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HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- sabudimir
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HOULY Daily Challenge » Day 7 | Motion: Speed
- sabudimir
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Houdini Lounge » H16 FEM wrinkles workflow help
- sabudimir
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Nice setup Goldleaf! I tried to vary shape and bend stiffness attributes with some gradient and noise in SOPs to make wrinkles less uniform…works nicely. Just wish I had more time to play with it, it's super fun.
Houdini Lounge » H16 FEM wrinkles workflow help
- sabudimir
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Thanks for the detailed explanation and example file Michiel!
Really cool to know that it can be used with regular animation and not just simulation. Thanks once again, going to explore that example right now.
Cheers,
Sasa
Really cool to know that it can be used with regular animation and not just simulation. Thanks once again, going to explore that example right now.
Cheers,
Sasa
Houdini Lounge » H16 FEM wrinkles workflow help
- sabudimir
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Yes, got that so far, regular tets and surface triangles for the outer shell layer, but beyond that there is no info and it isn't that straightforward (to me at least). I guess we'll have to wait for the updated docs or maybe some of the developers can chime in with some pointers or simple example. Wink-wink, nudge-nudge…
Houdini Lounge » H16 FEM wrinkles workflow help
- sabudimir
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Hi all,
did anyone figure out or have any tips on getting those nice wrinkles with FEM? Sadly there is no example file and the documentation doesn't say much about it. I suspect new “hybrid object” and “hybrid configure object” has something to do with it, but I'm not sure how to set it up. I guess simulation is supposed to generate some kind of attribute similar to tension map that can be used to add wrinkles post sim.
Any tips or pointers in the right direction would be much appreciated, thanks.
Cheers,
Sasa
P.S. Congrats to SESI on yet another amazing release!
did anyone figure out or have any tips on getting those nice wrinkles with FEM? Sadly there is no example file and the documentation doesn't say much about it. I suspect new “hybrid object” and “hybrid configure object” has something to do with it, but I'm not sure how to set it up. I guess simulation is supposed to generate some kind of attribute similar to tension map that can be used to add wrinkles post sim.
Any tips or pointers in the right direction would be much appreciated, thanks.
Cheers,
Sasa
P.S. Congrats to SESI on yet another amazing release!
Technical Discussion » Production release of OpenVDB 2.0.0
- sabudimir
- 10 posts
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Thank you Jeff for great examples…lot of stuff to explore and learn from. Thanks again!
Cheers,
Sasa
Cheers,
Sasa
Houdini Indie and Apprentice » Applying forces to selected objects in the same RBD solver
- sabudimir
- 10 posts
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Hi,
I'm no expert, but one simple way you could do it is to group dynamic objects, and then in gravity or any other force select group that you wish to be affected.
Look at the simple file I attached, hope it helps.
Cheers,
Sasa
I'm no expert, but one simple way you could do it is to group dynamic objects, and then in gravity or any other force select group that you wish to be affected.
Look at the simple file I attached, hope it helps.
Cheers,
Sasa
Technical Discussion » VDB for collisions
- sabudimir
- 10 posts
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alejandro
This is because DOPs collisions works with the original SDF signed order, positive values inside and negative values outside.
Thank you very much for the explanation Alejandro, much appreciated!
Technical Discussion » VDB for collisions
- sabudimir
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Thank you Johner for this VDB tips!
I have just one question that really puzzles me (relatively new user so bare with me hehe). I noticed in your file that you have value of -1 on “scale source volume” parameter in the “source volume” node in DOPs. If I change it to 1 (which is the default value when sourcing from shelf tool for example), the fluid just collapses down.
Does it have anything to do with the way that volumes are created by VDB and “regular” fluid source node?
Thanks in advance to anyone who can explain this.
Cheers,
Sasa
I have just one question that really puzzles me (relatively new user so bare with me hehe). I noticed in your file that you have value of -1 on “scale source volume” parameter in the “source volume” node in DOPs. If I change it to 1 (which is the default value when sourcing from shelf tool for example), the fluid just collapses down.
Does it have anything to do with the way that volumes are created by VDB and “regular” fluid source node?
Thanks in advance to anyone who can explain this.
Cheers,
Sasa
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