Found 24 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » KineFX Limit LookAt to single Axis
- scorpes
- 24 posts
- Offline
Technical Discussion » adding an offset to the frame number of an image sequence
- scorpes
- 24 posts
- Offline
Technical Discussion » adding an offset to the frame number of an image sequence
- scorpes
- 24 posts
- Offline
Houdini Engine for Unreal » Runtime update of text inputs
- scorpes
- 24 posts
- Offline
Hi, I made a really nice poll chart system in houdini as HDA. Which also works really nice in Unreal with Houdini Engine. Now I would like to be able to update multiple Font sop text strings from outside the HDA in Unreal using blueprint OSC variables and update texts on runtime. Is this possible? Would be awesome if this will work.
Edited by scorpes - Nov. 15, 2021 11:03:08
Technical Discussion » Retime camera with retime sop
- scorpes
- 24 posts
- Offline
Technical Discussion » Retime camera with retime sop
- scorpes
- 24 posts
- Offline
Hi, is there any way to retime a camera (or an alembic with camera) with the retime node? I would like to link the retime of a simulation cache to retime a camera move for bullet time effects. I can extract the transform point from a camera and connect that to a retime, and link it to a new camera with a null. This kinda works, but I don't know how to extract camera rotations. Any ideas?
Technical Discussion » Crowds - Agent Unpack to fix Normals, and Repack/Assemble?
- scorpes
- 24 posts
- Offline
I would like to add a rest position as well, with setprimintrinsic, I cannot get it to work, any help would be appreciated.
Technical Discussion » Crowds - Agent Unpack to fix Normals, and Repack/Assemble?
- scorpes
- 24 posts
- Offline
Hi, I'm having the same problem, but the
Anything I can do?
Try this in your primitive wrangle.does not work on my agent.
Anything I can do?
Edited by scorpes - Nov. 22, 2019 08:30:44
Houdini for Realtime » Game Tools | AliceVision
- scorpes
- 24 posts
- Offline
Hi, I also get on error on linux (ubuntu)
aliceVision_cameraInit: error while loading shared libraries: libaliceVision_sensorDB.so.2: cannot open share object file:No such file or directory
aliceVision_cameraInit: error while loading shared libraries: libaliceVision_sensorDB.so.2: cannot open share object file:No such file or directory
Technical Discussion » Crowds random transition at end of clip
- scorpes
- 24 posts
- Offline
Technical Discussion » Crowds random transition at end of clip
- scorpes
- 24 posts
- Offline
But how can I use the Crowd Trigger to trigger when the initial clip ends and then switch to one of the 5 clips. After that again to another random clip? So you have to make something like detect when clip ends and then trigger for another random clip…
Edited by scorpes - July 23, 2019 08:10:51
Technical Discussion » Crowds random transition at end of clip
- scorpes
- 24 posts
- Offline
Technical Discussion » Crowds random transition at end of clip
- scorpes
- 24 posts
- Offline
Hi simple question about crowds,
I have an agent with 5 clips, how can I randomly transition to a different clip after a clip has ended? So the agent keeps transitioning to one of those 5 clips.
Robbert
I have an agent with 5 clips, how can I randomly transition to a different clip after a clip has ended? So the agent keeps transitioning to one of those 5 clips.
Robbert
Technical Discussion » H17 breaking soft constraints
- scorpes
- 24 posts
- Offline
Hi, I'm trying to recreate the collapsing buildings from the H17 presentation video. I'm struggling on the part to break the soft constraints. Found a softconstaints example video in the documentation with breaking, but in order to get that to work, you have to use “Attach Internal Constraints to Object” option (network relationship) with geometrywrangle and removeprim() if torque is above a certain number, for some reason the hard constraints behave differently and I get bad results when I use that option. Anyone else experience with this?
Edited by scorpes - Nov. 30, 2018 09:58:44
Technical Discussion » Recreating Car Crash sim
- scorpes
- 24 posts
- Offline
Beneb: I was the intern that created the car crash for the sneak peek
Hi, Beneb awesome test! Did you also do the softcontstraints building destruction sample videos for the sneak peek? I am trying to recreate how those are done.
Technical Discussion » Paint on impact
- scorpes
- 24 posts
- Offline
You can also constrain the impacts to a particular surface.
How do you do this? I'm looking for this for a while, can't find any examples…
I would like to constraint the impact points to the RBD object pieces.
Houdini Indie and Apprentice » Mantra render to disk failing
- scorpes
- 24 posts
- Offline
Houdini Learning Materials » volume jittering after grain particle convert in to volume
- scorpes
- 24 posts
- Offline
Technical Discussion » Polywire changing vertice numbers
- scorpes
- 24 posts
- Offline
How can I prevent my polywire for changing vertex numbers with deformations.
It makes bad jittering on the uv. Any idea how to fix this? Point numbers are not changing.
Best Regards
Robbert
It makes bad jittering on the uv. Any idea how to fix this? Point numbers are not changing.
Best Regards
Robbert
Edited by scorpes - Sept. 11, 2017 12:11:06
Technical Discussion » Default PolyWire UVs
- scorpes
- 24 posts
- Offline
-
- Quick Links