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Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2 Released!
- pixeltrain
- 7 posts
- Offline
Technical Discussion » Apple Silicon?
- pixeltrain
- 7 posts
- Offline
They not have one in their office ... lol
Never heard that from a Quality Assurance department.
Never heard that from a Quality Assurance department.
Technical Discussion » Mac OS X - External Graphics Cards - Houdini Support
- pixeltrain
- 7 posts
- Offline
Hi Kays,
Thanks for your answer. Nice to hear another Mac User ;-)
The crashes I have at the moment are crashes which are directly connected to widgets in the viewport.
For example:
1. Create a curve node
2. Draw a polyline with 3 or more Points in ZickZack
3. Take one or more of the shape corner points
4. PolyBevel - drag in the viewport or even only the distance slider crashes Houdini instantly.
Another one:
Box
Edge Loop in the middle
Grab Edge and pull it up (Edit Node)
Select the two faces for the roof
Radial Menu for PolyExtrude
Click on the red PolyExtrude Handle => Crash
I have a whole bunch of them, which trigger crashes with my Radeon Pro 580 . Like said, mostly if I touch or use onscreen widgets.
I deleted the Prefs before submitting the bug and also the crashlog show UI stuff.
Maybe, if you have time, can test these two scenarios. I still hope, that it is a bug ;-)
But good news, that your 5700xt works fine. Now is the question if it also works if it's external.
Thanks a lot,
Helge
Thanks for your answer. Nice to hear another Mac User ;-)
The crashes I have at the moment are crashes which are directly connected to widgets in the viewport.
For example:
1. Create a curve node
2. Draw a polyline with 3 or more Points in ZickZack
3. Take one or more of the shape corner points
4. PolyBevel - drag in the viewport or even only the distance slider crashes Houdini instantly.
Another one:
Box
Edge Loop in the middle
Grab Edge and pull it up (Edit Node)
Select the two faces for the roof
Radial Menu for PolyExtrude
Click on the red PolyExtrude Handle => Crash
I have a whole bunch of them, which trigger crashes with my Radeon Pro 580 . Like said, mostly if I touch or use onscreen widgets.
I deleted the Prefs before submitting the bug and also the crashlog show UI stuff.
Maybe, if you have time, can test these two scenarios. I still hope, that it is a bug ;-)
But good news, that your 5700xt works fine. Now is the question if it also works if it's external.
Thanks a lot,
Helge
Edited by pixeltrain - Nov. 23, 2020 12:58:56
Technical Discussion » Mac OS X - External Graphics Cards - Houdini Support
- pixeltrain
- 7 posts
- Offline
Hello guys,
I have a question. Asked the Houdini support, but I didn't get an answer.
I use an iMAC in the office for Houdini. I use a Radeon Pro 580 8 GB but since Houdini 18.0.499 suddenly I get frequently crashes for the most simplest viewport stuff like the new Bevel widgets.
The support now told me, that Houdini doesn't support my Graphicscard anymore. The new list is - I haven't see that list before … like said, works in 18.0.499, but not after that.
> Supported OSX Graphics Cards
> • NVIDIA Quadro K5000
> • AMD Radeon Pro Vega 64
> • AMD FirePro D700
> • AMD Radeon Pro 5500M 8GB
As I want to stay on Mac and the time for buying a new Mac seems doesn't seem right, I hope that maybe one of you have a working solution for that - I hope, I am not the last Mac user ;-)
I am thinking about an external Graphicscard ( Radeon Pro 5700XT ) on Mac OS 10.15 in a Sonnet GFX Breakaway Box.
To make it clear, it's not about GPU rendering, it's about a working Houdini Viewport ….
Any experience with that?
Thanks a lot,
Helge
I have a question. Asked the Houdini support, but I didn't get an answer.
I use an iMAC in the office for Houdini. I use a Radeon Pro 580 8 GB but since Houdini 18.0.499 suddenly I get frequently crashes for the most simplest viewport stuff like the new Bevel widgets.
