Found 13 posts.
Search results Show results as topic list.
3rd Party » Arnold not rendering correctly in houdini
- silkey
- 13 posts
- Offline
Hi Edwin, did you ever resolve your issues? We are getting problems similar to this ourselves.
Houdini Jobs » FXTD - Exciting opportunity to work on original FX.
- silkey
- 13 posts
- Offline
Lighting/FX artists welcome! We are a small but very creative team, it will be challenging and lots of fun. Work will be showcased internationally on the worlds largest streaming network.
Houdini Jobs » FXTD - Exciting opportunity to work on original FX.
- silkey
- 13 posts
- Offline
FX Technical Director
Job description
BDH https://www.bdh.net [www.bdh.net] is looking for a talented Lead Houdini FX Technical Director for an exciting episodic project. You will create CG renditions of naturalistic physical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
Responsibilities:
Creating particle, rigid-body, fluid and volumes simulations.
Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director.
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard.
Working within the team to determine the various design solutions needed to create the effects.
Designing and creating images, elements, effects, pipelines, tools and techniques.
Helping to design solutions involving a more procedural approach in order to create the effects required.
Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too.
Job requirements
Essential Skills
An excellent knowledge of Houdini.
A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation.
Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation
techniques for rigid-bodies.
A good understanding of animation and an eye for motion.
A working knowledge of Mantra, Redshift or HtoA.
Creative lighting, texturing and composition skills.
Desirable Skills:
World building and terraforming skills.
Knowledge of Deadline and Shotgun.
Knowledge of cosmological phenomena.
Job description
BDH https://www.bdh.net [www.bdh.net] is looking for a talented Lead Houdini FX Technical Director for an exciting episodic project. You will create CG renditions of naturalistic physical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
Responsibilities:
Creating particle, rigid-body, fluid and volumes simulations.
Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director.
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard.
Working within the team to determine the various design solutions needed to create the effects.
Designing and creating images, elements, effects, pipelines, tools and techniques.
Helping to design solutions involving a more procedural approach in order to create the effects required.
Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too.
Job requirements
Essential Skills
An excellent knowledge of Houdini.
A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation.
Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation
techniques for rigid-bodies.
A good understanding of animation and an eye for motion.
A working knowledge of Mantra, Redshift or HtoA.
Creative lighting, texturing and composition skills.
Desirable Skills:
World building and terraforming skills.
Knowledge of Deadline and Shotgun.
Knowledge of cosmological phenomena.
Houdini Indie and Apprentice » HDF5 Python library
- silkey
- 13 posts
- Offline
Houdini Indie and Apprentice » HDF5 Python library
- silkey
- 13 posts
- Offline
Wow, OK, I did get h5py working on a mac (using pip) but windows eludes me. I will keep you updated on my progress.
Houdini Indie and Apprentice » HDF5 Python library
- silkey
- 13 posts
- Offline
Hi, did you get this working? I have .hdf5 data to import and was wondering if there was a resource for this.
Thanks,
Paul
Thanks,
Paul
Houdini Indie and Apprentice » Fluid Source / emit particle fluid help in R17
- silkey
- 13 posts
- Offline
Hey Mark
I installed 16.5, put in some dummy geometry and ran the shelf tool. This I then copied and pasted into 17.5
I will try and work out the alternative method and post a hip but this is the quickest way.
Paul
I installed 16.5, put in some dummy geometry and ran the shelf tool. This I then copied and pasted into 17.5
I will try and work out the alternative method and post a hip but this is the quickest way.
Paul
Technical Discussion » Redshift: Hqueue slowdown
- silkey
- 13 posts
- Offline
bradcarveyYou need an engine license and make sure that the RS install has the right plugins. Also make sure the .env file has the plugin information.
How did you get redshift to work with HQueue?
Houdini Lounge » Redshift and HQueue
- silkey
- 13 posts
- Offline
Edit that. It was the .env file on the node. It didn't have the plugin information in there, fixed right away.
Houdini Lounge » Redshift and HQueue
- silkey
- 13 posts
- Offline
Hi Anyone getting this same error? It would be great to fix this on my brand new render node… that is just sat there… doing nothing…
Technical Discussion » Create mesh from a point cloud?
- silkey
- 13 posts
- Offline
grayOlorin
Another thing that you can try if your points do not overlap (ie like a lidar scan) is to use triangulate2d to do a Delaunay triangulation of your points (best) then get your y position back w a point SOP. Converting to a volume and using volumeSurface SOP it's also nice as it gives you nice and even tris
This works a treat, thanks.
Houdini Lounge » VR cam flipbook?
- silkey
- 13 posts
- Offline
Hi
I managed to get really quick renders out of mantra by lowering limits and using material stylesheets to override the materials, not far off a flipbook quality and sub one minute per frame for 4k output.
I managed to get really quick renders out of mantra by lowering limits and using material stylesheets to override the materials, not far off a flipbook quality and sub one minute per frame for 4k output.
Houdini Indie and Apprentice » Fireflies
- silkey
- 13 posts
- Offline
I had fireflies on a reflective material and it came down to the settings on the light. I changed from sun to direct in the dropdown and the problem resolved with no other visible changes. for the record, I did try changing every other parameter (color limit etc.) first.
-
- Quick Links