There was a problem with the parameter I added to the Material SOP after the POP network where i added the “lightcolor” to get the variation. Thats not the attribute i need so its my error there. I removed the attribute, unchecked the base color and enabled “Use Point Color” on my shader and now works.
The error showed up but I was doing the things wrong, so maybe there was something missing and thats why the renderer got confused.
Sorry for rushing in getting troubleshooting, it was a long night working in that

Thanks