I semi switched to packages, but somehow renders are still via houdini.env
I don't get those errors, but I am on pretty old version, so can't really compare.
glad it helped
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Solaris and Karma » render delegate selection in husk
- tas3d
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Solaris and Karma » render delegate selection in husk
- tas3d
- 120 posts
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I have this in my houdini.env
be careful not to "mess" it up with other plugin paths that might come after/before loading Arnold. It was very finicky to setup. Especially when loading Redshift, Renderman and others all at the same time.
# htoa config start PATH = $PATH;C:/Users/Tas/htoa/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3/scripts/bin HOUDINI_PATH = C:/Users/Tas/htoa/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3/htoa-6.1.1.0_r8825678_houdini-19.0.589.py3;& # htoa config end
be careful not to "mess" it up with other plugin paths that might come after/before loading Arnold. It was very finicky to setup. Especially when loading Redshift, Renderman and others all at the same time.
Solaris and Karma » USD and Husk with Deadline
- tas3d
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Hi,
If anyone would like to cache or render USD via Husk on Deadline, I wrote a set of HDAs to facilitate such workflow.
Tools are available on GitHub.
https://github.com/VFX-Tricks/VFX-Tricks-Toolbox [github.com]
Feedback and requests are welcome.
cheers
If anyone would like to cache or render USD via Husk on Deadline, I wrote a set of HDAs to facilitate such workflow.
Tools are available on GitHub.
https://github.com/VFX-Tricks/VFX-Tricks-Toolbox [github.com]
Feedback and requests are welcome.
cheers
Technical Discussion » Multiple 456.py scripts
- tas3d
- 120 posts
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Hi,
Renderman package has its own 456.py script, which is overriding mine's 456.py placed in $HFS folder. Resulting in not executing my script.
Is there any way to make them work together? Like execute both for instance?
Thanks
Renderman package has its own 456.py script, which is overriding mine's 456.py placed in $HFS folder. Resulting in not executing my script.
Is there any way to make them work together? Like execute both for instance?
Thanks
Edited by tas3d - June 3, 2022 14:21:41
Technical Discussion » Euler Rotation Filer CHOP
- tas3d
- 120 posts
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Technical Discussion » Euler Rotation Filer CHOP
- tas3d
- 120 posts
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thanks for hints. Please take a look at my example file, rx ry rz are not consistent, plenty of flips.
Surely RBD sim looks good, but its hard to work with such data when doing post sim orient blending to another values. I believe if rotation data was consistent I wouldn't have any issues.
Still, Euler Filter should work...
Thanks
Surely RBD sim looks good, but its hard to work with such data when doing post sim orient blending to another values. I believe if rotation data was consistent I wouldn't have any issues.
Still, Euler Filter should work...
Thanks
Technical Discussion » Euler Rotation Filer CHOP
- tas3d
- 120 posts
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Hi,
RBD Bullet sim produced few pieces with what seems like Euler discontinuities.
I convert @orient to @rot and try to fix it in CHOPs with Euler Rotation Filer, but it has no effect.
What am I missing?
Thanks
RBD Bullet sim produced few pieces with what seems like Euler discontinuities.
I convert @orient to @rot and try to fix it in CHOPs with Euler Rotation Filer, but it has no effect.
What am I missing?
Thanks
Solaris and Karma » USD pipelines and file locking
- tas3d
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Few days ago there was an interesting temp solution posted on Github, but not sure why author took it down. Perhaps he found a flaw?
https://github.com/PixarAnimationStudios/USD/issues/849 [github.com]
He suggested to force SMB Dialect (version) to 2.1 instead of 2.0.1 or 3.x.
You can check current SMB connections with this command: Get-SmbConnection
I dont have either network shares or NAS, so cannot test it. But following this issue closely, as I will transition to NAS storage sooner or later. Very concerning for Windows users.
https://github.com/PixarAnimationStudios/USD/issues/849 [github.com]
He suggested to force SMB Dialect (version) to 2.1 instead of 2.0.1 or 3.x.
You can check current SMB connections with this command: Get-SmbConnection
I dont have either network shares or NAS, so cannot test it. But following this issue closely, as I will transition to NAS storage sooner or later. Very concerning for Windows users.
Houdini Lounge » Houdini 19 doesn't load AT ALL on Ubuntu 21.10
- tas3d
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haha, im happy it runs
yes, now hgpuinfo finishes.
Seems like it was crashing on querying OpenCl Platform info block.
yes, now hgpuinfo finishes.
Seems like it was crashing on querying OpenCl Platform info block.
Edited by tas3d - March 4, 2022 22:13:54
Houdini Lounge » Houdini 19 doesn't load AT ALL on Ubuntu 21.10
- tas3d
- 120 posts
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I got it, I installed lsb-core package.
