- the voronoi create a name attribute under primitives
- you can use a color sop and set
class to - ptimitive
color Type - Random
Attribute - name
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Houdini Indie and Apprentice » Render Voronoi Piece Colors
- w_maro
- 68 posts
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Technical Discussion » How to inflate multiple objects in a container mesh?
- w_maro
- 68 posts
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- may be this tutorial can guide you
Analytical Foam
https://entagma.com/analytical-foam/ [entagma.com]
As position based simulation techniques ...
Analytical Foam
https://entagma.com/analytical-foam/ [entagma.com]
As position based simulation techniques ...
Solaris and Karma » component builder - hirarchies linked ?
- w_maro
- 68 posts
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Technical Discussion » Soooo difficult to fill a small scale object
- w_maro
- 68 posts
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Solaris and Karma » component builder - hirarchies linked ?
- w_maro
- 68 posts
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- if I import an fbx the hierarchy is retained.
- If I now create a proxy in the component builder I get two hierarchies.
- but I want to rotate a part of the proxy for example and the render mesh should automatically take over the transformation.
- Is such a setup possible with the componet builder?
(all xforms from the proxy should be linked to the render xforms)
or is there another setup for this?
and I can't link every component by hand - there are thousands
any help is welcome
- If I now create a proxy in the component builder I get two hierarchies.
- but I want to rotate a part of the proxy for example and the render mesh should automatically take over the transformation.
- Is such a setup possible with the componet builder?
(all xforms from the proxy should be linked to the render xforms)
or is there another setup for this?
and I can't link every component by hand - there are thousands
any help is welcome
Houdini Indie and Apprentice » Flip collision
- w_maro
- 68 posts
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hi
I enlarged the scene five times
(in my experience, flips work better)
for the ball - reduce the density
and I have to switch the collision to laser scan for it to work
the feedback scale is set to 0.005 (this was very sensitive)
I enlarged the scene five times
(in my experience, flips work better)
for the ball - reduce the density
and I have to switch the collision to laser scan for it to work
the feedback scale is set to 0.005 (this was very sensitive)
Image Not Found
Houdini Indie and Apprentice » "edge sucking" in flip simulations
- w_maro
- 68 posts
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Houdini Lounge » Karma XPU (H20) vs Redshift
- w_maro
- 68 posts
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Houdini/Solaris plugins custom builds
https://redshift.maxon.net/topic/31230/houdini-solaris-plugins-custom-builds [redshift.maxon.net]
https://redshift.maxon.net/topic/31230/houdini-solaris-plugins-custom-builds [redshift.maxon.net]
Houdini Indie and Apprentice » Getting Color To Export with a VDB
- w_maro
- 68 posts
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- You may be able to export a VDB from MAYA
to see which channels are exported
and to display the color channel name
to see which channels are exported
and to display the color channel name
Houdini Indie and Apprentice » Fast moving RBD collision geo not colliding
- w_maro
- 68 posts
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Houdini Indie and Apprentice » Hydraulic press crushing metal pipes effect help
- w_maro
- 68 posts
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Houdini Lounge » Billowy Cloud Generator
- w_maro
- 68 posts
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Houdini Indie and Apprentice » Exporting to a VDB
- w_maro
- 68 posts
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Houdini Indie and Apprentice » Exporting to a VDB
- w_maro
- 68 posts
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Houdini Indie and Apprentice » Export scene
- w_maro
- 68 posts
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in your geometry
you can right click on any node - and save geometry
or you can use a rop_geometry
- set extension to .obj
you can right click on any node - and save geometry
or you can use a rop_geometry
- set extension to .obj
Houdini Indie and Apprentice » Can't get Polyloft to work - what am I doing wrong?
- w_maro
- 68 posts
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Houdini Indie and Apprentice » How to parent a group to a moving geometry alembic in vellum
- w_maro
- 68 posts
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Technical Discussion » Using the Normal (@v = @N) as force in Vellum Sim?
- w_maro
- 68 posts
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Houdini Indie and Apprentice » Animated textures not working while using Karma renderer.
- w_maro
- 68 posts
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- I did a quick search
https://www.sidefx.com/forum/topic/88545/ [www.sidefx.com]
Ok, so this is fixed by turning on Allow Shader Parameter Animation on the materiallibrary LOP
https://www.sidefx.com/forum/topic/88545/ [www.sidefx.com]
Ok, so this is fixed by turning on Allow Shader Parameter Animation on the materiallibrary LOP
Houdini Indie and Apprentice » Enabling GPU Rendering in Viewport
- w_maro
- 68 posts
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