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Rigging » find and connect to parms problem
- patar
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Rigging » find and connect to parms problem
- patar
- 280 posts
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hi All im trying to replicate what they did on the lucha and the chicken rig specificly the blend ikfk rig part
where they are connecting the x values of the abstract control to the parms via edit apex graph node.
I prepare a mini file of that part only. on this picture why wont findandconnectinput2 wont work.
can anyone see whats wrong with it?
thanks in advance
Patar
where they are connecting the x values of the abstract control to the parms via edit apex graph node.
I prepare a mini file of that part only. on this picture why wont findandconnectinput2 wont work.
can anyone see whats wrong with it?
thanks in advance
Patar
Rigging » Ragdoll with realistic shoulder?
- patar
- 280 posts
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Hi, is it possible to use ragdoll with realistic shoulder solver?from the pinned ragdoll example this looks great however the shoulder look wrong.
Best regards
Patar
Best regards
Patar
Rigging » conditionals using ifbegin/ifend in APEX
- patar
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Rigging » conditionals using ifbegin/ifend in APEX
- patar
- 280 posts
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Rigging » my first Houdini tutorial about IK/FK Blending in APEX
- patar
- 280 posts
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my first Houdini tutorial
its about IK/FK Blending in APEX Houdini 20
this is the first of many tutorial to come as I explore and learn APEX,
I will take you guys with me. sorry for my english as its not my native language.
please give me critics and comment
https://www.youtube.com/watch?v=IE1Xe7NXF_U [www.youtube.com]
its about IK/FK Blending in APEX Houdini 20
this is the first of many tutorial to come as I explore and learn APEX,
I will take you guys with me. sorry for my english as its not my native language.
please give me critics and comment
https://www.youtube.com/watch?v=IE1Xe7NXF_U [www.youtube.com]
Rigging » debug apex component script?
- patar
- 280 posts
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if u are saying the mini hda is the hda that separate the big graph into smaller chunk to see what its doing thats not what i meant by debuging. what i meant by debuging is like in vop we can evaluate each output of every node.as it is now if i give the wrong input into an apex it just wont work anymore. no output msg or anything like that.
Rigging » debug apex component script?
- patar
- 280 posts
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edward
- I think the Max Rose tutorials has built a mini HDA to help debugging some of this stuff as well but my memory if foggy here, I might confusing with the APEX masterclass.
seen both i didnt see any debuging tools
speaking about Max Rose tutorial on the "abstract control", he promoted the x parameter by connecting it to parms so that it can be accessed by scene animate right... how do i do this via apex component (using the second input)
best regards
Patar
Rigging » add joint skeleton via apex edit graph script
- patar
- 280 posts
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Rigging » debug apex component script?
- patar
- 280 posts
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is there a way to debug apex component script? much like i can easily check out the output of a vop node...the apex node script is still lacking documentation. we need to know what a nodes need , where to wire them. for example on skel:add joint theres geo input where can i fetch this? altho the port color is the same as a character type, im not sure where to connect them. how do i get my skeleton to update after i add joint using them?
best regards
Patar
best regards
Patar
Rigging » add joint skeleton via apex edit graph script
- patar
- 280 posts
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Rigging » KineFX Ragdoll - Capybara Setup
- patar
- 280 posts
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on this scene is it possible to add animation to the hand and foot while its falling? kinda weird to see the body doesnt move while in rag doll state
Rigging » add joint skeleton via apex edit graph script
- patar
- 280 posts
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hey guys i was trying to figure out how can i add a joint skeleton to the hierarchy using graph script?
thanks in advance
thanks in advance
Technical Discussion » tank wave reflection
- patar
- 280 posts
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Technical Discussion » initial state of a sop flip fluid?
- patar
- 280 posts
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Work in Progress » Braids digital assets
- patar
- 280 posts
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Work in Progress » Braids digital assets
- patar
- 280 posts
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My Braid Asset is live on gumroad!!
you can buy it for 10$
https://patar3d.gumroad.com/l/NRegC [patar3d.gumroad.com]
please buy it to support me
you can buy it for 10$
https://patar3d.gumroad.com/l/NRegC [patar3d.gumroad.com]
please buy it to support me
Work in Progress » Braids digital assets
- patar
- 280 posts
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Hi this is a preview of my Braid assets for houdini and maya (with houdini engine)
https://www.youtube.com/watch?v=Btg-cwRvrJI [www.youtube.com]
https://www.youtube.com/watch?v=Btg-cwRvrJI [www.youtube.com]
Work in Progress » Braids digital assets
- patar
- 280 posts
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Work in Progress » Braids digital assets
- patar
- 280 posts
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Braids digital assets
features :
3 types of braids (3,4,and 5)
output options : polygon Surface, main curves (core), hair curves
input options : built-in curves, input curves, input surface
modular
will include sample scenes
unblackboxed assets easy to inspect and expand features
any other idea?
best regards
Patar
features :
3 types of braids (3,4,and 5)
output options : polygon Surface, main curves (core), hair curves
input options : built-in curves, input curves, input surface
modular
will include sample scenes
unblackboxed assets easy to inspect and expand features
any other idea?
best regards
Patar
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