edward
It would be helpful to send these files into support for benchmarking internally regardless.
Thanks!
will do… and done.
edward
It would be helpful to send these files into support for benchmarking internally regardless.
Thanks!
Malcolm Zaloon
Anyway, Houdini is fantastic, and very flexible…(light years from any other) but with some optimizations on normals/polys/viewport will be even more fantastic.
twod
Houdini has never been good at dealing with playback of thousands of discrete objects (bones, in this case), though it has improved slightly in the last few years. We do have plans to address this in a future release.
MartybNz
Can you upload the file please - it's much harder to diagnose without raw data. Thanks!
rmageeDaJuice
I'm finding that modeling in 12.5 is pretty much nightmare mode. This is on linux, mac and pc.
If you go to Preferences > Scene Renderer > H11 do these issues you mention go away or are they still there?
pclaes
thanks for this, looks like a fun little application to keep an eye on. Especially if they soon start supporting the ptex format.
SYmekcybermaxAllegro
not yet
but it is strange, because I think that mixing (layering) materials is a common task, so I can not understand why this feature is not include Houdini.
How any programmable render engines you actually know?
Ondrej
Often you can work around this issue by controlling the birth rate appropriately.
jlait
2009-10-20 10:03:31 (EDT): jlait:
You need to drive the constant birth rate by an expression that depends on the total emission you desire. This can be done by using an attribpromote to compute the total emission as a detail attribute and then an expression like
100 * detail(“/obj/grid_object1/TOTALEMIT”, “emit”, 0)
Attached is an example thereof.
junaidcg
slo2otl.py command doesn't compile shader, otl is just a wrapper for slo to use in Houdini.
Pagefan
It never had…just bookmark this page for future references.
Nerox
@ nobodyinparticular:
Why do you use so many softxform deformers? instead of 1 or 2?.
Wolfwood
Dear God Jeff…. Do you have any idea what this will do to his head?
*closes the blast doors*