ive reported these bugs to sidefx and they are checking it out. nice.
with this post i just want to see if anyone else is having the same or any of the problems im having.
i should point out i use tablet 99,9% of the time, so when i say click i mean a pen tablet click.
but ive reproduced the bugs with a mouse (except the translate plane one ofcourse)
i have 16gb ram and 8 procs on os 10.6.2, houdini 10 build 0.554
ok so here it goes
—
when i start houdini. if i press any key on my keyboard i get the system sound warning beep. everything still works fine but for every keyboard keypress i get this sound. its very strange.
so basically to make things clear im gonna describe a possible scenario upon houdini start:
i press tab (BEEP) to find an operation
i write(box) b (BEEP) o (BEEP) x (BEEP)
press enter (BEEP) to select box
press enter (BEEP) to center on the construction plane
hold space (BEEP) (BEEP) (BEEP) (BEEP) (BEEP) ….. to navigate viewport
until i do one of the following workarounds:
1) command-tab out to another application then back into houdini and it disappears.
2) press any interface object like drop-down, tab, or icon anything clickable.
3) log out of system user, and the first start of houdini for that login this bug is not there, i get no warning beep. but if i quit houdini and start it again it gives the warning sound every time until i do one of the workarounds above or log out and start houdini.
—
houdni seems to lose connectivity with the keyboard every time ive used a drop down menu, wheter it is in the scene after right clicking or a drop down lets say in the parameters window or network window.
the workaround to make it active again is simple, i just need to click somewhere in the interface like on the sides or just cmd tab out to another application and back again, and everything works fine, keybaord shortcuts work and i can now press space to navigate and such.
its a simple workaround but having to do that after every drop down menu operation is a bit tough on my nerves. i usually forget to do it and end up deselecting stuff.
to be a bit more clear.
by drop down menu i mean like, for example, a right click in the scene view and choosing “accept selection”.
after done that i press space and i do not get the hand to navigate the viewport.
i press tab and i dont get the tab menu.
if i do a cmd z to undo it doesn work, because everything keyboard operation seems deactivated
the mouse pointer works.
i can only deselect or make a new selection in this state.
—
same thing happens when maximise view with cmd B
the scene turns all white, and i have to click somewhere in the interface outskirts or switch application and back to make scene view active again.
—
another weird drop down issue is in the camera paramters under the view tab.
the drop down for resolution works as normal only once. after used it once i need to use the arrows to be able to switch between the resolutions.
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the scene view drop down where i select “look through” for lights and camera does not always respond.
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sometimes the ladder gets stuck when i middle click drag.
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ctrl double clicking on the axis handles with my tablet pen doesnt give me a translate plane. i have to use the mouse to get it to work or right click and use the drop down.
—
“cmd ,” to get preferences up has never worked for me even if it gets hightlihted with blue in the menu.
—
i get atleast two houdini fatal error crashes per hour
—
ill end this with some common console errors:
2010-03-15 15 mar 04.49.17 .com.sidefx.Houdini objc: ALT HANDLERS: *** over 1000 alt handlers installed; this is probably a bug
2010-03-15 15 mar 04.49.18 .com.sidefx.Houdini 10286: Fatal error: Segmentation Fault
2010-03-15 15 mar 04.49.18 .com.sidefx.Houdini (sent by pid 0)
2010-03-15 15 mar 04.49.19 houdini Error loading /Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin/Contents/MacOS/DVCPROHDAudio: dlopen(/Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin/Contents/MacOS/DVCPROHDAudio, 262): no suitable image found. Did find:
/Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin/Contents/MacOS/DVCPROHDAudio: no matching architecture in universal wrapper
2010-03-15 15 mar 04.49.19 houdini Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x200280940 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (bundle, not loaded)
2010-03-15 15 mar 04.49.19 com.apple.launchd.peruser.501 (.com.sidefx.Houdini) Exited with exit code: 139
2010-03-15 15 mar 04.49.24 houdini invalid drawable
2010-03-15 15 mar 06.29.28 .com.sidefx.Houdini WARNING: The -background flag is not supported on OS X. Ignoring it…
2010-03-15 15 mar 06.33.38 .com.sidefx.Houdini colorwheel1 evalInt: Invalid parameter name usecomp
—
wow, longer post than i had planned, thanks for reading.
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Houdini Indie and Apprentice » mac weirdness, only me?