H19 starts up!
thanks a million
sudo apt-get install lsb-core
H19 starts up!
thanks a million
Edited by tas3d - March 4, 2022 15:53:55
Houdini Lounge » Houdini 19 doesn't load AT ALL on Ubuntu 21.10
- tas3d
- 120 posts
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thanks for helping edward!
notice seg fault at the end of hgpuinfo
notice seg fault at the end of hgpuinfo
hgpuinfo OpenGL Vendor: NVIDIA Corporation OpenGL Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 OpenGL Version: 4.6.0 NVIDIA 470.103.01 OpenGL Shading Language: 4.60 NVIDIA Detected: NVidia Consumer 8192 MB 470.103.1.0 Supported Extensions not in OpenGL 3.3 (Version): GLX_SGI_swap_control GL_ARB_base_instance (4.2) GL_ARB_bindless_texture GL_ARB_bindless_texture GL_ARB_buffer_storage (4.4) GL_ARB_clear_buffer (4.3) GL_ARB_compatibility GL_ARB_compute_shader (4.3) GL_ARB_copy_texture (4.3) GL_ARB_debug_output GL_ARB_draw_indirect (4.0) GL_ARB_gpu_shader5 (4.0) GL_ARB_gpu_shader_fp64 (4.0) GL_ARB_multi_bind (4.4) GL_ARB_program_interface_query (4.3) GL_ARB_robustness GL_ARB_sample_shading (4.0) GL_ARB_separate_shader_objects (4.1) GL_ARB_shader_atomic_counters (4.2) GL_ARB_shader_image_load_store (4.2) GL_ARB_shader_storage_buffer_object (4.3) GL_ARB_shading_language_packing (4.2) GL_ARB_tessellation_shader (4.0) GL_ARB_texture_buffer_object_rgb32 (4.0) GL_ARB_texture_buffer_range (4.3) GL_ARB_texture_cube_map_array (4.0) GL_ARB_texture_filter_anisotropic (4.6) GL_ARB_transform_feedback3 (4.0) GL_ARB_vertex_attrib_64bit (4.1) GL_EXT_abgr GL_EXT_blend_minmax GL_EXT_direct_state_access GL_KHR_debug (4.3) GL_NVX_gpu_memory_info GL_NV_depth_buffer_float GL_NV_gpu_shader5 Unsupported OpenGL Extensions used by Houdini: EXT_extensions_string GL_ATI_meminfo OpenGL Limits: ELEMENTS_VERTICES 1048576 ELEMENTS_INDICES 1048576 VERTEX_UNITS 32 TESS_CONTROL_TEXTURE_IMAGE_UNITS 32 TESS_EVALUATION_TEXTURE_IMAGE_UNITS 32 GEOMETRY_UNITS 32 FRAGMENT_IMAGE_UNITS 32 COMBINED_UNITS 192 TEXTURE_SIZE 32768 3D_TEXTURE_SIZE 16384 CUBE_MAP_TEXTURE_SIZE 32768 RECTANGLE_TEXTURE_SIZE 32768 TEXTURE_ARRAY_LAYERS 2048 MAX_COLOR_TEXTURE_SAMPLES 32 MAX_DEPTH_TEXTURE_SAMPLES 32 FBO_ATTACHMENTS 8 DRAW_BUFFERS 8 VIEWPORT_DIMS 32768x32768 VERTEX_UNIFORMS 4096 FRAGMENT_UNIFORMS 4096 VERTEX_ATTRIBS 16 VERTEX_OUTPUT_COMPONENTS 128 MAX_CLIP_DISTANCES 8 PATCH_VERTICES 32 TESS_GEN_LEVEL 64 TESS_PATCH_COMPONENTS 120 TESS_CONTROL_OUTPUT_COMPONENTS 128 TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4216 TESS_EVALUATION_OUTPUT_COMPONENTS 128 GEOMETRY_UNIFORM_COMPONENTS 2048 GEOMETRY_INPUT_COMPONENTS 128 GEOMETRY_OUTPUT_COMPONENTS 128 GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 GEOMETRY_OUTPUT_VERTICES 1024 UNIFORM_BLOCKS 84 UNIFORM_BLOCK_SIZE 65536 UNIFORM_BUFFER_BINDINGS 84 COMBINED_VERT_UNIFORM_BLOCKS 14 COMBINED_VERT_UNIFORM_COMPS 233472 TESS_CONTROL_UNIFORM_BLOCKS 14 TESS_CONTROL_UNIFORM_COMPONENTS 2048 TESS_EVALUATION_UNIFORM_BLOCKS 14 TESS_EVALUATION_UNIFORM_COMPONENTS 2048 COMBINED_GEO_UNIFORM_BLOCKS 14 COMBINED_GEO_UNIFORM_COMPS 231424 COMBINED_FRAG_UNIFORM_BLOCKS 14 COMBINED_FRAG_UNIFORM_COMPS 233472 MAX_FRAGMENT_STORAGE_BLOCKS 16 MAX_STORAGE_BLOCK_BINDINGS 96 TRANSFORM_FEEDBACK_INT_COMPS 128 TRANSFORM_FEEDBACK_SEP_COMPS 4 TRANSFORM_FEEDBACK_SEP_ATTRIBS 4 LINE_WIDTH_RANGE 0.5 - 10 LINE_WIDTH_GRANULARITY 0.125 POINT_SIZE_RANGE 1 - 189.875 POINT_SIZE_GRANULARITY 0.125 Segmentation fault (core dumped)
lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 20.04.4 LTS
Release: 20.04
Codename: focal
Houdini Lounge » Houdini 19 doesn't load AT ALL on Ubuntu 21.10
- tas3d
- 120 posts
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Hi,
Im on Ubuntu 20.04.4 LTS, H19.0.531, AMD Ryzen 9 and Nvidia 2070 GPU.