The support now told me, that Houdini doesn't support my Graphicscard anymore. The new list is - I haven't see that list before … like said, works in 18.0.499, but not after that.
> Supported OSX Graphics Cards
> • NVIDIA Quadro K5000
> • AMD Radeon Pro Vega 64
> • AMD FirePro D700
> • AMD Radeon Pro 5500M 8GB
As I want to stay on Mac and the time for buying a new Mac seems doesn't seem right, I hope that maybe one of you have a working solution for that - I hope, I am not the last Mac user ;-)
I am thinking about an external Graphicscard ( Radeon Pro 5700XT ) on Mac OS 10.15 in a Sonnet GFX Breakaway Box.
To make it clear, it's not about GPU rendering, it's about a working Houdini Viewport ….
Any experience with that?
Thanks a lot,
Helge
Houdini Learning Materials » Houdini Practice Hour "Coffee Cup" Tutorial Series
- pixeltrain
- 7 posts
- Offline
Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished.
Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript.
You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We will render our scenes in Mantra. In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow. I hope, some of you find this useful.
Here is the full playlist:
https://www.youtube.com/playlist?list=PLp90cx0wSyKbb3jldZ43aRyHv-IrMyjCJ [www.youtube.com]
These lessons are meant as an addition to the other two Houdini Practice Hour projects (Banana and Toothbrush), so if you want to follow the complete learning path, you should begin with these. Have fun!
Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript.
You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We will render our scenes in Mantra. In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow. I hope, some of you find this useful.
Here is the full playlist:
https://www.youtube.com/playlist?list=PLp90cx0wSyKbb3jldZ43aRyHv-IrMyjCJ [www.youtube.com]
These lessons are meant as an addition to the other two Houdini Practice Hour projects (Banana and Toothbrush), so if you want to follow the complete learning path, you should begin with these. Have fun!
Technical Discussion » Houdini character animation in AAA projects..?
- pixeltrain
- 7 posts
- Offline
Hi Masoud,
There was a great Houdini HIVE presentation on Siggraph 2018:
Character Adventures - Rigging, Animation and Crowds | Louis Dunlevy (Cutting Edge) | SIGGRAPH 2018
https://vimeo.com/286184782 [vimeo.com]
I used it for my own motivation to learn the character tools in Houdini FX.
Kind regards,
Helge Maus
There was a great Houdini HIVE presentation on Siggraph 2018:
Character Adventures - Rigging, Animation and Crowds | Louis Dunlevy (Cutting Edge) | SIGGRAPH 2018
https://vimeo.com/286184782 [vimeo.com]
I used it for my own motivation to learn the character tools in Houdini FX.
Kind regards,
Helge Maus
Houdini Learning Materials » Houdini FX Fundamentals Publication by Helge Maus
- pixeltrain
- 7 posts
- Offline
Hello Houdini FX Newbies,
Some time ago I have launched my new Houdini FX publication. It's a good starting point for beginners and artists coming from other 3d applications like Cinema 4D, Maya & Co. It's well structured and easy to follow. If you have any questions about it, please let me know.
Thanks, Helge
Trailer: https://lnkd.in/dZaSBNw
Here is the direct link to the publication:
https://lnkd.in/deNWqJQ
Here the full description:
This publication "pixeltrain - Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX.
In 117 lessons with a duration of 18,5 hours, your instructor Helge Maus provides you with a step by step approach to understanding Houdini FX and its workflow as a fully-featured 3d application.
This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d and vfx package. Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other modules of Houdini FX down the road.
In this course, Helge Maus starts from the ground up providing you with a solid and practice-oriented foundation in Houdini FX.
First, he takes you through the user interface, followed by an exploration of the different levels and contexts of a Houdini project. You will conclude by learning how to manage these concepts through the production cycle within Houdini FX.
You will write your first expressions in Hscript. Therein, you will learn the concepts of dependencies between objects, explore using groups and packed geometries and finish by building your first asset.
