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Found 166 posts.

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Houdini Indie and Apprentice » Merge Extruded Text with Heightfield

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reelinspirations
178 posts
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 June 3, 2025 15:57:25
Hi,

I'm trying to merge some extruded text with a heightfield. I can create a VDB from the heightfield and a VDB from the text, but don't want the harsh transition of the text just intersecting with the terrain.

I'm trying to figure out a workflow how I can have a 'build up' of sand/whatever around the base of the text so it's not just a harsh angle where they intersect.

I was also thinking if there was a way to convert the extruded text into a heightfield and then use some of those tools to help, that would be cool.

Ideas/thoughts?

Thanks,

Jim
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Houdini Indie and Apprentice » Access point attribute inside a DOPNET

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reelinspirations
178 posts
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 March 1, 2023 08:23:03
I've attached a .hip file which explains what I am attempting to do. I have 6 different 'scatter' areas feeding different advection volumes for particle movement, so I don't really want to keyframe these as it will be a mess trying to art direct it when I have a value from 0-1 already from the position in the volume.

Thanks!

Jim
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Houdini Indie and Apprentice » How to select only beveled edges

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reelinspirations
178 posts
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 March 1, 2023 00:25:39
Not sure if this is what you are after.
Did you try this group?

edgefilletpolys

Hope this helps you out, if not, can you be more specific.

Jim
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Houdini Indie and Apprentice » Access point attribute inside a DOPNET

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reelinspirations
178 posts
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 Feb. 28, 2023 17:36:20
Hi,

I have a DOPNET setup and am using a Vellum solver.
In the DOPNET I create an attribute I'd like to use outside the DOPNET which will in turn affect the points feeding the DOPNET.

I've tried all kinds of things, but can't seem to figure it out.

What I'm really trying to do is find the MAXIMUM attribute value and use that to adjust my point scatter which feeds the DOPNET.

Any ideas on how to accomplish this?

Thanks,

Jim
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Houdini Indie and Apprentice » Camera pan messes up particle sim

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reelinspirations
178 posts
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 Nov. 3, 2022 06:23:37
It's difficult to tell what's really going on without uploading your .hip file.
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Houdini Indie and Apprentice » Bone influence/move anatomy inside body as well as exterior

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reelinspirations
178 posts
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 Oct. 24, 2022 12:54:29
Hi,

I'm wanting to be able to add some simple animation to an anatomy model. The model has a basic exterior skin as well as interior nerves, blood vessels, etc.

I understand I can set up a bone system to move the arms, fingers, etc. of the exterior skin, however, how do I get the interior nervous system and blood vessels to follow as well?

Just wanting to possibly move the arm, and have the hand move fingers. Nothing complicated.

https://www.turbosquid.com/3d-models/3d-human-nervous-systems-brain/666060 [www.turbosquid.com]

That's the model I'm wanting to do this with if possible.

Thanks,

Jim
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Houdini Indie and Apprentice » spreading fire

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reelinspirations
178 posts
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 March 2, 2022 22:47:33
Depends on how/where you are spreading it. You can try the pyrosourcespread SOP if you're not using it already.
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Houdini Indie and Apprentice » How to make a random size rocky flowerpot

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reelinspirations
178 posts
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 March 2, 2022 22:46:05
You can create a Meta Import Node by clicking the button on the ForEach_Begin node.
By creating that, you will have access to the detail attribute which has an iteration value.

I set up an example using the detail() function to create a random offset for the Mountain SOP giving each rock a unique shape. You can take what I did and use it to create more randomness.

Hope that helps you out.
Image Not Found
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Houdini Indie and Apprentice » Null follows Primitive

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reelinspirations
178 posts
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 June 18, 2020 11:55:10
Wow, so cool! Thanks for that.

Always learning.

Jim
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Houdini Indie and Apprentice » Null follows Primitive

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reelinspirations
178 posts
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 June 18, 2020 09:43:01
Hi,

So I have a geo node that has a box in it that I have animated.
What I'm wanting to do is have 6 nulls in the OBJ context align with and follow each of the sides of the box.

Is that even possible?

