I want to play niagara made using Niagara Plugin in sequence.
In normal niagara, it is possible to control in sequence,
but niagara using HNJSON can not be repeatedly played and controlled.
Found 6 posts.
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Houdini for Realtime » Niagara sequence
- wnsgh119sos
- 6 posts
- Offline
Technical Discussion » vex array (crash)
- wnsgh119sos
- 6 posts
- Offline
vector Varray;
for(int i = 0; i < @numpt; i++)
{
vector TempVector = point(0, "P", i);
push(Varray, TempVector);
}
i@templen = len(Varray);
for(int n = 0; n < @lengthW; n++)
{
for(int i = @LastValue * n; i < @LastValue * (n + 1); i++)
{
for(int j = i+1; j< @LastValue * (n + 1); j++)
{
vector ComTemp1 = Varray;
vector ComTemp2 = Varray;
if(ComTemp1.z < ComTemp2.z)
{
Varray = ComTemp2;
Varray = ComTemp1;
}
}
}
}
for(int i = 0; i < @numpt; i++)
{
vector lastVec = Varray;
//setpointattrib(0, "P", i, lastVec, "set");
}
I want vector Ascending
but
why "setpointattrib(0, "P", i, lastVec, "set")" <----- crash???
for(int i = 0; i < @numpt; i++)
{
vector TempVector = point(0, "P", i);
push(Varray, TempVector);
}
i@templen = len(Varray);
for(int n = 0; n < @lengthW; n++)
{
for(int i = @LastValue * n; i < @LastValue * (n + 1); i++)
{
for(int j = i+1; j< @LastValue * (n + 1); j++)
{
vector ComTemp1 = Varray;
vector ComTemp2 = Varray;
if(ComTemp1.z < ComTemp2.z)
{
Varray = ComTemp2;
Varray = ComTemp1;
}
}
}
}
for(int i = 0; i < @numpt; i++)
{
vector lastVec = Varray;
//setpointattrib(0, "P", i, lastVec, "set");
}
I want vector Ascending
but
why "setpointattrib(0, "P", i, lastVec, "set")" <----- crash???
Edited by wnsgh119sos - Nov. 2, 2021 10:13:56
Technical Discussion » houdini VAT RBD ISSUE
- wnsgh119sos
- 6 posts
- Offline
I am currently using Houdini Indie version.
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
Image Not Found
Edited by wnsgh119sos - Oct. 28, 2021 03:49:23
Houdini for Realtime » houdini VAT Issue
- wnsgh119sos
- 6 posts
- Offline
I am currently using Houdini Indie version.
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
Image Not Found
Image Not Found
Edited by wnsgh119sos - Oct. 28, 2021 03:49:52
Houdini Engine for Unreal » VAT render issue (urgent!)
- wnsgh119sos
- 6 posts
- Offline
I am currently using Houdini Indie version.
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
I tried to reder all in VAT node by choosing RBD dynamic mode, and wanted to run in UE4.26.
However, it doesn't properly work in UE4.26.
What can I do?
Image Not Found
Edited by wnsgh119sos - Oct. 28, 2021 03:43:44
Technical Discussion » houdini Vex global value
- wnsgh119sos
- 6 posts
- Offline
I want to use a global variable.
Attribute can be used like a global variable, but
If it is not saved by the if conditional statement, the attribute is initialized to 0.
////////////////////////////////
if(////...)
{
@ABC = 0;
}
{
}
Attribute can be used like a global variable, but
If it is not saved by the if conditional statement, the attribute is initialized to 0.
////////////////////////////////
if(////...)
{
@ABC = 0;
}
{
}
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