Hey thanks.
Really weird, I tried this before and at first I could not get this to work.
But it started rendering the colors of the pieces in Redshift after adding an RBDCluster SOP and toggeling the "Piece Visualisation" on top of adding the Color SOP.
But after it "woke up" I could remove the RBDCluster and it rendered the colors just fine.
The magical world of Houdini.....
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Houdini Indie and Apprentice » Render Voronoi Piece Colors
- toonafish
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Houdini Indie and Apprentice » Render Voronoi Piece Colors
- toonafish
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Maybe a very basic question, but when I fracture an object using "voronoifracture" and use the "rbdcluster" SOP to adjust the colors for every piece, I can see a different color for every piece in the viewport, but how can I pipe these colors into a shader for Redshift ?
Color attribute doesn't seem to work, it seems I can't even see the colors in the geometry spreadsheet point attributes ?
Thanks.
Color attribute doesn't seem to work, it seems I can't even see the colors in the geometry spreadsheet point attributes ?
Thanks.
Technical Discussion » Issues with multiple UV maps
- toonafish
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Hey, thanks for checking.
This doesn't happen all the time, but different issues on different imported files.
When I use some simple geo in an FBX or separate OBJ's, it works fine. But unfortunately I can't share the files and I don't have the time to figure out how and what currently.
That's the thing with Houdini, little bugs and quirks all over the place.
Like just now where I try to edit some UV's in the UVView : I select some polys, hit "t" to move them....nothing happens when I try to move the selection. I try hitting enter, and some other stuff, nothing, nada.
Then I check the Perspective View, and find out that when I move the mouse in the UVView, I'm actually moving geo in the Perspective View, like magic.
An "Edit" SOP was added instead of an "UVEdit"...
As if Houdini doesn't realize I'm working in the UVView.
But thanks again.
This doesn't happen all the time, but different issues on different imported files.
When I use some simple geo in an FBX or separate OBJ's, it works fine. But unfortunately I can't share the files and I don't have the time to figure out how and what currently.
That's the thing with Houdini, little bugs and quirks all over the place.
Like just now where I try to edit some UV's in the UVView : I select some polys, hit "t" to move them....nothing happens when I try to move the selection. I try hitting enter, and some other stuff, nothing, nada.
Then I check the Perspective View, and find out that when I move the mouse in the UVView, I'm actually moving geo in the Perspective View, like magic.
An "Edit" SOP was added instead of an "UVEdit"...
As if Houdini doesn't realize I'm working in the UVView.
But thanks again.
Technical Discussion » Issues with multiple UV maps
- toonafish
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I've been trying to bake some texture maps from one UVset to the other today, and I don't know if its me or if I keep running from one bug into the other.
But whenever I try to merge several imported objects with the merge SOP I lose UV sets.
And when I use the UV_Layout SOP with an imported FBX that has 2UVsets and several parts ( like body and clothing ) I lose the UV's of the clothing after using UV_Layout.
I've been banging my head for a few hours at this, and it starts to drive me nuts to be honest.
Is this a known issue, or does anyone know a solution ?
So far Houdini is the most buggy and crashy app I've ever used. I run into stuff like this every day, and most of the time it's just too much of a hassle to report a bug and I can work around it.
Thanks.
But whenever I try to merge several imported objects with the merge SOP I lose UV sets.
And when I use the UV_Layout SOP with an imported FBX that has 2UVsets and several parts ( like body and clothing ) I lose the UV's of the clothing after using UV_Layout.
I've been banging my head for a few hours at this, and it starts to drive me nuts to be honest.
Is this a known issue, or does anyone know a solution ?
So far Houdini is the most buggy and crashy app I've ever used. I run into stuff like this every day, and most of the time it's just too much of a hassle to report a bug and I can work around it.
Thanks.
Houdini Indie and Apprentice » Object Merge drag+drop
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Houdini Indie and Apprentice » Object Merge drag+drop
- toonafish
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Houdini Lounge » What do you guys think about sora?
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Wow, that looks amazing, and its here sooner then I expected.
We need some AI in Houdini asap, so one could use prompts instead of having to learn scripting. I expect that will be a thing of the past very soon the way things are going currently.
We need some AI in Houdini asap, so one could use prompts instead of having to learn scripting. I expect that will be a thing of the past very soon the way things are going currently.
Houdini Indie and Apprentice » Houdini smart extrude
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Modeling in Houdini, like eating soup with a toothpick…
The Modeler addon by Alex Vanzhula is a huge improvement, but still its so much faster to model in another app and import then to try doing everything in Houdini.
It’s just too slow and frustrating.
The Modeler addon by Alex Vanzhula is a huge improvement, but still its so much faster to model in another app and import then to try doing everything in Houdini.
It’s just too slow and frustrating.
Houdini Indie and Apprentice » Object Merge drag+drop
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In 19.5 it was possible to drag and drop an object from the Operator Tree into the Network View and it would automagically create an Object Merge SOP.
