Found 591 posts.
Search results Show results as topic list.
Technical Discussion » Python's multiprocessing
- pelos
- 617 posts
- Offline
Technical Discussion » Custom radius shape for clumping
- pelos
- 617 posts
- Offline
you can create a bunch of guide curves, then delete half of them, then into the clump node, you can plug all te guides into the first input and the half into the second input,
play with the number of deleted curves to get the look you desire.
(you should check check fabio hair system,)
play with the number of deleted curves to get the look you desire.
(you should check check fabio hair system,)
Technical Discussion » Getting error in the hairgen node
- pelos
- 617 posts
- Offline
you might need to recreate the values, check fabio hair system, they do that in their network, to assist if some one brings curves from other software,
Technical Discussion » Reduce hair simulation time
- pelos
- 617 posts
- Offline
Technical Discussion » H20 - feathers - easy way to make the shaft stiff?
- pelos
- 617 posts
- Offline
Technical Discussion » texture mask to my hair
- pelos
- 617 posts
- Offline
Solaris and Karma » Hair Procedural random ID's
- pelos
- 617 posts
- Offline
try fabio https://www.sidefx.com/forum/topic/92598/ [www.sidefx.com]
it use the materialX ready for gpu and in the nodes randomize for the curves
it use the materialX ready for gpu and in the nodes randomize for the curves
Technical Discussion » Fabio Hair System 2.0
- pelos
- 617 posts
- Offline
Technical Discussion » Fabio Hair System 2.0
- pelos
- 617 posts
- Offline
I am very excited to see how Fabio became the backbone of the hair nodes that Houdini have today, from been a side project several years back, is amazing to see how many features been ported to the software, such twist along clump, deform by skin, color variance in shaders and so on, every upgrade i get happier to see the improvements.
to believe that I started as an intern at Sesi and to see code that i did as a side project and see those ideas implanted by very talented guys made me realize how much i have learn from so many talented people, from the industry to the forums you guys made this possible.
https://github.com/pelos/fabio [github.com]
need to update the website
https://polybevel.wixsite.com/fabio-hair-system [polybevel.wixsite.com]
main features:
- updated the shelf python code any developer can keep adding more nodes depending on production needs
- now that we are moving to Karma we can use the Fabio grooming geo node directly, and not the procedural for Mantra
- created another material that works with materialX nodes and can be use in xpu
- several attributes can be pass to the shader (ex if you need to change color because the hair got wet)
- most of the fabio features node at scene level been ported into a sop node to control the hair, crazy, guard and white hairs
- added several examples
i am excited to see what's come next
to believe that I started as an intern at Sesi and to see code that i did as a side project and see those ideas implanted by very talented guys made me realize how much i have learn from so many talented people, from the industry to the forums you guys made this possible.
https://github.com/pelos/fabio [github.com]
need to update the website
https://polybevel.wixsite.com/fabio-hair-system [polybevel.wixsite.com]
main features:
- updated the shelf python code any developer can keep adding more nodes depending on production needs
- now that we are moving to Karma we can use the Fabio grooming geo node directly, and not the procedural for Mantra
- created another material that works with materialX nodes and can be use in xpu
- several attributes can be pass to the shader (ex if you need to change color because the hair got wet)
- most of the fabio features node at scene level been ported into a sop node to control the hair, crazy, guard and white hairs
- added several examples
i am excited to see what's come next
Edited by pelos - Oct. 21, 2023 17:34:24
Technical Discussion » Bra Simulation gets too stretchy
- pelos
- 617 posts
- Offline
i belive that geometry will be hard to work, try to remesh it and have more even polys
Technical Discussion » Distribute Hair/Cloth Simulations
- pelos
- 617 posts
- Offline
i know hair can't because self-collisions, one hair will need the information of every other hair.
Technical Discussion » Hair Shader Tip Color will not change?
- pelos
- 617 posts
- Offline
try looking at fabio hair system, you need a uv assign to the curve, create an attribute at sop lvl
https://github.com/pelos/fabio [github.com]
https://github.com/pelos/fabio [github.com]
Edited by pelos - Oct. 21, 2023 03:11:03
Houdini Indie and Apprentice » Does anyone know how to convert a hiplc to hip I messed up
- pelos
- 617 posts
- Offline
Technical Discussion » hairgen node, number of hairs changes each frame.
- pelos
- 617 posts
- Offline
make sure you skin have rest.
is the same as if you scatter after geometry, hair will scatter first and then move the points base on the rest vs animated
is the same as if you scatter after geometry, hair will scatter first and then move the points base on the rest vs animated
Technical Discussion » Network background image issues
- pelos
- 617 posts
- Offline
the image is only save in that view, if you open multiple networks, you need to tell in wicht one to set the image,
and sometimes when i restart, they desapear
and sometimes when i restart, they desapear
Technical Discussion » is posible to make cloth interact with its fur?
- pelos
- 617 posts
- Offline
i think i got it, maybe i needed an additional constrain to pin to target and just select the roots so they get glue to the first object they find.
Edited by pelos - Aug. 8, 2023 15:56:46
Technical Discussion » is posible to make cloth interact with its fur?
- pelos
- 617 posts
- Offline
if i attach guide curves into a cloth object but i would like that the guides thickness also be consider in the simulation,
example you have a fur coat that fold in itself in the floor, therefor have thickness there for should not be just flat on the floor is it possible to generate the guides into the same sim loop and add a hair constrain?
i was able to do 2 sims, one for the cloth and a secondary for the guides, but... well the hair won't be considered for the motion of the cloth...
this is a small example.
(thanks, Tamte)
example you have a fur coat that fold in itself in the floor, therefor have thickness there for should not be just flat on the floor is it possible to generate the guides into the same sim loop and add a hair constrain?
i was able to do 2 sims, one for the cloth and a secondary for the guides, but... well the hair won't be considered for the motion of the cloth...
this is a small example.
(thanks, Tamte)
Technical Discussion » primuv not recognized on point wrangler
- pelos
- 617 posts
- Offline
has anyone seen this?
that primuv is not known in the wrangler?
(By curiosity can this be done inside vopsopos? with nodes? )
that primuv is not known in the wrangler?
(By curiosity can this be done inside vopsopos? with nodes? )
Technical Discussion » why when increasing vellum substeps with wire jumps?
- pelos
- 617 posts
- Offline
i been analyzing the scene, since under vellum object we do have "compute missing orientation" thanks i didn't know about the
disableexternal, interesting that with one sub step doesn't consider the root very close to the surface and is all good, with substeps the root been collision does get weird. your pointwrangle deactive the root from been consider, and does work, (just on my craziness moving the lines/hairs farter (than the thickness)) did the trick as well (not that we want that but was just to check)
as always thanks for sharing your wisdom!
disableexternal, interesting that with one sub step doesn't consider the root very close to the surface and is all good, with substeps the root been collision does get weird. your pointwrangle deactive the root from been consider, and does work, (just on my craziness moving the lines/hairs farter (than the thickness)) did the trick as well (not that we want that but was just to check)
as always thanks for sharing your wisdom!
Technical Discussion » why when increasing vellum substeps with wire jumps?
- pelos
- 617 posts
- Offline
... is interesting even trying with the guide deforms adding an orientation, or adding a timeblend to get the substeps at geometry level still same outcome...
i try different combinations and still... with higher substeps hairs are unstable.
could this be a bug?
i try different combinations and still... with higher substeps hairs are unstable.
could this be a bug?
-
- Quick Links