A-OC
Thanks, that point cloud check box really speeds things up. BUT, big BUT, it makes the water behave very strangely, I tried a lot of combinations with parameters to no avail. I went up to 10 million photons in 1 test. I also tried the classic and the principled shader instead of the basic liquid. Please watch the attached attempts.
The walls are in the geometry “walls” node, also there is a front wall set to phantom “box_coll” , it's just a scaled box.
Hi, as mentioned above, there are no walls in your scene, the ‘walls’ object node only has the floor/ceiling geometry.
There is also a reference to an alembic object with a path do your local machine. Could you repackage the scene with the necessary geometry and file references.
Cheers,
Scott