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Technical Discussion » Using the Normal (@v = @N) as force in Vellum Sim?
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- w_maro
- 51 posts
- Online
Houdini Indie and Apprentice » Animated textures not working while using Karma renderer.
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- w_maro
- 51 posts
- Online
- I did a quick search
https://www.sidefx.com/forum/topic/88545/ [www.sidefx.com]
Ok, so this is fixed by turning on Allow Shader Parameter Animation on the materiallibrary LOP
https://www.sidefx.com/forum/topic/88545/ [www.sidefx.com]
Ok, so this is fixed by turning on Allow Shader Parameter Animation on the materiallibrary LOP
Houdini Indie and Apprentice » Enabling GPU Rendering in Viewport
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- w_maro
- 51 posts
- Online
Technical Discussion » Convert RDB sim to FLIP fluid after destruction occurs
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- w_maro
- 51 posts
- Online
- there is a tutorial on vimeo
Fallen Angel
from BW Design - http://benwattsdesign.com/ [benwattsdesign.com]
https://vimeo.com/122217238 [vimeo.com]
maybe this point you in the right direction
Fallen Angel
from BW Design - http://benwattsdesign.com/ [benwattsdesign.com]
https://vimeo.com/122217238 [vimeo.com]
maybe this point you in the right direction
Houdini Indie and Apprentice » Apollonian Gasket
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- w_maro
- 51 posts
- Online
- there was an entry about "RecursiveCirclePacking" in the
Forums SideFX Labs Tech Art Challenge 2022 Best Houdini Utility Entries
https://www.sidefx.com/forum/topic/87148/ [www.sidefx.com]
https://youtu.be/1HuIZ02J550 [youtu.be]
Forums SideFX Labs Tech Art Challenge 2022 Best Houdini Utility Entries
https://www.sidefx.com/forum/topic/87148/ [www.sidefx.com]
https://youtu.be/1HuIZ02J550 [youtu.be]
Technical Discussion » How can I transfer a texture from a mesh A to mesh B?
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- w_maro
- 51 posts
- Online
rename the tatoo uv to uv2
transfer uv2 with the Labs UV_transfer

in the Shader mix your Material
(in my example I do the mix in Solaris with materialX)
transfer uv2 with the Labs UV_transfer
in the Shader mix your Material
(in my example I do the mix in Solaris with materialX)
Technical Discussion » Can you rig a vehicle in Houdini?
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- w_maro
- 51 posts
- Online
- so here is my car rig setup
based on tutorial by Ayman Abolila - see link in previous post
the rig setup works fine
Except for the steering
in the tutorial the control is done with a sopsolver
But when I try that, the wheels spin without applying any force
- So I think it has something to do with the Sopsolver
looks like the steering is being forced every frame and is causing the problems
Is this a valid setup to steer the wheels?
or are there better options?
any help is welcome
based on tutorial by Ayman Abolila - see link in previous post
the rig setup works fine
Except for the steering
in the tutorial the control is done with a sopsolver
But when I try that, the wheels spin without applying any force
- So I think it has something to do with the Sopsolver
looks like the steering is being forced every frame and is causing the problems
Is this a valid setup to steer the wheels?
or are there better options?
any help is welcome
Edited by w_maro - March 26, 2023 06:02:57
Technical Discussion » Can you rig a vehicle in Houdini?
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- w_maro
- 51 posts
- Online
there is also an interesting talk about
- Vehicle Destruction & Dynamic Rigging with RBDs | Keith Kamholz | Houdini HIVE Worldwide
Your text to link here... [www.youtube.com]
- a complete car-rig Setup
Your text to link here... [youtu.be]
- Vehicle Destruction & Dynamic Rigging with RBDs | Keith Kamholz | Houdini HIVE Worldwide
Your text to link here... [www.youtube.com]
- a complete car-rig Setup
Your text to link here... [youtu.be]
Edited by w_maro - March 19, 2023 13:04:28
Houdini Indie and Apprentice » Scatter between geometry
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- w_maro
- 51 posts
- Online
hi - there is a tutorial on Entagma
https://entagma.com/procedurally-modeling-a-raspberry/ [entagma.com]
https://entagma.com/procedurally-modeling-a-raspberry/ [entagma.com]
Houdini Indie and Apprentice » advice needed on somewhat complicated RBD simulation
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- w_maro
- 51 posts
- Online
hi - I make a test setup (no RBD sim)