- ncic
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Technical Discussion » can't render image sequence anymore
- ncic
- 8 posts
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ok, i got the reply now
so, i had not named my file sequence correctly, how stupid of me ops:
maybe youre doing the same thing
just in case you dont know you need to add $F to the name
instead of filename.png write filename_$F.png
that way each frame will get a unique file name and will not overwrite the previous.
filename_1.png filename_2.png and so on
ops:
so, i had not named my file sequence correctly, how stupid of me ops:
maybe youre doing the same thing
just in case you dont know you need to add $F to the name
instead of filename.png write filename_$F.png
that way each frame will get a unique file name and will not overwrite the previous.
filename_1.png filename_2.png and so on
ops:
Technical Discussion » can't render image sequence anymore
- ncic
- 8 posts
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ah ok then probably just a temporary bug. i reported it yesterday and today i sent my .hipnc to sidex so lets hope they can track it down soon.
Technical Discussion » can't render image sequence anymore
- ncic
- 8 posts
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weird, i also just got this issue where mantra only outputs the first frame of the sequence. it goes through the entire render process but leaves only 1 frame.
with “Clear completed frames” in scheduler i suspect you mean “clear completed jobs”?
unfortunately that didnt fix it for me.
i also did an update to build 10.0.520 but still no go.
anyone else having this with the recent builds or having some work around.
hugs
s
with “Clear completed frames” in scheduler i suspect you mean “clear completed jobs”?
unfortunately that didnt fix it for me.
i also did an update to build 10.0.520 but still no go.
anyone else having this with the recent builds or having some work around.
hugs
s
Technical Discussion » Snow Leopard and Houdini good to go?
- ncic
- 8 posts
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jason_iversenHoudini_Apprentice09
… cutting render times on ANY machine in half, or on an OCT core MAC PRO, by an eighth of the time!
Are you aware that Mantra is fully multithreaded, and the Houdini fluid simulator is partially multithreaded but also distributed over multiple machines? You just need to run on a commercial license of Houdini.
More info: http://odforce.net/wiki/index.php/HoudiniApprentice [odforce.net]
hi
im noob so maybe im misunderstanding something or reading your post wrong, sorry
but here it reads
http://www.sidefx.com/index.php?option=com_content&task=view&id=1023&Itemid=320 [sidefx.com]
does that mean mantra uses multithread in apprHd non commercially and that you meant only the fluid sim needs commercial lic?
oh and after .465 .466 builds the rbd and cloth dynamics sims calculate much faster for me than previous builds on snow leopard, happy.
thanks
Technical Discussion » Snow Leopard and Houdini good to go?
- ncic
- 8 posts
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it's available for ple
but you need to scroll down the page (link above) a little bit.
below about six prod builds youll find the daily builds category.
but you need to scroll down the page (link above) a little bit.
below about six prod builds youll find the daily builds category.
Technical Discussion » Snow Leopard and Houdini good to go?
- ncic
- 8 posts
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hey thanks, awesome there is a workaround that works for some.
but, for me, my mbp has been on the “higher performance” setting all the time and i still got the viewport issue. my other machine, mac pro xeon, has the same problem (these dont have the better perf/batt setting).
haha yes, i agree its a really weird place to put that setting.
another possible workaround (not totaly sure yet if its lasting):
i tried tumbling around in an added “context view” viewport.
it didnt give me weirdness. when i went back to scene view after context view it was good there too, no weirdness.
then when i changed bg color in display options the problem was back, then i just switched tab between scene view/context view and it was all good again.
this is on the mac pro, havent tried on the mbp.
ugh i forgot to add this is on .382
but, for me, my mbp has been on the “higher performance” setting all the time and i still got the viewport issue. my other machine, mac pro xeon, has the same problem (these dont have the better perf/batt setting).
haha yes, i agree its a really weird place to put that setting.
another possible workaround (not totaly sure yet if its lasting):
i tried tumbling around in an added “context view” viewport.
it didnt give me weirdness. when i went back to scene view after context view it was good there too, no weirdness.
then when i changed bg color in display options the problem was back, then i just switched tab between scene view/context view and it was all good again.
this is on the mac pro, havent tried on the mbp.
ugh i forgot to add this is on .382
Houdini Lounge » Scandinavian Usergroup
- ncic
- 8 posts
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