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Houdini Lounge » Windows Updates and trying to render
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- tinyparticle
- 175 posts
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Consider upgrading to Windows 10 Pro for Workstations.
Edited by tinyparticle - April 13, 2018 03:10:18
Technical Discussion » NVIDIA Quadro P4000 with Houdini?
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- tinyparticle
- 175 posts
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raulm
Hi, how about the p2000? Is there a reason it's not included in the list of supported gpu's?
Thanks!
I just ordered an HP workstation that comes with P2000 so I would like to know the answer as well please.
Technical Discussion » GPU Mantra?
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- tinyparticle
- 175 posts
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What Max Liani and his team is doing for PRMan 22 and beyond is simply amazing. I hope Mantra can keep up.
Houdini Indie and Apprentice » Mantra GPU Rendering option
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- tinyparticle
- 175 posts
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They will be forced to do it eventually. The sooner they jump the train the better I think.
Houdini Lounge » Why Doesn't Jeff Wagner's Mac Crash?
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- tinyparticle
- 175 posts
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Artye
@tinyparticle - Apple machines still work well, especially within a pipeline of creative software. Metal should bring about Vulkan or OpenGL 4.5+ performance and the new filesystem ,APFS, should bring Linux speed to the playform. 10bit display are common too.
Metal incorporates compute as well, so I'm not anything non-professional in the latest software offerings. Currently the hardware is underpowered but that can change.
Metal is behind the competition therefore not widely adopted yet. On top of that Apple has stopped supporting OpenGL and will never support Vulkan. Their GPU drivers are truly terrible. Lately all they care about is the iPhone and I think even in that department they seem run out of innovations. Last time they have updated the Mac Pro was in 2013 and I can not find the words for their genius touchbar idea. I think Apple has lost sight of what made Apple. And faster hardware won't fix it really. Right now something fundamental is missing at Apple.
Houdini Lounge » Why Doesn't Jeff Wagner's Mac Crash?
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- tinyparticle
- 175 posts
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Apple has pretty much abandoned Mac (at least for pro users). It's about time pro Mac users have abandoned Apple back.
Houdini Lounge » OS demographics of the Houdini user base
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- tinyparticle
- 175 posts
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mandrake0
SESI could give you here the best feedback!
3. target: learning / testing / teaching houdini -> mac osx / windows / linux
This makes perfect sense. A lot of students, instructors, academic staff are using Mac laptops and so it makes sense that SESI would keep developing the OSX version on this account alone. I doubt that anyone would use an Apple computer in production considering the current state of OpenGL drivers and zero care from Apple.
Houdini Lounge » OS demographics of the Houdini user base
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- tinyparticle
- 175 posts
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I am really curious to know about the OS demographics of the Houdini user base. Apple looks like they have completely abandoned their pro users so I was wondering about the share of MacOSX users compared to the Windows and Linux users of Houdini. I would expect that most of the corporate licenses would be Linux based and small studios and freelancers would use a lot of Windows licenses. So who still uses MacOSX licenses and is it still viable for SideFX to keep supporting the platform ? Any opinions, feedback, hard facts would be appreciated.
Technical Discussion » Quick question about file paths
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- tinyparticle
- 175 posts
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Technical Discussion » Quick question about file paths
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- tinyparticle
- 175 posts
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Hi there Houdini Gurus,
I have a simple question about file paths in Houdini. I have created a simple hip file and all my geometry and file textures point to external files and since I work on linux, my paths are in linux syntax and all the paths are relative to the $HIP variable. If I open this hip file under windows, will it work properly or will I have to change all the paths to the dumb windows syntax ?
Thanks in advance.
I have a simple question about file paths in Houdini. I have created a simple hip file and all my geometry and file textures point to external files and since I work on linux, my paths are in linux syntax and all the paths are relative to the $HIP variable. If I open this hip file under windows, will it work properly or will I have to change all the paths to the dumb windows syntax ?
Thanks in advance.
Houdini Lounge » What is up with light "Exposure"?
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- tinyparticle
- 175 posts
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Discussing an image exposure in f-stops is just natural for a lighter and every supervisor/DOP communicates that way. While we understand the relative meaning of both intensity and exposure perfectly having exposure under controls is not an annoyance ever, it's just convenience. Exposure is your friend

Technical Discussion » Houdini Texture Nightmare - Please help
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- tinyparticle
- 175 posts
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Hi there Houdini Gurus,
I am having a very annoying issue with the textures. This is on Mac OSX, Houdini 15.523. My graphic card is R395X but the issue is unrelated to the hardware.