But this no longer seems to work in H 20.0.547, which is very unfortunate because it make merging multiple objects into a new Geo node so much easier.
Is there some secret trickery to make this work again, or can I add it to the list of broken features in H 20 ?
Thanks.
But this no longer seems to work in H 20.0.547, which is very unfortunate because it make merging multiple objects into a new Geo node so much easier.
Is there some secret trickery to make this work again, or can I add it to the list of broken features in H 20 ?
Thanks.
Houdini Indie and Apprentice » Clear texture cache
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Just in case someone else runs into this issue, one needs to use " Render > Update Textures" or "Display Options > Material > Update" to force Houdini to update the textures.
Houdini Indie and Apprentice » Clear texture cache
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Houdini Indie and Apprentice » Clear texture cache
- toonafish
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Thanks, but same difference.
Also "clear All" doesn't make Houdini replace the texture with the updated file in the Quickmaterial.
Yet another bug ??
Also "clear All" doesn't make Houdini replace the texture with the updated file in the Quickmaterial.
Yet another bug ??
Houdini Indie and Apprentice » Clear texture cache
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How does one clear the texture cache ?
When using the Quick Material, or UV Quick Shade there seems to be no other way to reload a replaced texture then to rename it in the file explorer, and then replace it.
The "Clear Texture Cache" button in the Texture shelf seems to be there just for show, nothing happens when clicked.
Using H 20.0.547
When using the Quick Material, or UV Quick Shade there seems to be no other way to reload a replaced texture then to rename it in the file explorer, and then replace it.
The "Clear Texture Cache" button in the Texture shelf seems to be there just for show, nothing happens when clicked.
Using H 20.0.547
Houdini Indie and Apprentice » Houdini crashes to desktop
- toonafish
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Same here, switched back again to ancient XSI for most of the basic work. It hasn’t been updated for almost 10 years, and hardly crashes at all, what a relief…no more cursing at the screen.
Also gave up on reporting most of the bugs I encountered lately in Houdini, it just takes way too much time.
Also gave up on reporting most of the bugs I encountered lately in Houdini, it just takes way too much time.
Houdini Indie and Apprentice » Parenting stops working
- toonafish
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Hey thanks.
I'll see, but its hard to reproduce.
It happens after a working in the scene for a while, then things slowly seem to go haywire. All kinds of weird stuff happening, like when I select group components and enter, I'm suddenly a back at Geometry level. Hack even just selecting a SOP will do this sometimes.
Very frustrating, with all the crashes and bugs like this, it's like wrestling while trying to get a job done...
I'll see, but its hard to reproduce.
It happens after a working in the scene for a while, then things slowly seem to go haywire. All kinds of weird stuff happening, like when I select group components and enter, I'm suddenly a back at Geometry level. Hack even just selecting a SOP will do this sometimes.
Very frustrating, with all the crashes and bugs like this, it's like wrestling while trying to get a job done...
Houdini Indie and Apprentice » Parenting stops working
- toonafish
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I have parented some Geo nodes to a Null that rotates.
But often when I dive into a parented Geo node with "Hide Other Objects" active, make some adjustments and go back to Object level, all the parented Geo nodes no longer rotate with the Null.
I have to either hide and unhide all the child nodes, or use the "Reset Viewport" to make them stick to the parent again.
This happens a lot.
Smells like a bug, has anyone else noticed this ?
H 20.0.547
But often when I dive into a parented Geo node with "Hide Other Objects" active, make some adjustments and go back to Object level, all the parented Geo nodes no longer rotate with the Null.
I have to either hide and unhide all the child nodes, or use the "Reset Viewport" to make them stick to the parent again.
This happens a lot.
Smells like a bug, has anyone else noticed this ?
H 20.0.547
Houdini Indie and Apprentice » Symmetry selection ??
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Houdini Indie and Apprentice » Symmetry selection ??
- toonafish
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Still no symmetry selection in H 20 I presume ??
An extremely basic feature for modeling me thinks...
An extremely basic feature for modeling me thinks...
Houdini Indie and Apprentice » Serious bug in the stage?
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Houdini Indie and Apprentice » Viewport Select Transform SOP
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Thanks, that’s what I was afraid of. But then I’d end up with dozens of transforms affecting a single group, imagine having to animate that.
I’ll look into using KineFx, thanks.
But on a side note, wouldn’t it be brilliant if you want a quick setup to animate parts of a geo, if one could just add a Transform, place the pivot, and start animating ?
That would be a viable workflow on top of the more convoluted ones, with just the simple adjustment of adding the possibility of making the Transform gizmo visible and selectable in the viewport, as if it were a Null.
But I guess that would be too easy.
I’ll look into using KineFx, thanks.
But on a side note, wouldn’t it be brilliant if you want a quick setup to animate parts of a geo, if one could just add a Transform, place the pivot, and start animating ?
That would be a viable workflow on top of the more convoluted ones, with just the simple adjustment of adding the possibility of making the Transform gizmo visible and selectable in the viewport, as if it were a Null.
But I guess that would be too easy.
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