dytsmattwWith Houdini Indie there is a watermak on renders is it normal ?
Daily builds are back. Please let me know if you are still having problems.
Same here.
dytsmattwWith Houdini Indie there is a watermak on renders is it normal ?
Daily builds are back. Please let me know if you are still having problems.
if ( (bomb_uv.x < 1.0 && bomb_uv.x > 0.0 && bomb_uv.y < 1.0 && bomb_uv.y > 0.0) || (bomb_uv_XZ.x < 1.0 && bomb_uv_XZ.x > 0.0 && bomb_uv_XZ.y < 1.0 && bomb_uv_XZ.y > 0.0 ) || (bomb_uv_ZY.x < 1.0 && bomb_uv_ZY.x > 0.0 && bomb_uv_ZY.y < 1.0 && bomb_uv_ZY.y > 0.0 ) ) { //error visualization if(errorCode) temp_color=set( errorCode==1, errorCode==2, errorCode==3,1.0); else { if (bomb_uv_XZ.x < 1.0 && bomb_uv_XZ.x > 0.0 && bomb_uv_XZ.y < 1.0 && bomb_uv_XZ.y > 0.0 ) { temp_color_XZ += (texture(bomb_map, bomb_uv_XZ.x, bomb_uv_XZ.y) * set(1,1,1,weightXZ)); //temp_color *= set(1,0,0,1); } if (bomb_uv.x < 1.0 && bomb_uv.x > 0.0 && bomb_uv.y < 1.0 && bomb_uv.y > 0.0 ) { temp_color_XY += (texture(bomb_map, bomb_uv.x, bomb_uv.y) * set(1,1,1,weightXY)); //temp_color *= set(1,0,0,1); } if (bomb_uv_ZY.x < 1.0 && bomb_uv_ZY.x > 0.0 && bomb_uv_ZY.y < 1.0 && bomb_uv_ZY.y > 0.0 ) { temp_color_ZY += (texture(bomb_map, bomb_uv_ZY.x, bomb_uv_ZY.y) * set(1,1,1,weightZY)); //temp_color *= set(1,0,0,1); } //we need to premult all tempcolors otherwise we get overlaps temp_color = temp_color_XY*set(temp_color_XY.w,temp_color_XY.w,temp_color_XY.w,1) +temp_color_XZ*set(temp_color_XZ.w,temp_color_XZ.w,temp_color_XZ.w,1) +temp_color_ZY*set(temp_color_ZY.w,temp_color_ZY.w,temp_color_ZY.w,1); }
from PySide2.QtCore import * from PySide2.QtGui import * from PySide2.QtWidgets import * class helloWindow(QWidget): def __init__(self, parent=None): QWidget.__init__(self, parent, Qt.WindowStaysOnTopHint) label = QLabel("Hello World",self) dialog = helloWindow() dialog.show()