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Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
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i tested the tools with H11 and they are working fine. you need to make just a small change in one of the scripts, documented in https://sites.google.com/site/freecgtools/downloads/supported-versions [sites.google.com]
Houdini Lounge » Python Technical Evening - Will it be recorded?
- whalerider
- 194 posts
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i've written some Python code for Houdini to create particle flow digital asset and camera transfer tools. see https://sites.google.com/site/freecgtools/downloads [sites.google.com]
Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
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orcavfx.com is going down in 2 weeks.
You can now find the tools on https://sites.google.com/site/freecgtools/ [sites.google.com]
You can now find the tools on https://sites.google.com/site/freecgtools/ [sites.google.com]
Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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version 1.4 is out:
- Nuke support
- PyMEL (for the Maya-specific tools)
- cleaned up the code
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
- Nuke support
- PyMEL (for the Maya-specific tools)
- cleaned up the code
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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Thanks, Frank. That would be great.
I'll be uploading another update (of the camera transfer tools) soon.
I'll be uploading another update (of the camera transfer tools) soon.
Technical Discussion » hou.ui.selectFile() - default_value ignored
- whalerider
- 194 posts
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Technical Discussion » Maya aperture conversion during FBX import
- whalerider
- 194 posts
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Thanks, Oleg.
This is scarier than I thought ;-)
I had just updated my camera transfer tools' code to take into account the longer formula above. If I have to take into account all possible cases you listed it will become a pain. Good thing I had uploaded the code yet. I'll just go back to the older and simpler formula and leave the heavy lifting to you guys.
This is scarier than I thought ;-)
I had just updated my camera transfer tools' code to take into account the longer formula above. If I have to take into account all possible cases you listed it will become a pain. Good thing I had uploaded the code yet. I'll just go back to the older and simpler formula and leave the heavy lifting to you guys.
Technical Discussion » VS2005 and Win7 x64?
- whalerider
- 194 posts
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Thanks, Rick.
Ratmann
Seems to be the case last time I checked.
http://www.sidefx.com/docs/hdk10.0/hdk_intro_compiling.html [sidefx.com]
Technical Discussion » VS2005 and Win7 x64?
- whalerider
- 194 posts
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Technical Discussion » Maya aperture conversion during FBX import
- whalerider
- 194 posts
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I see that the formula is not just
25.4 * Maya horizontal aperture, but
25.4 * Maya horizontal aperture(min(1, (ch(resx)/ch(resy)*ch(aspect))/Maya aperture ratio)
Is that the correct formula to use?
25.4 * Maya horizontal aperture, but
25.4 * Maya horizontal aperture(min(1, (ch(resx)/ch(resy)*ch(aspect))/Maya aperture ratio)
Is that the correct formula to use?
Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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The source code is now available to download.
About 2500 lines of Python code and 1000 lines of comments.
Took me a few weeks of R&D, testing and documenting, so you may find some useful pieces there.
There is also a Q&A page outlining what you can learn.
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
edit: just uploaded an updated version on Houdini Exchange, same as the old, but the source code is included (instead of the compiled Python modules).
installation instructions remain the same.
About 2500 lines of Python code and 1000 lines of comments.
Took me a few weeks of R&D, testing and documenting, so you may find some useful pieces there.
There is also a Q&A page outlining what you can learn.
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
edit: just uploaded an updated version on Houdini Exchange, same as the old, but the source code is included (instead of the compiled Python modules).
installation instructions remain the same.
Houdini Lounge » Salty
- whalerider
- 194 posts
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Houdini Lounge » hou.playbar <-> frange
- whalerider
- 194 posts
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parsing frange:
frange = hou.hscript('frange')
fstart, fend = frange.strip('Frame range: ‘).strip(’\n').split(' to ‘)
fstart = int(fstart)
fend = int(fend)
print fstart, fend
ps: i have this code as a function in one of the Python modules, who’s source code you can download. see the thread on particle and camera transfer tools or the asset i uploaded on Houdini Exchange.
frange = hou.hscript('frange')
fstart, fend = frange.strip('Frame range: ‘).strip(’\n').split(' to ‘)
fstart = int(fstart)
fend = int(fend)
print fstart, fend
ps: i have this code as a function in one of the Python modules, who’s source code you can download. see the thread on particle and camera transfer tools or the asset i uploaded on Houdini Exchange.
Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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I just uploaded the tools - compiled Python modules and all help files - on Houdini Exchange as well.
Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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I just released an update of the Houdini and Maya tools. If someone is interested to find out how I created everything, you can buy a license of the code - 2600 lines of Python code + 1000 lines of comments, for the price of a training DVD.
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
Houdini Lounge » how to read in a .chan file
- whalerider
- 194 posts
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I have a free tool that does this:
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
docs on importing w/ CHOPS:
http://www.orcavfx.com/downloads/mt_tools/help/camera_transfer_tools/importing_maya_camera_chops.html [orcavfx.com]
http://www.orcavfx.com/downloads/mt_tools/ [orcavfx.com]
docs on importing w/ CHOPS:
http://www.orcavfx.com/downloads/mt_tools/help/camera_transfer_tools/importing_maya_camera_chops.html [orcavfx.com]
Houdini Lounge » My tools reel
- whalerider
- 194 posts
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Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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The compiled modules included in the archive work on both Windows and Linux. Download mt_tools.zip and extract the files. The Readme file has instructions on how to install the tools, i.e, where to put the extracted files. Or you can read the instructions from http://www.orcavfx.com/downloads/mt_tools/help/Readme.txt [orcavfx.com]
Houdini Lounge » Free Houdini particle and camera transfer tools
- whalerider
- 194 posts
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