Getting this crash on houdini startup
I tried few suggested fixes mentioned above:
sudo apt install libopengl0 freeglut3 freeglut3-dev
sudo apt-get install --reinstall libxcb-xinerama0
But still no love.
Running export LD_PRELOAD="/lib/x86_64-linux-gnu/libc_malloc_debug.so.0 doesn't work, it seems like this file does not exist on my system. I have already libc6 installed, perhaps I need something else?
I contaced SESI support, but they have no solution. Any ideas?
Thanks!
Im on Ubuntu 20.04.4 LTS, H19.0.531, AMD Ryzen 9 and Nvidia 2070 GPU.
Getting this crash on houdini startup
Houdini FX Version 19.0.531 [linux-x86_64-gcc9.3] Uptime 1 seconds Fri Mar 4 09:37:44 2022 Caught signal 11 Traceback from 2951 ThreadId=0x7f1b4aa7fe00 AP_Interface::coreDumpChaser(UTsignalHandlerArg) <libHoudiniUI.so> AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) <libHoudiniUI.so> signalCallback(UTsignalHandlerArg) <libHoudiniUT.so> UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo_t*, void*) const <libHoudiniUT.so> UT_Signal::processSignal(int, siginfo_t*, void*) <libHoudiniUT.so> __funlockfile <libpthread.so.0>
I tried few suggested fixes mentioned above:
sudo apt install libopengl0 freeglut3 freeglut3-dev
sudo apt-get install --reinstall libxcb-xinerama0
But still no love.
Running export LD_PRELOAD="/lib/x86_64-linux-gnu/libc_malloc_debug.so.0 doesn't work, it seems like this file does not exist on my system. I have already libc6 installed, perhaps I need something else?
I contaced SESI support, but they have no solution. Any ideas?
Thanks!
Edited by tas3d - March 4, 2022 13:43:08
Solaris and Karma » Asset Gallery Python API
- tas3d
- 120 posts
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there are few more methods available through this module
C:\Program Files\Side Effects Software\Houdini 19.0.464\houdini\python3.7libs\husd\assetutils.py
C:\Program Files\Side Effects Software\Houdini 19.0.464\houdini\python3.7libs\husd\assetutils.py
Technical Discussion » Error saving USD to network folder
- tas3d
- 120 posts
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ahh, thanks for explanation. Got my hopes high.
That is really tough problem to solve. Pixar probably doesn't have a single Windowz machine in their office.
That is really tough problem to solve. Pixar probably doesn't have a single Windowz machine in their office.
Technical Discussion » Error saving USD to network folder
- tas3d
- 120 posts
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has anyone tried this fix yet?
I dont have network drive at hand.
mtucker, do you have any insight?
I dont have network drive at hand.
mtucker, do you have any insight?
Technical Discussion » How do I Boolean Heightfield with Geo/Sdf ?
- tas3d
- 120 posts
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Technical Discussion » TAB Submenu Path
- tas3d
- 120 posts
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Take a look at VHDA from Labs. It's still XML, but their code looks clean enough to me.
Solaris and Karma » USD StandIns?
- tas3d
- 120 posts
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Take a look at this vid.
Chris is showing how to not load payload and work with extents LOP.
https://youtu.be/EgTqz6y_oAs [youtu.be]
Chris is showing how to not load payload and work with extents LOP.
https://youtu.be/EgTqz6y_oAs [youtu.be]
Technical Discussion » Adding to Layout Asset Gallery from Python
- tas3d
- 120 posts
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in H19 there is Component Builder that has it implemented via Python.
Nice and clean code.
Nice and clean code.
Solaris and Karma » SOP Import for Volumes with specified path attrib
- tas3d
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