Thanks alejandro, Ill give a look at the scene as soon I get to my house. I think I ill try the mask attribute you mention to distinguish objects.
So much thanks for helping!
Muchas gracias, desde Argentina!
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Houdini Indie and Apprentice » Colliding two FLIP objects problem
- nzabala
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Houdini Indie and Apprentice » Colliding two FLIP objects problem
- nzabala
- 66 posts
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Hi, I´m on the road of learning more about FLIP fluids and having trouble making two fluid objects interact with each other, in the help it says that a merge Collide will do the work but for me is not working. Is there another node, post solve or something like that to make this happend?
I attached a simple scene with two flip objects being simulated.
Thanks!!
I attached a simple scene with two flip objects being simulated.
Thanks!!
Technical Discussion » H12 FLIP fluid not sinking correctly?
- nzabala
- 66 posts
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Work in Progress » Smoke Custom Forces For Morph Effects
- nzabala
- 66 posts
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Houdini Lounge » Houdini 12 Beta
- nzabala
- 66 posts
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Houdini Indie and Apprentice » problem in render fireball (pyroFX)
- nzabala
- 66 posts
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You should look at the pyro shader, try tweaking the fields to make them more dense in certain areas, also you can raise the shading quality to something like 3.
If you can post an scene maybe I can help you more.
If you can post an scene maybe I can help you more.
Work in Progress » Please critique my senior project ! :)
- nzabala
- 66 posts
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Very good work Json, I specially like the mood and the castle model is very nice.
Did you use PBR for the render??
Did you use PBR for the render??
Work in Progress » Fireplace
- nzabala
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Thanks Gerlandox, I appreciate your observation and like the idea, for this one i´ll leave it this way but for my next projects i´ll study more in depth the shading.
Other thing that may work is some areas of the wood with white ashes on the outside.
Other thing that may work is some areas of the wood with white ashes on the outside.
Work in Progress » Fireplace
- nzabala
- 66 posts
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Houdini Lounge » SimSOM Pre-Alpha II / new demos / Multi-Physics Simulator
- nzabala
- 66 posts
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The tearing effect and the dough are my favourites, alpha II looks fantastic. Great job.
Work in Progress » Fireplace
- nzabala
- 66 posts
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Technical Discussion » Error starts appearing when rendering
- nzabala
- 66 posts
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There was a problem with the parameter I added to the Material SOP after the POP network where i added the “lightcolor” to get the variation. Thats not the attribute i need so its my error there. I removed the attribute, unchecked the base color and enabled “Use Point Color” on my shader and now works.
The error showed up but I was doing the things wrong, so maybe there was something missing and thats why the renderer got confused.
Sorry for rushing in getting troubleshooting, it was a long night working in that
Thanks
The error showed up but I was doing the things wrong, so maybe there was something missing and thats why the renderer got confused.
Sorry for rushing in getting troubleshooting, it was a long night working in that
Thanks
Technical Discussion » Error starts appearing when rendering
- nzabala
- 66 posts
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Thanks rob, i striped the scene and attached it. I´m rendering with Micropolygon in Houdini 11.1.
Technical Discussion » Error starts appearing when rendering
- nzabala
- 66 posts
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Hi, I´m working in a hip file for some weeks. While I was switching between takes to render different things an error shows up when I render a SOP node with some particles. The weird thing is that if I render a frame range with the start frame higher than 4 it works, frame 1 doesnt. I know is this node because if i disable it everything works fine. If I launch the render from the window menues i get this error.
EDIT: I have noticed that frame 5 is where first particles appear
EDIT2: Actually it fails when there are no particles in the node
Any idea what going on with this? thanks in advance!
EDIT: I have noticed that frame 5 is where first particles appear
EDIT2: Actually it fails when there are no particles in the node
Any idea what going on with this? thanks in advance!
Work in Progress » Cloud shape creation.
- nzabala
- 66 posts
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Work in Progress » Cloud shape creation.
- nzabala
- 66 posts
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Work in Progress » Fireplace
- nzabala
- 66 posts
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Here´s a preview of the shaders.
The light is based on the fluid (but in this one not rendered)
The light is based on the fluid (but in this one not rendered)
Houdini Lounge » Houdini Tutorial Database
- nzabala
- 66 posts
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Work in Progress » Fireplace
- nzabala
- 66 posts
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New video of the first render of the shaders for the scene. Still on Shader Quality 1
http://vimeo.com/31194517 [vimeo.com]
http://vimeo.com/31194517 [vimeo.com]
Houdini Lounge » Houdini 12 Beta
- nzabala
- 66 posts
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