice » Modifying viewport shortcuts
- motionpunk
- 14 posts
- Offline
Hi, i am using 3ds max for about 15 years and its my first day in Houdini. I am having a hard time locating the viewport navigation shortcuts in order to change em. Maybe u can point me out? Also can i save a custom shortcut file to use it after format? thanks a lot
-
- Quick Links