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Houdini Learning Materials » [solved] USD render with 3rd party engines

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stevenshook
15 posts
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 Dec. 6, 2019 16:36:43
I could control the render time using the Pixel Variance.
Edited by stevenshook - Dec. 6, 2019 16:37:05
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
15 posts
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 Dec. 2, 2019 12:11:55
Luis,

Thank you, I am never sure if it is just me that is messing something up.

Again thank you for your time and as always the support from SideFx is excellent.
Steve
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
15 posts
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 Dec. 1, 2019 19:32:33
Hi,
I have tried all the modes except “Custom” and the only one that hangs the system is “Mosaic”. If I go into RizomUV and set the conditions that same as in the RizomUV_Unwrap node then complete the auto select and unwrap processes then save the file. The houdini unwrap node completes the action and you get the UVs unwrapped.
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
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 Dec. 1, 2019 14:29:16
Sorry Luiz,

I am kind of new to this and not sure where to find it. If I look at the edit interface of the rizomuv node I can see the “Cook” button, but the tag is grayed out.
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
15 posts
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 Dec. 1, 2019 13:48:32
Luiz,
I made the change and the error goes away, but the cook function doesn't work. I get this when I click on “cook”.

Traceback (most recent call last):
File “<stdin>”, line 1, in <module>
AttributeError: ‘NoneType’ object has no attribute ‘cook’

I seems to hang on the rizomuv_processor node. It makes a call to the RizomUV program and transfers the geometry to the program but doesn't proceed from that point back to Houdini.

When I save RizomUV the program quits and returns to rizomuv_unrap node, but doesn't make any changes to the UVs.
Edited by stevenshook - Dec. 1, 2019 13:55:39
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
15 posts
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 Nov. 30, 2019 11:33:43
I found that if I save a file out as a fbx in a location and then point to it the error goes away. But the cook process doesn't work.
There is a file node inside of the RizomUV node that tries to read a file that isn't there and produces the error. Will have to wait until SideFX fixes the problem. Because it is much easier to just save out the file and take into RizomUV generate the UVs and then process the file inside of Houdini as normal and forget the bridge.

Have a great weekend.
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
15 posts
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 Nov. 30, 2019 00:19:03
At least I'm glad that I not alone.
I did the same thing and no fbx file was written. Most likely a bug in the system.
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
15 posts
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 Nov. 30, 2019 00:02:57
I keep getting the error message:

Error
Invalid source /obj/geo1/rizomuv_unwrap1/file1
Error: Unable to read file “C:/Users/Steven/sidefx_rizom_bridge_untitled_rizomuv_unwrap1.fbx”.
GeometryIO: Unable to open file ‘C:/Users/Steven/sidefx_rizom_bridge_untitled_rizomuv_unwrap1.fbx’
GeometryIO: Unable to open file ‘C:/Users/Steven/sidefx_rizom_bridge_untitled_rizomuv_unwrap1.fbx’.
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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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stevenshook
15 posts
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 Nov. 29, 2019 16:13:13
Hi,
I was just watching the video by Luiz Kruel on using the three nodes associated with the RizomUV software. I have version 18.287 and the nodes don't show-up. I believe that the video was made with version 17.5.360 and was dated 27/11/19. The believe that comments did say that the nodes were included with version 18 in the SideFX Labs.
Was wondering what I was doing wrong.
Thank you,
Steve Shook
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BYOC + Illume » Quixel Bridge / Houdini Live Link Integration

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stevenshook
15 posts
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 Nov. 23, 2018 21:29:14
It does work with Mantra.

Steve
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BYOC + Illume » Quixel Bridge / Houdini Live Link Integration

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stevenshook
15 posts
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 Nov. 23, 2018 21:22:34
Here are the links to the assets that I tried.

https://megascans.se/assets/rcygo [megascans.se]

and

https://megascans.se/assets/okowW [megascans.se]

I will try Mantra later, but I normally don't use Mantra so it will be an adventure.

Steve
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BYOC + Illume » Quixel Bridge / Houdini Live Link Integration

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stevenshook
15 posts
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 Nov. 23, 2018 19:55:57
You're correct about the textures and messages.
I removed the downloaded asset and re-downloaded it. The same problem resulted for Arnold no textures in the Quixal Arnold Texture node. I tried it with two different assets and had the same problem with both.

The bridge works very well with Redshift, using the same assets, with all textures being assigned in the both texture nodes.

Have a nice day,
Steve
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BYOC + Illume » Quixel Bridge / Houdini Live Link Integration

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stevenshook
15 posts
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 Nov. 23, 2018 16:12:20
Here is another screen shot.
Edited by stevenshook - Nov. 23, 2018 16:13:44
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BYOC + Illume » Quixel Bridge / Houdini Live Link Integration

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stevenshook
15 posts
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 Nov. 23, 2018 16:09:20
Hi,
I am also having problems with Arnold I seems that the textures aren't loading. If I manually load the texture it seems to kinda work. I also get some warning messages.
Image Not Found
Edited by stevenshook - Nov. 23, 2018 16:11:16
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Houdini Indie and Apprentice » Arnold in houdini and hdri fail

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stevenshook
15 posts
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 Jan. 25, 2018 00:51:43
Not sure if you have the same problem, but I had problems with hdri in arnold and I found that some of the setting were incorrect after reading this:
https://answers.arnoldrenderer.com/questions/2703/error-when-using-hdri-in-houdini-arnold.html [answers.arnoldrenderer.com]
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