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PDG/TOPs » PDG rop geometry is not working 'as an expected output file'
- vincentlanger
- 8 posts
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PDG/TOPs » PDG rop geometry is not working 'as an expected output file'
- vincentlanger
- 8 posts
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same here:
super simple setup
I just want to process obj files from one folder with the filepattern node
E:/Projekte/HOUDINI_STUFF/PDG_tests/testObjs/*.obj
and then use a ropgeometry node to save each obj again in a different folder with this filepath:
E:/Projekte/HOUDINI_STUFF/PDG_tests/geoExport/`@filename`
but it fails:
Warning
Warning on child node /obj/geo1/topnet1/ropgeometry1/ropfetch1:
Work item 'ropgeometry1_ropfetch1_10' lists file 'E:/Projekte/HOUDINI_STUFF/PDG_tests/geoExport/box.obj' as an expected output file, but it wasn't found when the item cooked
what can I do?
cheers,
Vincent
super simple setup
I just want to process obj files from one folder with the filepattern node
E:/Projekte/HOUDINI_STUFF/PDG_tests/testObjs/*.obj
and then use a ropgeometry node to save each obj again in a different folder with this filepath:
E:/Projekte/HOUDINI_STUFF/PDG_tests/geoExport/`@filename`
but it fails:
Warning
Warning on child node /obj/geo1/topnet1/ropgeometry1/ropfetch1:
Work item 'ropgeometry1_ropfetch1_10' lists file 'E:/Projekte/HOUDINI_STUFF/PDG_tests/geoExport/box.obj' as an expected output file, but it wasn't found when the item cooked
what can I do?
cheers,
Vincent
SI Users » Zooming in/out + panning on Camera backplate, SI style?
- vincentlanger
- 8 posts
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SI Users » Zooming in/out + panning on Camera backplate, SI style?
- vincentlanger
- 8 posts
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Technical Discussion » Getting the current camera name to the render output path
- vincentlanger
- 8 posts
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Technical Discussion » Getting the current camera name to the render output path
- vincentlanger
- 8 posts
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Hi there,
I am rendering with redshift and I would like to add the name of the current camera to my filepath.
`chsop(“RS_renderCamera”)`
this brings me half the way to my goal but how can I get rid of the “obj/” in the string.
I am pretty solid with python but not yet in Houdini.
So if someone could give me a push in the right direction would be awesome.
Thanks,
Vincent
I am rendering with redshift and I would like to add the name of the current camera to my filepath.
`chsop(“RS_renderCamera”)`
this brings me half the way to my goal but how can I get rid of the “obj/” in the string.
I am pretty solid with python but not yet in Houdini.
So if someone could give me a push in the right direction would be awesome.
Thanks,
Vincent
Technical Discussion » Game Dev - Simple Baker / Gameres - Bake color from texture
- vincentlanger
- 8 posts
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I tried attribute from map too and I tried promoting to vertex.
but still all black.
maybe there is someting wrong with the mesh but the ao and normal map looks good.
If someone would like to look at the mesh that would be amazing
cheers,
vincent
but still all black.
maybe there is someting wrong with the mesh but the ao and normal map looks good.
If someone would like to look at the mesh that would be amazing
cheers,
vincent
Edited by vincentlanger - Feb. 26, 2019 02:11:57
Technical Discussion » Game Dev - Simple Baker / Gameres - Bake color from texture
- vincentlanger
- 8 posts
- Offline
hi there,
I would like to use the awesome gameres node from the game dev tools to create lowres geo with normal map and diffuse color from a reality cspture mesh + texture.
but no matter what I try the color map renders always black.
In all the tutorials they never render color.
any ideas what I have to do to make it work?
windows 10 with
Houdini 17.0.416 and the
GameDev tools version 1.122
thanks and cheers,
Vincent
I would like to use the awesome gameres node from the game dev tools to create lowres geo with normal map and diffuse color from a reality cspture mesh + texture.
but no matter what I try the color map renders always black.
In all the tutorials they never render color.
any ideas what I have to do to make it work?
windows 10 with
Houdini 17.0.416 and the
GameDev tools version 1.122
thanks and cheers,
Vincent
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