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Technical Discussion » How to bring kinefx animation charactor into solars?
- zhaoxijiucao
- 10 posts
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I wanna pack a charactor animation to USD file, but usdexport node seen like didn't write any Skeleton data to it.
Technical Discussion » Viewstate transform handle question
- zhaoxijiucao
- 10 posts
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I have mult prim, and i wanna selete any one to translate, the question is that transform handle only binding static paremeter.
is that passable to get dynamic handle for each primtive I current selete?
Can somebody show some example code?
Big thanks
is that passable to get dynamic handle for each primtive I current selete?
Can somebody show some example code?
Big thanks
PDG/TOPs » Crash when Python create mulyinstanceparm to hdaprocessor1
- zhaoxijiucao
- 10 posts
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I use python to translate my image array to hdaprocessor1 (alicevision)
but it crash every time.
how can i fix it?
but it crash every time.
how can i fix it?
Edited by zhaoxijiucao - June 12, 2020 07:27:39
PDG/TOPs » Python create attribute
- zhaoxijiucao
- 10 posts
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tpetrickSir,Hou.attribype.global can be translate what type of PDG attributr?
You can use a Python Script node to set string array attributes. For example:work_item.setStringAttrib("name", "value", 0) work_item.setStringAttrib("name", "other_value", 1) work_item.setStringAttrib("name", "third_value", 2)
If you're on 18.0, you'll probably want to set the Evaluate Script During parameter to “Generate” as well, so the attributes are created during the work item generation step.
PDG/TOPs » hdaprocessor Problem
- zhaoxijiucao
- 10 posts
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zhaoxijiucaozhaoxijiucaoI found problem is,even my workitem have diffrent stringarray,pythonscript only callback one time
I used HDAprocessor in PDG and called a tool named alicevision in Sidefx labs.
Because of the mechanism problem, I had to check the taggle “manuial mode”
But it did not call the cook method in this HDA.
So I would like to know how to call hda houmodule using hdaprocessor.
That mean whatever i have how much workitem, it only work for one result
Cook method is on.
but I still can get only one result(i have two scas data)
PDG/TOPs » hdaprocessor Problem
- zhaoxijiucao
- 10 posts
- Offline
zhaoxijiucaoI found problem is,even my workitem have diffrent stringarray,pythonscript only callback one time
I used HDAprocessor in PDG and called a tool named alicevision in Sidefx labs.
Because of the mechanism problem, I had to check the taggle “manuial mode”
But it did not call the cook method in this HDA.
So I would like to know how to call hda houmodule using hdaprocessor.
That mean whatever i have how much workitem, it only work for one result
PDG/TOPs » hdaprocessor Problem
- zhaoxijiucao
- 10 posts
- Offline
I used HDAprocessor in PDG and called a tool named alicevision in Sidefx labs.
Because of the mechanism problem, I had to check the taggle “manuial mode”
But it did not call the cook method in this HDA.
So I would like to know how to call hda houmodule using hdaprocessor.
Because of the mechanism problem, I had to check the taggle “manuial mode”
But it did not call the cook method in this HDA.
So I would like to know how to call hda houmodule using hdaprocessor.
Edited by zhaoxijiucao - June 7, 2020 12:54:36
PDG/TOPs » Python create attribute
- zhaoxijiucao
- 10 posts
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beginner for TOPs
I wanna know how to add attribute for each index,for example,I have a string array,and i wanna gave array element for each index.
Help pls
I wanna know how to add attribute for each index,for example,I have a string array,and i wanna gave array element for each index.
Help pls
Houdini Engine for Unreal » Procedural roads for open worlds
- zhaoxijiucao
- 10 posts
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if you just wanna connect between each point, it will be easy.
I have try to use foreach to iterate more nature landscape road.
here is simple idea
scatter some point from mask, sort it and connect it.build a foreach number loop,use polyframe sop to get point tangent, it will be help you adjust some bed point with each step(like tangent is ({0,-1,0})), then use volume sample to ray into heightfield surface, and then let position offset little.
I have try to use foreach to iterate more nature landscape road.
here is simple idea
scatter some point from mask, sort it and connect it.build a foreach number loop,use polyframe sop to get point tangent, it will be help you adjust some bed point with each step(like tangent is ({0,-1,0})), then use volume sample to ray into heightfield surface, and then let position offset little.
Houdini Engine for Unreal » Heightfield mask issue
- zhaoxijiucao
- 10 posts
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I make some mask to mask diffrence grass layer(use masknoise node), and i use copylayer sop to output.
I check mask layer is not overlay in cop
but when i bring hda in unreal to build landscape layershader, those grassmask(from masknoise)will overlay all the layer.
another question is, is plugain cant read float maskvalue like 0.6 or 0.2?
I need some help,thx.
I check mask layer is not overlay in cop
but when i bring hda in unreal to build landscape layershader, those grassmask(from masknoise)will overlay all the layer.
another question is, is plugain cant read float maskvalue like 0.6 or 0.2?
I need some help,thx.
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