Thanks,

Jim
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Houdini Indie and Apprentice » Default camera resolution to 1080P

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reelinspirations
178 posts
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 Feb. 21, 2020 19:03:36
Well, I ended up just editing the Python script in the tool to set it up.

newnode.parm(“resx”).set(1920)
newnode.parm(“resy”).set(1080)

Probably not the best solution, but at least it sets the camera view to what I normally work in.
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Houdini Indie and Apprentice » Default camera resolution to 1080P

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reelinspirations
178 posts
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 Feb. 21, 2020 13:06:46
Hi,

I've searched all over for a way to set up the default camera resolution in Houdini to be 1080P or whatever I want.
I get tired of always having to go into the View settings and changing it up.

Is there a way to do this so the camera defaults to 1080P or some other user defined resolution?

Thanks,

Jim
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Houdini Indie and Apprentice » Python command to set Output flag on constraintlookat node

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reelinspirations
178 posts
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 Feb. 20, 2020 06:04:15
Thanks so much. That was NOT obvious to me at all.
Wish SideFX would fix or document that somehow. Maybe they have.

Jim
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Houdini Indie and Apprentice » Python command to set Output flag on constraintlookat node

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reelinspirations
178 posts
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 Feb. 19, 2020 22:23:19
Hi,

I'm creating a Python script that will set up a camera and a constraint.
In order to do that, I need to add in a constratinlookat node and set the output (orange) flag ON.

However, I can only find setDisplayFlag(True) for Python and nothing about the Output flag.

Any help would be appreciated.

Jim
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Houdini Lounge » Any Denver, CO based Houdini artists?

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reelinspirations
178 posts
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 Oct. 4, 2018 18:22:40
Hey,

Just wondering if there were any Denver, CO based Houdini artists that might be interested in getting together once in a while?

I'm freelance and have been using Houdini for about 3 years now.

Would love to talk shop sometime…

Jim
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Houdini Indie and Apprentice » Unwanted Viewport Zooming Into Object

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reelinspirations
178 posts
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 Sept. 9, 2018 22:53:05
Hi,

OK, this one is driving me nuts.
Using Houdini Indie 16.5x and I'll be happily tumbling around the viewport using my mouse and spacebar, and then, for no apparent reason, when I try to rotate around the object, and I press the spacebar and then move the mouse left or right, the viewport zooms INTO the object and doesn't keep the same zoom level as I had.

This only happens IF I move the mouse over the object. If I move the cursor in an empty area, it works as expected.

I'm sure I've hit some combination of keys to get this ‘setting’ to work as it is. If I restart, all is good.

This seems to only happen when I'm inside a GEO node, if I am at OBJ level, it works as expected.

What am I doing wrong?

NOTE: This issue is only present when I have a camera selected and ‘locked’ so I'm moving the camera view around. If I just use the normal viewport, it doesn't exhibit this issue/feature.

Thanks,

Jim
Edited by reelinspirations - Sept. 9, 2018 23:02:24
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Houdini Indie and Apprentice » For Loop Random Attribute Not changing

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reelinspirations
178 posts
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 Aug. 10, 2018 00:22:01
It would be helpful if you uploaded your .hip file so we can look at it.
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Houdini Indie and Apprentice » Stuttery Render?

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reelinspirations
178 posts
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 July 18, 2018 22:05:01
I just got back to my laptop and figured out the issue. I'm using a CHOP to constrain a null to a circle that goes around the statue. A camera is the ‘child’ of the null. When the project started in Houdini, it was 24fps, but I changed it to 30fps per the client's request. However, the CHOP's Follow Path node's channel was set to 24fps so it was making up a frame and it was static and not moving, and therefore choppy. An easy fix, but an entire re-render.
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Houdini Indie and Apprentice » Stuttery Render?

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reelinspirations
178 posts
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 July 18, 2018 12:32:37
I'm rendering out of Houdini at 30fps using Redshift.
I'm bringing the rendered frames into AE at 30fps and rendering out at 30fps in AE.

Not sure what else is going on other than missing motion blur?

Jim
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Houdini Indie and Apprentice » Stuttery Render?

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reelinspirations
178 posts
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 July 18, 2018 10:58:47
Hi,

I've created this render for a client and they are complaining of stuttery video.

https://youtu.be/mgb07kM4Q0Q [youtu.be]

Not sure what to do about it. I tried using RSMB (Reelsmart Motion Blur) in AE and am now rendering out motion vectors to see if that method will help and give it some motion blur.

Not sure where to go from here, any ideas?

Thanks,

Jim
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