Nice work indeed. Do you have an example of how you use a texture map? I'm also working with hair & fur for the moment and was wondering how exactely to apply such a texture map to add color to specific places.
Hello Ceninarijo, in the hair shader use the material tab in the hair generation node and you can apply whatever texture you want to the fur using the hair shader. But say you would like to make a particular piece of fur lighter or darker or have a different color, what you need to do paint a group on the mesh and then use that to group to paint the highlights or darken the sections you want to edit
Apologies on the delay in response I never get notifications for some reasons on responses to the threads