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Houdini Engine for Unreal » Unreal HDA with simulation
- pYo
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Add timeshift node after vellumsolver and set it to whatever frame you want as output or... switch Simulation Type in solver from dynamic to Quasistatic. and if you don't turn off Enable Automatic Resimulation it will update automatically so no need to press Reset Simulation.
Edited by pYo - July 21, 2023 14:29:33
Houdini Engine for Unreal » Hda don't generate DataTable in Unreal
- pYo
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unreal_data_table_rowstruct must point to existing structure.
To populate table with data you have to set attribute unreal_data_table_xxx where xxx is variable name set in structure.
unreal_data_table_xxx and xxx variable in structure must be of the same type.
And it's good to define where resulting data table should be stored. For this you should set unreal_object_path attribute.
All these attributes should be point attributes.
To populate table with data you have to set attribute unreal_data_table_xxx where xxx is variable name set in structure.
unreal_data_table_xxx and xxx variable in structure must be of the same type.
And it's good to define where resulting data table should be stored. For this you should set unreal_object_path attribute.
All these attributes should be point attributes.
Edited by pYo - July 21, 2023 06:16:19
Houdini Engine for Unreal » Imported nested HDA Problem
- pYo
- 9 posts
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Maybe it's because Houdini (not engine) don't know where to look for nested HDAs.
Try adding line in houdini.env :
HDA_LIB = _yourFolderWithNestedHDAs
Hope it helps.
Try adding line in houdini.env :
HDA_LIB = _yourFolderWithNestedHDAs
Hope it helps.
Houdini Engine for Unreal » Assigning Collision preset
- pYo
- 9 posts
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Help please.
Anyone succesful setting collision preset for blocking volume ? For statics works fine but no success with volumes.
Anyone succesful setting collision preset for blocking volume ? For statics works fine but no success with volumes.
Houdini Engine for Unreal » HDAs in UE can't see referenced HDAs
- pYo
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I have HDA that references other HDA. In documentation states that when it's placed in $JOB/HDA Houdini should find it without problem. And it works but... when this HDA is used inside UE with free Houdini Unreal Engine license it doesn't work. Also I have setup with PDG (TOPS) and any HDA Processor fails to cook. It works with HoudiniFX license but as soon as I disable this license referenced HDAs become invisible.
The question is: Is it bug and it should work or it works as intended and I need paid license.
The question is: Is it bug and it should work or it works as intended and I need paid license.
Houdini Engine for Unreal » Did anyone get Houdini Engine working in UE5 ?
- pYo
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Houdini Engine for Unreal » Did anyone get Houdini Engine working in UE5 ?
- pYo
- 9 posts
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As the topic says.
So far I can't force HDAs to bake anything in UE5.
At the beginning it baked meshes to bake folder but did not place them on the level.
Right now it doesn't even bake to bake folder. It makes HEngine pretty useless in UE5 but maybe someone had better luck ? Anyone ?
So far I can't force HDAs to bake anything in UE5.
At the beginning it baked meshes to bake folder but did not place them on the level.
Right now it doesn't even bake to bake folder. It makes HEngine pretty useless in UE5 but maybe someone had better luck ? Anyone ?
Houdini Engine for Unreal » Houdini 18.5.633 UE 4.26 parameters disapeared in all my HD
- pYo
- 9 posts
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So far I rolled back to 18.5.596 but the thought of having to recreate interfaces in all HDAs in our studio is overwhelming.
Houdini Engine for Unreal » Houdini 18.5.633 UE 4.26 parameters disapeared in all my HD
- pYo
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Hi.
After installing Houdini 18.5.633 all my HDAs lost controls in UE 4.26
I've attached simple HDA that loads image and outputs grid with vertex color.
In 18.5.633 Houdini Parameters tab in Details panel is gone. I did not pack my tools into subnets before creating HDA (SideFX examples are packed into Subnetworks and work fine)
Could anyone confirm ??
Normally you should have parameters like those in attached screenshot.
After installing Houdini 18.5.633 all my HDAs lost controls in UE 4.26
I've attached simple HDA that loads image and outputs grid with vertex color.
In 18.5.633 Houdini Parameters tab in Details panel is gone. I did not pack my tools into subnets before creating HDA (SideFX examples are packed into Subnetworks and work fine)
Could anyone confirm ??
Normally you should have parameters like those in attached screenshot.
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