Hi,
I am trying to export curves from Houdini to Unity without success. I tried both FBX and Houdini Engine HDA but none of them display the curve in Unity. I want to generate the curves in Houdini without manually drawing them using the curve tool in Houdini Engine in Unity. My goal is to generate procedural curves and use them as way-point path for a camera.
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Houdini Engine for Unity » Exporting Curves from Houdini to Unity
- sabotage3d
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Technical Discussion » Houdini 15.5 Intel HD530 issues
- sabotage3d
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Technical Discussion » Houdini 15.5 Intel HD530 issues
- sabotage3d
- 28 posts
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How do you explain softwares like Unity and Maya with similar viewport features working correctly?
Technical Discussion » Houdini 15.5 Intel HD530 issues
- sabotage3d
- 28 posts
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Technical Discussion » Houdini 15.5 Intel HD530 issues
- sabotage3d
- 28 posts
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Would there be any hope that Houdini 16 would work? Or any environment flags that can help?
Technical Discussion » Houdini 15.5 Intel HD530 issues
- sabotage3d
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Hi,
I am running Houdini Apprentice 15.5.736 on a Mac with Intel HD530 GPU. On Windows 10 the viewport works smoothly but under Sierra 10.12.2 the viewport defaults to software render. If I try to rotate the viewport for a simple sphere it lags and uses the CPU fully. I am using other softwares like Maya and Unity which are using OpenGL 4.1 without any issues. Is there any environment that I can set or anything else I can do to fix the issue?
I am running Houdini Apprentice 15.5.736 on a Mac with Intel HD530 GPU. On Windows 10 the viewport works smoothly but under Sierra 10.12.2 the viewport defaults to software render. If I try to rotate the viewport for a simple sphere it lags and uses the CPU fully. I am using other softwares like Maya and Unity which are using OpenGL 4.1 without any issues. Is there any environment that I can set or anything else I can do to fix the issue?
OpenGL Vendor: Intel Inc. OpenGL Renderer: SKL Graphics OpenGL Version: 4.1 INTEL-10.22.25 OpenGL Shading Language: 4.10 Detected: Intel GMA Consumer (Mac version) Unknown VRAM Unknown driver version
Edited by sabotage3d - Feb. 5, 2017 19:24:40
Technical Discussion » Projection solve failed
- sabotage3d
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Hello I was just playing with 12.5.366 .
I tried to do a simple surface tension test which was working perfectly in 12.1.
Now it seems the solver breaks with certain values. Is that an expected behavior. The error is in the Gas Project Non Divergent Variational - Projection solve failed .
I have attached the scene .
Thanks
I tried to do a simple surface tension test which was working perfectly in 12.1.
Now it seems the solver breaks with certain values. Is that an expected behavior. The error is in the Gas Project Non Divergent Variational - Projection solve failed .
I have attached the scene .
Thanks
Technical Discussion » Bullet physics implementation and other stuff
- sabotage3d
- 28 posts
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This is amazing. Thanks a lot.
Any chance we can see some of your source code for Christmas present
I would be really interested to see some of your bindings for bullet even from the older release.
Any chance we can see some of your source code for Christmas present
I would be really interested to see some of your bindings for bullet even from the older release.
Technical Discussion » Ubuntu 12.04 - Drag and drop doesn't work
- sabotage3d
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I had the same problem this is the solution. Just set the houdini window to “keep above the others” and it works.
Technical Discussion » Implicit Field Plugin renderman
- sabotage3d
- 28 posts
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Thank you very much Alan. I made simple python script to add the Volume call with the plugin and arguments and it is working.
Technical Discussion » Implicit Field Plugin renderman
- sabotage3d
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Hello guys,
I am trying to setup a renderman Implicit Field Plugin.
It defines a volume sphere.
I want to call it in the rib like this inside houdini.
Volume “myplugin.dso” -args
Is there anyway to use it like a dynamic load procedural in houdini. What would be the best approach. Thanks.
I am trying to setup a renderman Implicit Field Plugin.
It defines a volume sphere.
I want to call it in the rib like this inside houdini.
Volume “myplugin.dso” -args
Is there anyway to use it like a dynamic load procedural in houdini. What would be the best approach. Thanks.
Technical Discussion » OP_Context &context in inlinecpp
- sabotage3d
- 28 posts
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Hello,
I am having difficulties with OP_Context &context inside inlinecpp.
Inside a python sop.
How can I pass the context to this function? Is it possible?
function_sources=[“”“
void test(OP_Context &context)
{
fpreal t = context.getTime();
}
”“”,
I am having difficulties with OP_Context &context inside inlinecpp.
Inside a python sop.
How can I pass the context to this function? Is it possible?
function_sources=[“”“
void test(OP_Context &context)
{
fpreal t = context.getTime();
}
”“”,
Houdini Lounge » Use a cop as a viewport background sequence issue
- sabotage3d
- 28 posts
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Houdini Lounge » SimSOM Alpha / new demos / Multi-Physics Simulator
- sabotage3d
- 28 posts
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Can you enlighten us what is the point of this solver? I doesn't seem to do good geometry collisions or anything more advanced than the Houdini's implementation.
Houdini Lounge » New HDK Documentation
- sabotage3d
- 28 posts
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Any chance to get it as download version I would like to read it on my ebook reader if it is possible.
Technical Discussion » Houdini 11 flip viscosity problem
- sabotage3d
- 28 posts
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SPH is too slow and unstable. And with vop pop I have to fight with the velocities that are already in the container. I wonder if theres a way to seperate internal and external forces in the flip solver.
Technical Discussion » Houdini 11 flip viscosity problem
- sabotage3d
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Hello guys. We are currently using 11.0.775 in production. I am having difficulties to make a more realistic viscosity with flip. I tried with gas diffuse and gas blur but it is working on the whole velocity field. I tried crazy solutions with sop solver and pop solver but I cannot get it to look natural.
Can you someone suggest a better workflow thanks in advance.
I am after a similar viscosity to this one.
http://www.youtube.com/watch?v=sbbIZheVZMw&feature=related [youtube.com]
Can you someone suggest a better workflow thanks in advance.
I am after a similar viscosity to this one.
http://www.youtube.com/watch?v=sbbIZheVZMw&feature=related [youtube.com]
Technical Discussion » Houdini , Alfred and local render
- sabotage3d
- 28 posts
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Hello guys I am trying to setup a local render but I can't figure out how I tried with shell adding additional parameters setting the service to localixarRender. And changing the command to prman -progress -t:4 but with no luck most of the time it just says servers busy and it hangs. I have attached a scene with my attemp I tried all the possible combinations but with no luck.
Technical Discussion » Runge–Kutta for particle to voxel in DOPs
- sabotage3d
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I am advecting points with gas advect and I am trying to create new voxels for each new particle I was wondering if there is a proper way of doing it ?
Technical Discussion » Runge–Kutta for particle to voxel in DOPs
- sabotage3d
- 28 posts
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Is there a way to use something like Runge–Kutta algorithm for recreating density from particles in DOPS or something more simpler but accurate thanks ?
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