Hey,
I've deformed a grid with two oceanSpectrum and oceanEvaluate sops. Now when I want to plug that into oceanSource sop, it only works with one spectrum. Is there a way to combine them?
thanks
Found 6 posts.
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Technical Discussion » Combine a number of ocean spectrum sops
- ziggy25
- 8 posts
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Technical Discussion » Random spikes on FLIP mesh
- ziggy25
- 8 posts
- Offline
Hey everyone,
Using VDB tools I meshed 20 million particles FLIP sim and during the render I noticed that from total 180 frames, 2 of them have this sort of spike in different positions. I was trying to trace ultra fast particles, but in details view everything seems normal.
If anyone could give any advice, I'd appreciate it.
thanks
Using VDB tools I meshed 20 million particles FLIP sim and during the render I noticed that from total 180 frames, 2 of them have this sort of spike in different positions. I was trying to trace ultra fast particles, but in details view everything seems normal.
If anyone could give any advice, I'd appreciate it.
thanks
Technical Discussion » Memory issue H13
- ziggy25
- 8 posts
- Offline
Hey,
Seems like H13 is caching my .sim files and also keeping them in memory. As I try to cache it out, it crashes after 15 frames ( when memory is full). If I try to sim this scene in 12.5, everything is fine.
I'm just not sure if it's a bug or there's anything new in H13 that needs to be tweaked?
Cheers
Seems like H13 is caching my .sim files and also keeping them in memory. As I try to cache it out, it crashes after 15 frames ( when memory is full). If I try to sim this scene in 12.5, everything is fine.
I'm just not sure if it's a bug or there's anything new in H13 that needs to be tweaked?
Cheers
Technical Discussion » UVs for displaced geo
- ziggy25
- 8 posts
- Offline
Hey everyone,
Few days ago I watched official sideFX tutorial for shaping geometry with noise in vops. So I've managed to build some kind of valley using this technique and now I was wondering how to make uvs for it in a smart way.
As I don't have much experience on this subject, I thought I'd ask here before trying to do something stupid.
I've attached an example file.
Thanks.
Few days ago I watched official sideFX tutorial for shaping geometry with noise in vops. So I've managed to build some kind of valley using this technique and now I was wondering how to make uvs for it in a smart way.
As I don't have much experience on this subject, I thought I'd ask here before trying to do something stupid.
I've attached an example file.
Thanks.
Technical Discussion » add name to fluid fields
- ziggy25
- 8 posts
- Offline
Technical Discussion » add name to fluid fields
- ziggy25
- 8 posts
- Offline
Hello everyone,
It's probably ridiculous question, but as I'm very new to houdini, I can't figure out how to add the names of the fields that I've deleted by accident before running the simulation. Basically I want to run secondary elements sim and I can't because my surface and velocity fields dont have any name assigned to it.
Thanks a lot.
It's probably ridiculous question, but as I'm very new to houdini, I can't figure out how to add the names of the fields that I've deleted by accident before running the simulation. Basically I want to run secondary elements sim and I can't because my surface and velocity fields dont have any name assigned to it.
Thanks a lot.
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