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Technical Discussion » H.19 viewport texture issue, with image sequence.
- wd
- 7 posts
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I still have issues. I am getting desaturated textures, B&W and it's more often than I'm getting color. It happens in viewer and in render.
Technical Discussion » H.19 viewport texture issue, with image sequence.
- wd
- 7 posts
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Really hoping for a fix on this soon. I'm trying to run volumetric video (mesh and texture sequence). Sequences won't line up in viewport or render (both SOPS & LOPS). Works perfectly in 18.5, breaks every time in 19.0.455.
Thanks!
Thanks!
Houdini Jobs » Gig to Job : Lighting/Rendering /LOPs
- wd
- 7 posts
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Wild Capture is seeking support with completing a series of crowd shots for a proof of concept for a photo-realistic crowd kit using volumetric video + machine learning pose estimation/cloth segmentation for variants. We built a pipeline compatible with LOPs; now we need some skilled available R&D artists to test it with our content for pay. Job opportunities in April and beyond. Also, delivering to Unreal Engine.
Please send reel/breakdown and rates to wd@wildcapture.io immediate availability.
Check out our vimeo for old demos: https://vimeo.com/wildcapture [vimeo.com]
Please send reel/breakdown and rates to wd@wildcapture.io immediate availability.
Check out our vimeo for old demos: https://vimeo.com/wildcapture [vimeo.com]
Houdini Jobs » Mid-Level Artists with skills in Photogrammetry to Game , Modeling, Texturing - Los Angeles
- wd
- 7 posts
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We seek a mid-level artist or two with modeling and texturing skills, with some background in Houdini, able to learn our photogrammetry pipeline. Prior photogrammetry experience preferred but not required.
Bonus if you have Substance Painter skills.
This is intended to be an onsite job, but we will explore remote applicants.
Please include your credentials/portfolio or reel with clickable links and your week rate.
Please Send to:
production@volumetrica.com
Volumetrica is a company who specializes in Volumetric Video & Photogrammetry Production and R&D. We have many active projects in all shapes and sizes, primarily education and entertainment industries.
We did a GDC talk with SideFx: https://vimeo.com/325770578 [vimeo.com]
Bonus if you have Substance Painter skills.
This is intended to be an onsite job, but we will explore remote applicants.
Please include your credentials/portfolio or reel with clickable links and your week rate.
Please Send to:
production@volumetrica.com
Volumetrica is a company who specializes in Volumetric Video & Photogrammetry Production and R&D. We have many active projects in all shapes and sizes, primarily education and entertainment industries.
We did a GDC talk with SideFx: https://vimeo.com/325770578 [vimeo.com]
Houdini Jobs » Character / Game Technical Artist
- wd
- 7 posts
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We're seeking a Technical Artist with game engine skills to join our team for the next three months and hopefully beyond. Ideal candidate has rigging expertise and scripting ability. Advanced shader development in Unity and/or Unreal preferred.
Please send your credentials, portfolios/reels, as well as, your availability and rate. Los Angeles locals are preferred, but we welcome remote candidates. Pleases send to production@volumetrica.com
Volumetrica is a technology and experience/ game production studio specializing in volumetric video and photogrammetry.
Please send your credentials, portfolios/reels, as well as, your availability and rate. Los Angeles locals are preferred, but we welcome remote candidates. Pleases send to production@volumetrica.com
Volumetrica is a technology and experience/ game production studio specializing in volumetric video and photogrammetry.
Edited by wd - May 3, 2019 00:52:27
Houdini Jobs » Volumetric Video TD for skeleton generation / Basic Computer Vision
- wd
- 7 posts
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Volumetrica is seeking a local (Los Angeles) or remote wizard who can develop a houdini tool to build skeletons by detecting bipeds in our multi-camera rig and align to our meshed outputs + calibration.
You should know the theory behind volumetric video and understand the current challenges faced.
Ideally, you will know how to implement OpenPose or another biped detection software and able to build an HDA tool for our pipeline.
Please submit your credentials, availability and rate expectations to will@volumetrica.com
You should know the theory behind volumetric video and understand the current challenges faced.
Ideally, you will know how to implement OpenPose or another biped detection software and able to build an HDA tool for our pipeline.
Please submit your credentials, availability and rate expectations to will@volumetrica.com
Technical Discussion » Timeshift control over image sequence frame number
- wd
- 7 posts
- Offline
Hello All,
I retimed a cached sequence with a timeshift node. I am trying to camera project a sequence onto the geometry, using the same frame# as the timeshift node.
1) I tried to paste the channel reference where I'd normally set the $F. - It gives correct result except it adds an asterix before the image format. For instance: imagename.0210.*.jpg
2) I created a variable “shiftedtime” but it just appends the filename with the string of the channel reference added. For instance:
I am sure I am just not reference my variable correctly or missing some syntax.
I retimed a cached sequence with a timeshift node. I am trying to camera project a sequence onto the geometry, using the same frame# as the timeshift node.
1) I tried to paste the channel reference where I'd normally set the $F. - It gives correct result except it adds an asterix before the image format. For instance: imagename.0210.*.jpg
2) I created a variable “shiftedtime” but it just appends the filename with the string of the channel reference added. For instance:
imagename.chs("../../../obj/retime_sequence/timeshift1/frame")`.jpg
I am sure I am just not reference my variable correctly or missing some syntax.
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