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Technical Discussion » Houdini env var windows backslash issues
- nburke11
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sys.path.append(python_path) in the pythonrc worked. I did have to have a custom env var for my hsite to run the pythonrc still. So any advice on dealing with forward slashes when working between applications would still be appreciated.
Technical Discussion » Houdini env var windows backslash issues
- nburke11
- 4 posts
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I have a python path env var shared across mult software applications that I also want to share for houdini and use functionality from in my pythonrc startup script.
Issue is application A, B and C require backwards slashes in the env var which I can't use to set PYTHONPATH and HSITE in my houdini.env. Everything works when hardcoding my path with forward slashes. However I want to avoid this, I also want to avoid a custom env var just for Houdini. Is there any work around to convert back slashes to forward slashes in my houdini.env?
Or is there some startup script I can set houdini env in that runs before the pythonrc? I tried setting os.environ in the pythonrc but this did not work.
Issue is application A, B and C require backwards slashes in the env var which I can't use to set PYTHONPATH and HSITE in my houdini.env. Everything works when hardcoding my path with forward slashes. However I want to avoid this, I also want to avoid a custom env var just for Houdini. Is there any work around to convert back slashes to forward slashes in my houdini.env?
Or is there some startup script I can set houdini env in that runs before the pythonrc? I tried setting os.environ in the pythonrc but this did not work.
Houdini Engine for Maya » selecting individual pieces in maya after fracturing
- nburke11
- 4 posts
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Thanks, that does make splitting up the pieces for later operations easy. However, how should I go about creating UVs for the interior faces without using groups?
Houdini Engine for Maya » selecting individual pieces in maya after fracturing
- nburke11
- 4 posts
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What is the best technique for selecting individual pieces (inside walls included) in Maya after using a voroni fracture operator?
I want to be able to select each individual broken piece from my mesh and run operations on it, such as parent to a joint. I only get the inside and outside mesh as my output, and can't think of any maya operations I could use to efficiently separate these objects into a number of separate meshes that each represent a piece.
Suggestions?
I want to be able to select each individual broken piece from my mesh and run operations on it, such as parent to a joint. I only get the inside and outside mesh as my output, and can't think of any maya operations I could use to efficiently separate these objects into a number of separate meshes that each represent a piece.
Suggestions?
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