the panels look at at the Sun
and if a Panel get hit from a Ray of an other Panel - the rotoation stops
the panels look at at the Sun
and if a Panel get hit from a Ray of an other Panel - the rotoation stops
Image Not Found
Houdini Indie and Apprentice » Slow points down before stopping
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- w_maro
- 51 posts
- Online
- there is a Remap in he mops-falloff

or with a channel Ramp in your vop: infection - ramp - fit
or with a channel Ramp in your vop: infection - ramp - fit
Houdini Indie and Apprentice » Slow points down before stopping
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- w_maro
- 51 posts
- Online
- opend your scene but I can't see this "click" effect
I have installed the latest MOPs v1.7.6 Experimental
your rendering looks nice
but can you show the effect in a animation preview ?
I have installed the latest MOPs v1.7.6 Experimental
your rendering looks nice
but can you show the effect in a animation preview ?
Houdini Indie and Apprentice » Setting impulse velocity of a vellum fluid sim
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- w_maro
- 51 posts
- Online
- maybe something like this ?
with a popvop in the vellumsolver - point to SOP Path and set the activation to your Timeframe ($FF>10 && $FF<15)
with a popvop in the vellumsolver - point to SOP Path and set the activation to your Timeframe ($FF>10 && $FF<15)
Houdini Indie and Apprentice » Extract locomotion
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- w_maro
- 51 posts
- Online
- something like this ?
its not necassary to delete the point - its only for visualisation
you can also refer direct to point 66 in the extractlocomotion
its not necassary to delete the point - its only for visualisation
you can also refer direct to point 66 in the extractlocomotion
Technical Discussion » Alembic Geometry behaving different in C4D
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- w_maro
- 51 posts
- Online
hi
I just imported the abc in 3dsMax and it behave the same
but it behaves not only on the the first two - also on later Frames (but only a few Frames)
from my experience in Max there have to be a polygon
- so I think when there is no polygon in the abc the last polys are shown
you can try to scale them down to zero at the end
I just imported the abc in 3dsMax and it behave the same
but it behaves not only on the the first two - also on later Frames (but only a few Frames)
from my experience in Max there have to be a polygon
- so I think when there is no polygon in the abc the last polys are shown
you can try to scale them down to zero at the end
Houdini Indie and Apprentice » Thank you
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- w_maro
- 51 posts
- Online
hi - grüezi and welcome to a great journey
I live in Austria - Vorarlberg so right in the neighborhood
I live in Austria - Vorarlberg so right in the neighborhood
Solaris » Stiching files
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- w_maro
- 51 posts
- Online
- there is some Info on cgwiki - USD and big files
https://www.tokeru.com/cgwiki/index.php?title=HoudiniLops#USD_and_big_files [www.tokeru.com]
https://www.tokeru.com/cgwiki/index.php?title=HoudiniLops#USD_and_big_files [www.tokeru.com]
Solaris » Embed textures into USD file.
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- w_maro
- 51 posts
- Online
- maybe USDZ isw what you are looking for
https://www.tokeru.com/cgwiki/index.php?title=HoudiniLops#Usdz_and_iOS [www.tokeru.com]
https://www.tokeru.com/cgwiki/index.php?title=HoudiniLops#Usdz_and_iOS [www.tokeru.com]
Solaris » Select by color - select instances - how to ?
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- w_maro
- 51 posts
- Online
OK - but it would be very user friendly
imagine you can pick a primitive in the viewport
right mouse
- select all instances
- select by size
- select by color
...
to create a collection for example
imagine you can pick a primitive in the viewport
right mouse
- select all instances
- select by size
- select by color
...
to create a collection for example
Solaris » Select by color - select instances - how to ?
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- w_maro
- 51 posts
- Online
thanks alot for the feedback and the .hip file - very usefull
- so there is no easy method to pick the color in viewport to get all primitives with the same color
- so there is no easy method to pick the color in viewport to get all primitives with the same color
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