Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 3 posts.

Search results Show results as topic list.

日本語フォーラム » HoudiniからROP FBX Outputノードを用いたfbxのエクスポートでテクスチャを埋め込む方法

User Avatar
watari46
3 posts
Offline
 March 1, 2021 21:36:15
概要
現在Houdiniのメッシュにテクスチャマップ入りマテリアルをFBXでエクスポートし、BlenderやMayaで表示しようとしています。
しかしカラー等の数値の設定は反映されるのですが、テクスチャマップは正常に読み込まれていないようです。MayaのFbxExportだとEmbed Textureみたいな項目があると思うのですがHoudiniはぱっと見無いようです。
マテリアルの適用はMaterialsop、Quick Materialノードでそれぞれ試してみました。

質問
HoudiniのFBXエクスポートでテクスチャを埋め込む方法はありますか?

やってみたこと
HoudiniのFile-Export-Filmbox、ROP FBX Outputノードを用いた方法でそれぞれ出力→テクスチャマップが埋め込まれていない
テクスチャマップを使わずにカラーを設定して出力→問題なくカラーが適用されている

初歩的な質問ですみませんが、よろしくお願いします。
See full post 

Houdini Indie and Apprentice » Error: Couldn't add operator type Shop/vopsurface

User Avatar
watari46
3 posts
Offline
 Feb. 24, 2021 20:30:24
@LaidlawFX thanks! There is same .hda files in C:\HoudiniSetting\18.5\otls. All problem are solved!
See full post 

Technical Discussion » Why does not work rampparameter in Attribvop?

User Avatar
watari46
3 posts
Offline
 Dec. 22, 2020 04:12:44
Win10 Houdini Apprentice 18.5.351
I tried to create density value in SDFVolume and Colorize by ramp parameter.
But After use ramp parameter in attribvop node, output value was 0.(input float value is correct)

When I checked it with VEX, the color came out well.


Am I doing something wrong?
Thanks
See full post 
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language