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Houdini Lounge » Houdini 10 Beta Testing
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- zanozza
- 13 posts
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Houdini Lounge » 2009 Apprentice Challenge
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- zanozza
- 13 posts
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Sorry for one more question:
Can I edit the keys on camera for tracking fix attempt?
Thank you!
Can I edit the keys on camera for tracking fix attempt?
Thank you!
Houdini Lounge » 2009 Apprentice Challenge
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- zanozza
- 13 posts
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Houdini Lounge » 2009 Apprentice Challenge
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- zanozza
- 13 posts
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I founded track data is very bad, non-precision. Also I would to increment the building sequence time (frame quantity) a little bit longer…
The questions:
1. Can I add this frames by myself?
2. If yes, can I retrack my new sequence by myself and use it in Houdini scene? (I didn't maid it before, so this could be a nice experience for me).
Thank you!
The questions:
1. Can I add this frames by myself?
2. If yes, can I retrack my new sequence by myself and use it in Houdini scene? (I didn't maid it before, so this could be a nice experience for me).
Thank you!
Technical Discussion » DOP's clumping bricks
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- zanozza
- 13 posts
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circusmonkey
The biggest problem seems to be the whole wall moves when hit and there's no clumping of bricks using the RBD glue or fractured object as the same glue value is applied to every brick.
There is the smallest problem and can be fixed by different ways, believe me

For newby really good working the next trick:
Youe bottmob brick line can be a another RBD object, separated from your main RBD glued brickwall.
the trick:
1) Glue your brickwall to the bottom brick line.
2) Use 4 RBD pin constraints to fix your bottom brick line.

Link to .mov 900KB movie [zanozza.com]
Thats all!
Houdini Lounge » Two opened Houdini in OSX in the same time?
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- zanozza
- 13 posts
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Houdini Lounge » Two opened Houdini in OSX in the same time?
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- zanozza
- 13 posts
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Hi!
Maybe I will ask some strange question: do this is possible to start two copies of Houdini under Leopard? Like in Windows? :roll:
Thank you!
Maybe I will ask some strange question: do this is possible to start two copies of Houdini under Leopard? Like in Windows? :roll:
Thank you!
Technical Discussion » Deforming metal wire
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- zanozza
- 13 posts
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Hi!
Is it possible to create deforming wire?
I mean no just wire with some special kangular, but the wire that can receive deformation and stay in this condition, like ordinary metal wire.
Thank you!
Is it possible to create deforming wire?
I mean no just wire with some special kangular, but the wire that can receive deformation and stay in this condition, like ordinary metal wire.
Thank you!
Technical Discussion » Shattering Geometry procedurally
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- zanozza
- 13 posts
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Hi!
This is the samle of image-based fracture. You can use your own image as destruction target or generate procedurally.
I used the procedural generation like on City learning DVD…
This is the samle of image-based fracture. You can use your own image as destruction target or generate procedurally.
I used the procedural generation like on City learning DVD…
Technical Discussion » DOP and Foreach
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- zanozza
- 13 posts
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Hi!
Is it possible to let this working together?
Idea is to create dynamic procedural chain. Foreach should create hinge constraint between 2 boxes on input.
Thank you!
Is it possible to let this working together?
Idea is to create dynamic procedural chain. Foreach should create hinge constraint between 2 boxes on input.
Thank you!
Houdini Lounge » Strange "jumpiing" glued box
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- zanozza
- 13 posts
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I have some boxes glued to one “handle”.
After falling this “handle” have strange “dancing” movement.
I need to have this structure because the number of boxes should be procedural.
What is wrong in my test scene?
Thank you!
After falling this “handle” have strange “dancing” movement.
I need to have this structure because the number of boxes should be procedural.
What is wrong in my test scene?
Thank you!
Technical Discussion » Transfer of keyframe animation from Houdini into Maya.
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- zanozza
- 13 posts
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Hi!
My company, Sony Computer Entertainment Europe, is planned to buy one more lisence of Houdini Master for me.
But before this I need to understand one thing.
I would like to pass the next steps:
1. To bring, for example, 100 single objects from Maya into Houdini.
2. Create Rigid Body simulation in Houdini.
3. Save the baked simulation as animated keys for using in Maya.
Do Houdini have any solution for this?
Thank you so much!
My company, Sony Computer Entertainment Europe, is planned to buy one more lisence of Houdini Master for me.
But before this I need to understand one thing.
I would like to pass the next steps:
1. To bring, for example, 100 single objects from Maya into Houdini.
2. Create Rigid Body simulation in Houdini.
3. Save the baked simulation as animated keys for using in Maya.
Do Houdini have any solution for this?
Thank you so much!
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