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Technical Discussion » tank wave reflection
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- patar
- 267 posts
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Technical Discussion » initial state of a sop flip fluid?
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- patar
- 267 posts
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Work in Progress » Braids digital assets
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- patar
- 267 posts
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Work in Progress » Braids digital assets
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- patar
- 267 posts
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My Braid Asset is live on gumroad!!
you can buy it for 10$
https://patar3d.gumroad.com/l/NRegC [patar3d.gumroad.com]
please buy it to support me
you can buy it for 10$
https://patar3d.gumroad.com/l/NRegC [patar3d.gumroad.com]
please buy it to support me
Work in Progress » Braids digital assets
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- patar
- 267 posts
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Hi this is a preview of my Braid assets for houdini and maya (with houdini engine)
https://www.youtube.com/watch?v=Btg-cwRvrJI [www.youtube.com]
https://www.youtube.com/watch?v=Btg-cwRvrJI [www.youtube.com]
Work in Progress » Braids digital assets
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- patar
- 267 posts
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Work in Progress » Braids digital assets
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- patar
- 267 posts
- Offline
Braids digital assets
features :
3 types of braids (3,4,and 5)
output options : polygon Surface, main curves (core), hair curves
input options : built-in curves, input curves, input surface
modular
will include sample scenes
unblackboxed assets easy to inspect and expand features
any other idea?
best regards
Patar
features :
3 types of braids (3,4,and 5)
output options : polygon Surface, main curves (core), hair curves
input options : built-in curves, input curves, input surface
modular
will include sample scenes
unblackboxed assets easy to inspect and expand features
any other idea?
best regards
Patar
Houdini Indie and Apprentice » [Solved] Renderman not running on a clean Linux and Houdini installs
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- patar
- 267 posts
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Houdini Indie and Apprentice » [Solved] Renderman not running on a clean Linux and Houdini installs
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- patar
- 267 posts
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i ended creating 2 json files one for arnold and one for renderman
arnold.json:
{
"env":[
{"PATH": "C:/Users/PATAR/htoa/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3/scripts/bin"},
{"HOUDINI_PATH": "C:/Users/PATAR/htoa/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3;&"},
]
}
renderman.json:
{
"env":[
{"RMANTREE" : "C:/Program Files/Pixar/RenderManProServer-24.1"},
{"RFHTREE" : "C:/Program Files/Pixar/RenderManForHoudini-24.1-py3"},
{"RMAN_PROCEDURALPATH" : "$RFHTREE/18.5.596/openvdb;&"},
{"HOUDINI_PATH" : "$RFHTREE/18.5.596;&"},
{"PATH" : "$RMANTREE/bin;&"}
]
}
and create 2 batch file to switch between render engine which rename the unused json file to txt and run houdini
renderman.bat:
@echo off
cd C:\Users\PATAR\Documents\houdini18.5\packages
if exist renderman.json (
echo file exists
) else (
echo renaming json file
ren renderman.txt renderman.json
if exist arnold.json (
ren arnold.json arnold.txt
)
)
"C:\Program Files\Side Effects Software\Houdini 18.5.596\bin\houdini.exe"
and arnold.bat:
@echo off
cd C:\Users\PATAR\Documents\houdini18.5\packages
if exist arnold.json (
echo file exists
) else (
echo renaming json file
ren arnold.txt arnold.json
if exist renderman.json (
ren renderman.json renderman.txt
)
)
"C:\Program Files\Side Effects Software\Houdini 18.5.596\bin\houdini.exe"
for me this solution works well better than using mutiple version of houdini
ill put it here just in case someone running into the same problem
arnold.json:
{
"env":[
{"PATH": "C:/Users/PATAR/htoa/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3/scripts/bin"},
{"HOUDINI_PATH": "C:/Users/PATAR/htoa/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3/htoa-5.6.3.0_ra766b1f_houdini-18.5.596.py3;&"},
]
}
renderman.json:
{
"env":[
{"RMANTREE" : "C:/Program Files/Pixar/RenderManProServer-24.1"},
{"RFHTREE" : "C:/Program Files/Pixar/RenderManForHoudini-24.1-py3"},
{"RMAN_PROCEDURALPATH" : "$RFHTREE/18.5.596/openvdb;&"},
{"HOUDINI_PATH" : "$RFHTREE/18.5.596;&"},
{"PATH" : "$RMANTREE/bin;&"}
]
}
and create 2 batch file to switch between render engine which rename the unused json file to txt and run houdini
renderman.bat:
@echo off
cd C:\Users\PATAR\Documents\houdini18.5\packages
if exist renderman.json (
echo file exists
) else (
echo renaming json file
ren renderman.txt renderman.json
if exist arnold.json (
ren arnold.json arnold.txt
)
)
"C:\Program Files\Side Effects Software\Houdini 18.5.596\bin\houdini.exe"
and arnold.bat:
@echo off
cd C:\Users\PATAR\Documents\houdini18.5\packages
if exist arnold.json (
echo file exists
) else (
echo renaming json file
ren arnold.txt arnold.json
if exist renderman.json (
ren renderman.json renderman.txt
)
)
"C:\Program Files\Side Effects Software\Houdini 18.5.596\bin\houdini.exe"
for me this solution works well better than using mutiple version of houdini
ill put it here just in case someone running into the same problem
Houdini Indie and Apprentice » [Solved] Renderman not running on a clean Linux and Houdini installs
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- patar
- 267 posts
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do u happen to know how to install renderman with arnold? i installed it fine until i need to add spare parameters to objects...
