vsamusenko Soooo, 5.1 dropped, any news or maybe easy to use workarounds ?
Thanks in advance
Yup. There are plans to release an Apple Silicon (M1) version of the Houdini Engine Unreal plugin. Once the Houdini Engine Unreal 5.1 plugin is released, then we will release the M1 version shortly after. I can't say when exactly that will happen but I can say that we are working on it.
First post here, so in advance thank you for all your input and advice, I'll for sure be posting here more and more due to my first steps in Houdini learning at as a Maya sidekick software, I'm overwhelmed for sure right away.
Ok, now about my problem, I'm sure it's laughable, I have imported geo and points are scattered onto it, normals for them are generated via wrangle, then they are animated via mountain sop, then sphere primitive is copied onto those points, the question is - how can I get the spheres to show up from 0 opacity (fade in, in other words) one after another from Z towards me, so the furthest points show up first then those which are close (geo is a tunnel), etc.
I tried creating a alpha for spheres via attrib wrangle, but I right away encountered a problem that the alpha has not been picked up by Mantra even though mat was connected, so I left that idea and due to strict deadline decided to ask the community folks.
Please, take a second to help me on this primitive issue.