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Houdini Engine for Unity » Why are input GameObject referenced by name?

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ncreation.fuller
4 posts
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 July 12, 2021 15:13:25
This seems like an odd design choice. Rebuilding a houdini asset appears to lose references to Unity GameObjects and find other objects with the same name.

Before rebuild:



After rebuild:

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Houdini Engine for Unity » Shrinkwrap/ConvexHull not working on Object Merge input

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ncreation.fuller
4 posts
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 June 23, 2021 22:34:42
Shrinkwrap and ConvexHull produce no output when I exposed the object path of an object merge node (in the normal way). I'm pretty sure I've set this up correctly and there's no feedback that anything is wrong. Everything functions fine if I connect it to a normal in-houdini geo.

Am I missing something? I've tried converting the object merge output to various things, but nothing helps. Disabling the shrinkwrap immediately makes the mesh visible in Unity.

I was intending to do this with a multi-slot input from Unity, but even a single input exhibits this issue.
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Houdini Engine for Unity » Outputting the Nth animation frame of a simulation?

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ncreation.fuller
4 posts
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 July 11, 2020 14:20:00
No response to this.

I've heard you can set $F in the graph to force the simulation to that frame, but I can't figure out how to do this. Is this the intended way?
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Houdini Engine for Unity » Outputting the Nth animation frame of a simulation?

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ncreation.fuller
4 posts
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 June 26, 2020 20:49:15
Hi, this is probably a simple question, but how do you use Houdini Engine to get a specific animation frame from the plugin?

I have a RDB solver that clusters some objects that fall over a small period of time. I made an HDA of it and imported it into Unity, but I can only get it to show the first frame. I don't want an animation, just the static geo at frame “N”.

Messing with the animation start/end doesn't seem to work for me. The solver in question is the RBD bullet solver.

Thanks
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