I have created a hip file where it reads all the geometry from external obj files and their paths are relative to the hip file. Same goes for the textures. I keep everything external/relative and I am not locking anything hoping to update any geometry or any texture outside of Houdini and in theory once I relaunch Houdini or I kick off a render all would be updated. (I am overwriting the old exr files and old obj files to update them)
Here's the weird thing. After updating the obj and exr files outside Houdini when I open Houdini again and load my hip file I see that all the obj files are updated correctly but all the texture files are still the old ones which no longer exist on the disk. Refreshing viewport, changing to wireframe and back won't work. Even if I open the texture file again it will still show the old version. It updates to the new texture only if I change the name of the file to a new name and point to this new filename. And If I ever rename it back to the original name and point to it, Houdini will show the old/non-existent file again. From this behavior I suspected that Houdini is caching the textures at some point and those caches need to be purged so that I can get the correct textures. I have searched through the forums and saw some posts suggesting that I use the render menu and clean texture caches from there. I will try this when I get back home today but the problem is, I want to be able to clear caches without even launching the Houdini. The reason I am doing this using Houdini is to automate the whole process. But suddenly this becomes a nightmare. Is there any way to clear these texture caches from terminal ? Is there any way not to create these caches in the first place ? Can I automate my workflow like this and keep everything external and update my geo + textures outside Houdini and get everything updated automatically ? Any help will be much appreciated. Thank you.
I am having a very annoying issue with the textures. This is on Mac OSX, Houdini 15.523. My graphic card is R395X but the issue is unrelated to the hardware.
I have created a hip file where it reads all the geometry from external obj files and their paths are relative to the hip file. Same goes for the textures. I keep everything external/relative and I am not locking anything hoping to update any geometry or any texture outside of Houdini and in theory once I relaunch Houdini or I kick off a render all would be updated. (I am overwriting the old exr files and old obj files to update them)
Here's the weird thing. After updating the obj and exr files outside Houdini when I open Houdini again and load my hip file I see that all the obj files are updated correctly but all the texture files are still the old ones which no longer exist on the disk. Refreshing viewport, changing to wireframe and back won't work. Even if I open the texture file again it will still show the old version. It updates to the new texture only if I change the name of the file to a new name and point to this new filename. And If I ever rename it back to the original name and point to it, Houdini will show the old/non-existent file again. From this behavior I suspected that Houdini is caching the textures at some point and those caches need to be purged so that I can get the correct textures. I have searched through the forums and saw some posts suggesting that I use the render menu and clean texture caches from there. I will try this when I get back home today but the problem is, I want to be able to clear caches without even launching the Houdini. The reason I am doing this using Houdini is to automate the whole process. But suddenly this becomes a nightmare. Is there any way to clear these texture caches from terminal ? Is there any way not to create these caches in the first place ? Can I automate my workflow like this and keep everything external and update my geo + textures outside Houdini and get everything updated automatically ? Any help will be much appreciated. Thank you.
Houdini Lounge » Houdini on the Amazon cloud unavailable indefinitely
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- tinyparticle
- 175 posts
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Houdini Lounge » Microsoft Surface Pro 4
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- tinyparticle
- 175 posts
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Houdini Lounge » New Website: Post Feedback Here
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- tinyparticle
- 175 posts
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tinyparticle
On Windows10 (Under Vmware) using Firefox 38.7.1, the page looks like the image attached.
This seems to be fixed now that I am looking at it with Firefox 45.1.1 but I am not sure if this is because of the Firefox update or a fix has been made by SideFX.
Houdini Lounge » New Website: Post Feedback Here
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- tinyparticle
- 175 posts
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On Windows10 (Under Vmware) using Firefox 38.7.1, the page looks like the image attached.
Houdini Lounge » Please Help us Beta Test the New Sidefx Website!
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- tinyparticle
- 175 posts
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It looks very nice! I have tested it on Firefox MacOSX and didn't run into any issues. I will keep testing on Safari (Mac), Edge (Win) and Firefox (Linux) and let you know if I run into any issues.
Houdini Lounge » Houdini Indie now supports third party renderers
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- tinyparticle
- 175 posts
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Houdini Lounge » Laptop Win/Linux or Mac?
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- tinyparticle
- 175 posts
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Houdini works best on dedicated graphic cards, therefore I would go for Dell XPS 15 with Nvidia 960m, it would come for a similar price.
Houdini Lounge » Ouch! Solid Angle has joined Autodesk
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- tinyparticle
- 175 posts
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