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Houdini Indie and Apprentice » How do I create a circle using python?
- ryanagogo
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Houdini Indie and Apprentice » How do I create a circle using python?
- ryanagogo
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I've been looking through the documents, but I can't find a method that would allow me to create a circle using python. Can someone give me an example of how I might do this?
Houdini Indie and Apprentice » fbx scale import/export options?
- ryanagogo
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jsmack
There is no import scale on the import dialog. However, you can apply the scale to the top node/subnet, or parent the top node/subnet to a node with the desired scale.
Thank you for the reply :-)
Having to manually change the scale every time I import an FBX is not really desirable. Is there a way to script the importing so I can proceduralize the process?
Exporting FBX is also a problem if I can't change the unit scale at time of export. If I use a digital asset, houdini engine seems to take care of any unit scaling in other DCCs, but I can't use a digital asset for everything, some things I have to use an FBX.
Being able to change unit scale at time of fbx import/export would really help me streamline my production pipeline. I'm hoping there's a way to change a setting or script out the process.
Ryan
Houdini Indie and Apprentice » fbx scale import/export options?
- ryanagogo
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Hello,
I'm new to houdini and I have a question.
When I'm working with maya or 3ds max, and I export/import an fbx file, I have the option to set a scale:
The same thing with blender
and unreal also has the option to scale when importing fbx
I'm wondering if this type of scale option exists for houdini when importing/exporting fbx?
Thank you in advance! :-)
Ryan
I'm new to houdini and I have a question.
When I'm working with maya or 3ds max, and I export/import an fbx file, I have the option to set a scale:
The same thing with blender
and unreal also has the option to scale when importing fbx
I'm wondering if this type of scale option exists for houdini when importing/exporting fbx?
Thank you in advance! :-)
Ryan
Houdini Engine for Unreal » How do I create special attributes and groups?
- ryanagogo
- 10 posts
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I'm very new to houdini, and I'm having trouble understanding how to create special attributes and groups in my digital asset. I've been searching the docs and doing google searches, but I can't seem to find information on this topic.
This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
Can someone help me or point me towards some good examples?
Thank you in advance :-)
This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
Can someone help me or point me towards some good examples?
Thank you in advance :-)
Houdini Indie and Apprentice » Houdini for Unreal - How do I create special attributes and groups?
- ryanagogo
- 10 posts
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I'm very new to houdini, and I'm having trouble understanding how to create special attributes and groups in my digital asset. I've been searching the docs and doing google searches, but I can't seem to find information on this topic.
This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
Can someone help me or point me towards some good examples?
Thank you in advance :-)
This is the link to the docs:
http://www.sidefx.com/docs/unreal/_attributes.html [www.sidefx.com]
Can someone help me or point me towards some good examples?
Thank you in advance :-)
Edited by ryanagogo - Feb. 18, 2018 06:58:27
Houdini Indie and Apprentice » How might I set up a position constraint?
- ryanagogo
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So the trick is to use a blend constraint and not a transform constraint? Using the masks on the blend constraint looks like it should give me the same constraint functionality I had in maya (parent, point, rotate and scale)
Houdini Indie and Apprentice » How might I set up a position constraint?
- ryanagogo
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In maya I could constrain the position of one object to another with a point constraint. I found the transform constraint in houdini, but it constrains all the transforms and I only need to constrain the position.
How might I set up a position constraint in houdini?
How might I set up a position constraint in houdini?
Houdini Indie and Apprentice » Is there a treeview that shows parent/child hierarchy?
- ryanagogo
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Houdini Indie and Apprentice » Is there a treeview that shows parent/child hierarchy?
- ryanagogo
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I come from a maya rigging background, and I'm used to using the outliner to show me the hierarchy of objects in a scene, so I can easily see the parent child relationships of my objects. Is there a treeview in houdini for seeing parent/child relationships?
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