Found 1 posts.
Search results Show results as topic list.
Houdini for Realtime » Vertex Animation Textures ROP 2.1 Released
- sunhaomaya
- 1 posts
- Offline
I have made a fluid effect in Houdini. When the number of Target prim count is 10000 and the Target texture size is 1024, it is correct to import uE4. But when I import 30000, there will be a broken surface. How to solve? Am I setting the size of the model and map?
-
- Quick Links