Once you have those primary skills under your belt, Helge gives you a brief introduction into working with VOPs (vex visual scripting), Digital Assets, Volumes and VDBs.
After that, you will start learning the basics of modeling inside of Houdini FX. You will begin with the basics of NURBS Curves and generating surfaces, followed by the powerful and flexible polygon modeling tools.
Important topics like Deformations and UVs are explained in-depth and demonstrated.
After you have learned to build your assets, you will assemble your scene, set cameras with physical attributes, and finish with lighting and shading.
Helge wraps up with a practice-oriented introduction of rendering techniques using the Houdini Mantra renderer.
After finishing this training you will have the skills needed to understand the more advanced workflows and modules of Houdini FX.
Topics included:
01 Welcome to Houdini FX
02 Basic Concepts in Houdini FX
03 VOPs & Digital Assets
04 Volumes & VDBs in Houdini FX
05 Working with Curves
06 Generating Surfaces
07 Polygon Modeling
08 Retopo, PolyBuild & Boolean
09 Deformations
10 UVs in Houdini FX
11 Lighting & Cameras
12 Shading
13 Rendering
You can find the entire table of contents here >> pixeltrain.de/images/stories/Houdini_FX_Fundamentals_Content.pdf
These tutorials were created using mostly Houdini 17.5. However, we made sure that everything will work in Houdini 18+. Also, you will receive subsequent information about any version-based technical changes as needed.
Some time ago I have launched my new Houdini FX publication. It's a good starting point for beginners and artists coming from other 3d applications like Cinema 4D, Maya & Co. It's well structured and easy to follow. If you have any questions about it, please let me know.
Thanks, Helge
Trailer: https://lnkd.in/dZaSBNw
Here is the direct link to the publication:
https://lnkd.in/deNWqJQ
Here the full description:
This publication "pixeltrain - Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX.
In 117 lessons with a duration of 18,5 hours, your instructor Helge Maus provides you with a step by step approach to understanding Houdini FX and its workflow as a fully-featured 3d application.
This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d and vfx package. Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other modules of Houdini FX down the road.
In this course, Helge Maus starts from the ground up providing you with a solid and practice-oriented foundation in Houdini FX.
First, he takes you through the user interface, followed by an exploration of the different levels and contexts of a Houdini project. You will conclude by learning how to manage these concepts through the production cycle within Houdini FX.
You will write your first expressions in Hscript. Therein, you will learn the concepts of dependencies between objects, explore using groups and packed geometries and finish by building your first asset.
Once you have those primary skills under your belt, Helge gives you a brief introduction into working with VOPs (vex visual scripting), Digital Assets, Volumes and VDBs.
After that, you will start learning the basics of modeling inside of Houdini FX. You will begin with the basics of NURBS Curves and generating surfaces, followed by the powerful and flexible polygon modeling tools.
Important topics like Deformations and UVs are explained in-depth and demonstrated.
After you have learned to build your assets, you will assemble your scene, set cameras with physical attributes, and finish with lighting and shading.
Helge wraps up with a practice-oriented introduction of rendering techniques using the Houdini Mantra renderer.
After finishing this training you will have the skills needed to understand the more advanced workflows and modules of Houdini FX.
Topics included:
01 Welcome to Houdini FX
02 Basic Concepts in Houdini FX
03 VOPs & Digital Assets
04 Volumes & VDBs in Houdini FX
05 Working with Curves
06 Generating Surfaces
07 Polygon Modeling
08 Retopo, PolyBuild & Boolean
09 Deformations
10 UVs in Houdini FX
11 Lighting & Cameras
12 Shading
13 Rendering
You can find the entire table of contents here >> pixeltrain.de/images/stories/Houdini_FX_Fundamentals_Content.pdf
These tutorials were created using mostly Houdini 17.5. However, we made sure that everything will work in Houdini 18+. Also, you will receive subsequent information about any version-based technical changes as needed.
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