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Found 66 posts.

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Houdini Indie and Apprentice » Colliding two FLIP objects problem

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nzabala
66 posts
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 April 25, 2012 13:29:04
Thanks alejandro, Ill give a look at the scene as soon I get to my house. I think I ill try the mask attribute you mention to distinguish objects.

So much thanks for helping!
Muchas gracias, desde Argentina!
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Houdini Indie and Apprentice » Colliding two FLIP objects problem

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nzabala
66 posts
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 April 25, 2012 09:07:00
Hi, I´m on the road of learning more about FLIP fluids and having trouble making two fluid objects interact with each other, in the help it says that a merge Collide will do the work but for me is not working. Is there another node, post solve or something like that to make this happend?

I attached a simple scene with two flip objects being simulated.

Thanks!!
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Technical Discussion » H12 FLIP fluid not sinking correctly?

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nzabala
66 posts
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 April 13, 2012 08:49:53
Is there any progress with this bug?
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Work in Progress » Smoke Custom Forces For Morph Effects

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nzabala
66 posts
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 March 1, 2012 07:42:46
Great Job alejandro, i like how the fluid keeps emitting after forming the snake
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Houdini Lounge » Houdini 12 Beta

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nzabala
66 posts
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 Jan. 13, 2012 06:25:54
This wait is killing me :roll:
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Houdini Indie and Apprentice » problem in render fireball (pyroFX)

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nzabala
66 posts
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 Dec. 14, 2011 14:53:55
You should look at the pyro shader, try tweaking the fields to make them more dense in certain areas, also you can raise the shading quality to something like 3.

If you can post an scene maybe I can help you more.
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Work in Progress » Please critique my senior project ! :)

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nzabala
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 Dec. 7, 2011 06:46:13
Very good work Json, I specially like the mood and the castle model is very nice.

Did you use PBR for the render??
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Work in Progress » Fireplace

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nzabala
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 Nov. 25, 2011 10:24:35
Thanks Gerlandox, I appreciate your observation and like the idea, for this one i´ll leave it this way but for my next projects i´ll study more in depth the shading.

Other thing that may work is some areas of the wood with white ashes on the outside.
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Work in Progress » Fireplace

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nzabala
66 posts
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 Nov. 24, 2011 22:25:37
Just finished this mini project. On to the next

http://vimeo.com/32652010 [vimeo.com]
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Houdini Lounge » SimSOM Pre-Alpha II / new demos / Multi-Physics Simulator

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nzabala
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 Nov. 14, 2011 16:41:00
The tearing effect and the dough are my favourites, alpha II looks fantastic. Great job.
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Work in Progress » Fireplace

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nzabala
66 posts
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 Nov. 6, 2011 21:27:53
Here is a still from the final render, I think next week ill finish it
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Technical Discussion » Error starts appearing when rendering

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nzabala
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 Nov. 6, 2011 09:05:13
There was a problem with the parameter I added to the Material SOP after the POP network where i added the “lightcolor” to get the variation. Thats not the attribute i need so its my error there. I removed the attribute, unchecked the base color and enabled “Use Point Color” on my shader and now works.

The error showed up but I was doing the things wrong, so maybe there was something missing and thats why the renderer got confused.

Sorry for rushing in getting troubleshooting, it was a long night working in that

Thanks
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Technical Discussion » Error starts appearing when rendering

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nzabala
66 posts
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 Nov. 6, 2011 08:32:44
Thanks rob, i striped the scene and attached it. I´m rendering with Micropolygon in Houdini 11.1.
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Technical Discussion » Error starts appearing when rendering

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nzabala
66 posts
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 Nov. 6, 2011 01:50:01
Hi, I´m working in a hip file for some weeks. While I was switching between takes to render different things an error shows up when I render a SOP node with some particles. The weird thing is that if I render a frame range with the start frame higher than 4 it works, frame 1 doesnt. I know is this node because if i disable it everything works fine. If I launch the render from the window menues i get this error.

EDIT: I have noticed that frame 5 is where first particles appear
EDIT2: Actually it fails when there are no particles in the node

Any idea what going on with this? thanks in advance!
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Work in Progress » Cloud shape creation.

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nzabala
66 posts
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 Nov. 3, 2011 12:56:31
Cool, how did you manage with the SSS??
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Work in Progress » Cloud shape creation.

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nzabala
66 posts
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 Nov. 1, 2011 20:18:59
Its looking really good so far
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Work in Progress » Fireplace

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nzabala
66 posts
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 Oct. 31, 2011 22:03:52
Here´s a preview of the shaders.

The light is based on the fluid (but in this one not rendered)
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Houdini Lounge » Houdini Tutorial Database

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nzabala
66 posts
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 Oct. 31, 2011 07:33:57
Instant bookmark! This is great, well done
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Work in Progress » Fireplace

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nzabala
66 posts
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 Oct. 27, 2011 08:47:33
New video of the first render of the shaders for the scene. Still on Shader Quality 1

http://vimeo.com/31194517 [vimeo.com]
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Houdini Lounge » Houdini 12 Beta

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nzabala
66 posts
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 Oct. 25, 2011 12:44:47
Anyone knows if the new gpu features will be optimized for SLI ? That would be great
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