lkruel
Hi there,
Sorry for the delay on the response. This has been fixed as we now use the registry to find the .exe.
Please let us know if you're still having this issue.
Found 4 posts.
Search results Show results as topic list.
Technical Discussion » Game Dev Gaea Node not finding exe?
-
- particleflow
- 4 posts
- Offline
Technical Discussion » Game Dev Gaea Node not finding exe?
-
- particleflow
- 4 posts
- Offline
Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
File “opdef:/labs:
op/gaea_tor_processor::3.0?PythonModule”, line 22, in ProcessTor
File “opdef:/labs:
op/gaea_tor_processor::3.0?PythonModule”, line 10, in GetGaeaRegistryInstall
Error: Cannot Find Gaea installed.
but my gaea good running
File “<stdin>”, line 1, in <module>
File “opdef:/labs:

File “opdef:/labs:

Error: Cannot Find Gaea installed.
but my gaea good running
Houdini for Realtime » GameDev Tools Custom Installation Shelf
-
- particleflow
- 4 posts
- Offline
AmbrosiussenHi,planetx
Hi,
Still the same problem for me, even worse now on 17.5 with GameDev 1.131 - I can't get it to work again. Unless I disable GameDev entries, Arnold won't work.
Does anyone have a working .env for hou 17.5 with arnold & GDT installed?
Thanks,
jasper
As far as I know you need to FIRST load Arnold, and then everything else. So if that's not yet the case, try doing that. (I'm not quite sure why, but that fixed it for other users in the past)
Paul
In this way, I can start the Houdini, Arnold, and gamedevtool correctly.
But when I open an existing hip file directly, all of the shop Arnold nodes are lost.Creating from there is no problem.Only disabling gamedevtool in env can solve this problem.
And some Settings are generated in the console in addition to the normal reports
like this:
HTOA environment variable already set to C

HTOA environment variable already set to C

The new revision.
It's not just gamedevtool.
In houdini17.5, htoa4.0 was loaded with any plugins to cause this problem.Setting it up correctly only helps me use the tools properly.But double-clicking on the hip file will still lose the Arnold material.
Edited by particleflow - May 9, 2019 05:51:04
Technical Discussion » I'm trying to bulk modify the HIP files in TOP
-
- particleflow
- 4 posts
- Offline
I'm trying to bulk modify the HIP files in TOP

like this.
Read the entire hip file of the folder and modify it.
But it doesn't seem to support reading and modifying in TOP, only creating and saving.
Official cases are created and saved only.
After querying the help document, you learned that sendcommand should use hython.
my code is:
hou.hipFile.load('*****')
This is a direct error.
I'm sure it will help me open the file correctly in the python pane.
So, I wonder what I did wrong.
Or, what is the right thing to do.
Thank you very much.
like this.
Read the entire hip file of the folder and modify it.
But it doesn't seem to support reading and modifying in TOP, only creating and saving.
Official cases are created and saved only.
After querying the help document, you learned that sendcommand should use hython.
my code is:
hou.hipFile.load('*****')
This is a direct error.
I'm sure it will help me open the file correctly in the python pane.
So, I wonder what I did wrong.
Or, what is the right thing to do.
Thank you very much.
-
- Quick Links