it requires the renderman parameters declared first ( or else the spare parameters are empty) but if i do that everytimes i create objects houdini creates error ( when it tries to add custom parameters for arnold, and this seems to be the default behavior if u installed arnold) any sugestion?
thanks in advance
Best regards
Patar
it requires the renderman parameters declared first ( or else the spare parameters are empty) but if i do that everytimes i create objects houdini creates error ( when it tries to add custom parameters for arnold, and this seems to be the default behavior if u installed arnold) any sugestion?
thanks in advance
Best regards
Patar
Houdini Jobs » B.Water Studios are hiring VFX-artists // Studio or remote
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- patar
- 267 posts
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Technical Discussion » Trying to install Renderman 24.1 in houdini 18.5.596 win 10
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- patar
- 267 posts
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having the same problem... have you find a fix?
pls let me know if u know how to fix this
best regards
Patar
pls let me know if u know how to fix this
best regards
Patar
Technical Discussion » how can i orient kinefx joint using python?
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- patar
- 267 posts
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how can i orient kinefx joint using python?is there a way? whats the command?
thanks in advanced
Best regards
Patar
thanks in advanced
Best regards
Patar
Houdini Engine for Unreal » Help! HDA parameters not showing in unreal 4.25.4
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- patar
- 267 posts
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Houdini Engine for Unreal » Help! HDA parameters not showing in unreal 4.25.4
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- patar
- 267 posts
- Offline
Help! HDA parameters not showing in unreal
1. i used unreal engine 4.25.4 (i know the plugins compatibility is with 4.25.0, but i can't find ways to install 4.25.0 anymore its not listed in the launceher anymore)
2 i use houdini (18.5.462, 18.5.486 both python 2 or 3 version , which version should i use?)
3 also tried to download the plugins from the github for ue 4.25 and houdini 4.62)
4 also manually copied it in the plugins>runtime directory
5 plugins is ready and loaded, can import hda and instantiate it. it also works too "if" there are no promoted parameter,.

ive seen that other ppl also experiencing this... but i still havent found any solution
1. i used unreal engine 4.25.4 (i know the plugins compatibility is with 4.25.0, but i can't find ways to install 4.25.0 anymore its not listed in the launceher anymore)
2 i use houdini (18.5.462, 18.5.486 both python 2 or 3 version , which version should i use?)
3 also tried to download the plugins from the github for ue 4.25 and houdini 4.62)
4 also manually copied it in the plugins>runtime directory
5 plugins is ready and loaded, can import hda and instantiate it. it also works too "if" there are no promoted parameter,.
ive seen that other ppl also experiencing this... but i still havent found any solution
Technical Discussion » how do sop surface constraint SOP works?
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- patar
- 267 posts
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Technical Discussion » how do sop surface constraint SOP works?
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- patar
- 267 posts
- Offline
i read the doc but i cant get the surface constraint SOP works anyone knows?
thx in advance
Patar
thx in advance
Patar
Technical Discussion » ragdoll crowd but plays clip instead of just ragdoll
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- patar
- 267 posts
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is it possible to have crowd ragdoll to play clip instead of just being a ragdoll?such as ppl hanging on a cliff or edge of a building reacted to gravity but the leg is moving instead of just hanging….making it looked struggling
Houdini Indie and Apprentice » rotate a flip pump
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- patar
- 267 posts
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i replace (the new H18)volumesource node with the good old sourcevolume…
i wonder why SESI change it and not being backward compatible and what changed….
i wonder why SESI change it and not being backward compatible and what changed….
Houdini Indie and Apprentice » rotate a flip pump
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- patar
- 267 posts
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