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I've been running it on CentOS 7 since launch with no issues...
Just curious, which debug mode in Mantra are you referring to? The only one I'm familiar with is drag-and-dropping the VOPs from the shader network onto the viewport (only works if shading tree is top-level at /mat though...).
Does XPU support oceans workflow? Or does mesh need be baked out?
Aha! Thank you!!!
One more resurrection for 19.0, hopefully the last. I just wanted to put my vote in for render region as well. I'm trying out Karma XPU this month and it's... interesting that it's been almost two years and render region is still a work in progress. Crossing my fingers for 19.5.
Edited by nicholasralabate - Feb. 10, 2022 17:22:34
I think as a workaround you can right click the frustum and choose "persistent".
Edited by nicholasralabate - March 9, 2021 23:42:53
I just noticed that our Houly posts were removed from our profile (I guess when they closed that forum) so I figured I would post it here so I could easily refind them again. I only finished 30/31, bit off more than I could chew with the galaxy one.
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