This seems like an odd design choice. Rebuilding a houdini asset appears to lose references to Unity GameObjects and find other objects with the same name.
Shrinkwrap and ConvexHull produce no output when I exposed the object path of an object merge node (in the normal way). I'm pretty sure I've set this up correctly and there's no feedback that anything is wrong. Everything functions fine if I connect it to a normal in-houdini geo.
Am I missing something? I've tried converting the object merge output to various things, but nothing helps. Disabling the shrinkwrap immediately makes the mesh visible in Unity.
I was intending to do this with a multi-slot input from Unity, but even a single input exhibits this issue.
Hi, this is probably a simple question, but how do you use Houdini Engine to get a specific animation frame from the plugin?
I have a RDB solver that clusters some objects that fall over a small period of time. I made an HDA of it and imported it into Unity, but I can only get it to show the first frame. I don't want an animation, just the static geo at frame “N”.
Messing with the animation start/end doesn't seem to work for me. The solver in question is the RBD bullet solver.