Hello everyone,
I know this is a recurring topic, but I need any advice.
I have a bowl, which I scaled to about 1m radius, I thickened the bowl.
I am currently at a grid scale of 1.5 and I have a particle seperation of 0.005 / 0.004 (between 8 and 13million points)
I initialize all my rbd hero at frame 1, some on the surface and others further away so that they gradually fall into the bowl.
The rbd solver is set in bullet mode and has 25substeps
The flip solver has a feedback of 0.17 and 1/4 substeps
The first surface collisions go well, then after x impacts the water level begins to drop drastically.
I tested a lot of things,
- lower the grid scale even lower
- different substeps for the 1/10 or 2/3 flip for example
- set the rbd in rbd mode and have 4/4 substeps
- change the collision detection (particle / moving)
- add a little viscosity
- change the bowl with a cylinder
- or even limit too heavy or fast rbd by taking them out of the flip
I also saw on the forums a technique based on divergence, but in my tests it only blew the flip.
I even tried pushing with a collider from below, or emitting from the bottom, but that doesn't work besides adding time to the simulation.
Also concerning the rbd from time to time some go crazy: they react strongly to other rbd / flip
Any advice is welcome
Thanks!
Found 6 posts.
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Technical Discussion » H18 Rbd Hero & Flip volume Loss
- psyiox
- 6 posts
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Technical Discussion » hi~ plz help me / install and run
- psyiox
- 6 posts
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1. Do you have a sound card or specific audio drivers / softwares ?
Because it was my case months ago, when I was dealing with a lot of crashs, and everything was related to my asus xonar drivers ( its a specific driver used by most of the sounds card ) ( you can find old topics about it )
2. Are you using windows 10 ?
I got some problems with an update month ago with a “ransomware protection”.
Because it was my case months ago, when I was dealing with a lot of crashs, and everything was related to my asus xonar drivers ( its a specific driver used by most of the sounds card ) ( you can find old topics about it )
2. Are you using windows 10 ?
I got some problems with an update month ago with a “ransomware protection”.
Edited by psyiox - Dec. 14, 2018 19:00:41
Technical Discussion » H17 Autorig's hand catpure problem
- psyiox
- 6 posts
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Technical Discussion » H17 Autorig's hand catpure problem
- psyiox
- 6 posts
- Offline
I downloaded and installed the last available build - H17.0.417
Unfortunately the problem persists on my side
Well if you can't reproduce it, then maybe it s related to some cached data ?
Edit : same problem with production build 416
Unfortunately the problem persists on my side
Well if you can't reproduce it, then maybe it s related to some cached data ?
Edit : same problem with production build 416
Edited by psyiox - Nov. 30, 2018 16:19:30
Technical Discussion » H17 Autorig's hand catpure problem
- psyiox
- 6 posts
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Sure.
Like i said, it does not seem to be related to my scene.
So I just replicate the problem in a new scene with H17.0.352
1. Create tommy
2. Create autorig biped
3. Adjust the arm / legs etc (I don't know why it doesnt match the test geometry by default)
4. Generate without errors.
5. Key the hand controller
6. My problem.
Like i said, it does not seem to be related to my scene.
So I just replicate the problem in a new scene with H17.0.352
1. Create tommy
2. Create autorig biped
3. Adjust the arm / legs etc (I don't know why it doesnt match the test geometry by default)
4. Generate without errors.
5. Key the hand controller
6. My problem.
Technical Discussion » H17 Autorig's hand catpure problem
- psyiox
- 6 posts
- Offline
Hi
I got a problem with the autorig system. It's like a lag in the interpolation and I got ‘popup’ in the skin every 25 frames.
It seems to happen only on the hands.
I try on the production 17.0352 and the last daily build, with a new scene, the tommy guy and the basic autorig and I got the same problem.
Regards.
I got a problem with the autorig system. It's like a lag in the interpolation and I got ‘popup’ in the skin every 25 frames.
It seems to happen only on the hands.
I try on the production 17.0352 and the last daily build, with a new scene, the tommy guy and the basic autorig and I got the same problem.
Regards.
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