Notice it is good stuff around motion blur inside unreal engine 5.3.1
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Houdini for Realtime » Official Labs Vertex Animation Textures 3.0 FAQs and Links
- unitmotion
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Houdini for Realtime » Official Labs Vertex Animation Textures 3.0 FAQs and Links
- unitmotion
- 15 posts
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Some strange problem with motion blur in unreal engine 5.3 and 5.2.1. This is blueprint, if without blueprint everything works fine.
Edited by unitmotion - Sept. 22, 2023 10:18:42
Technical Discussion » Issue when exporting a KineFX skeletal mesh to unreal
- unitmotion
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Houdini Engine for Unreal » Build lighting
- unitmotion
- 15 posts
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When I build light for static mesh and play
I have problem, baked light on my instansing look bad
but if I don't tune on game mode it look good
Unreal Engine 4.21.1
Houdini Engine 17.0.459
I have problem, baked light on my instansing look bad
but if I don't tune on game mode it look good
Unreal Engine 4.21.1
Houdini Engine 17.0.459
Edited by unitmotion - Jan. 13, 2019 09:03:57
Technical Discussion » instance and @orient
- unitmotion
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Technical Discussion » instance and @orient
- unitmotion
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I have RBD simulation and export “Create Point to Represent Objects” after i am using node “transformpieces” and this working well.
But i need use instance and points from RBD simulation and this not good work with att @orient.
Help me how can i make so the instance worked as “transformpieces”
But i need use instance and points from RBD simulation and this not good work with att @orient.
Help me how can i make so the instance worked as “transformpieces”
Edited by unitmotion - Feb. 22, 2017 14:38:39
Technical Discussion » ice
- unitmotion
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How to create this behavior in a simulation,
without fungus. What would be spread flip simulation evenly with a residual slowdown. Like on video
Edited by unitmotion - Jan. 26, 2017 06:53:00
Technical Discussion » Pyro simulation (Fuel on path)
- unitmotion
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Enivob
Change the Source Volume from Add to Copy then loosen up the drag on the particles..
It worked
Why is this happening
switch setting source smoke to fuel and i have more fuel
and I have to change the settings source volume to copy,
Why by default is add?
Edited by unitmotion - Jan. 17, 2017 06:26:33
Technical Discussion » Pyro simulation (Fuel on path)
- unitmotion
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Prompt who knows.
I have pyro simulation, its source fuel.
But when my source moves in space, it leaves a part of himself in the beginning of path. Why this happens? How get rid of this?
Edited by unitmotion - Jan. 16, 2017 17:47:00
Technical Discussion » increase in fluid
- unitmotion
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jeffIt is really very cool
This is coming up often and very cool to see the various test cases.
Technical Discussion » increase in fluid
- unitmotion
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How can I increase the volume of fluid
Using the emitter inside the liquid
If I use it, the liquid reaches a certain level does not rise above,
how to make that container is filled continuously until it reaches the top
Using the emitter inside the liquid
If I use it, the liquid reaches a certain level does not rise above,
how to make that container is filled continuously until it reaches the top
Houdini Indie and Apprentice » MotionTrail
- unitmotion
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Enivobthis is very even nothing, nice results
Here is an attempt at Jeff's mention of trailed particles form lines which are then skinned.
it can to modify, add noise and can get almost what need
Houdini Indie and Apprentice » MotionTrail
- unitmotion
- 15 posts
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jeff
There are two main techniques to generate trailing sheets:
1. Drop a bunch of trailed lines and pass through the Skin SOP.
2. Create an even ordered same count particle stream and use an Add SOP to connect the lines and then a Skin SOP to create the surface.
Jeff
I kind of did so in the file, but the video looks very organic.
your way to not give such a sense of the fabric as in video
[postimage.org]
хостинг фото [postimage.org]
Houdini Indie and Apprentice » MotionTrail
- unitmotion
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Enivobvery good example, thanks, but this not exactly what I asked
What about this approach..
Houdini Indie and Apprentice » MotionTrail
- unitmotion
- 15 posts
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Help me. I can't understand how create a similar effect https://vimeo.com/127690230. [vimeo.com]
I created something very remotely similar. Lack of knowledge.
Maybe someone can suggest how to create
cool release of tissue,
possible fake?
I created something very remotely similar. Lack of knowledge.
Maybe someone can suggest how to create
cool release of tissue,
possible fake?
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