I managed to render the brickified teapot. But once I turned it into a digital asset, when I render, all I get is a blank render. I only realised this when I got to the random color part.
For some reason, the teapot_brickify node shows something different than the brickified_shape node inside, and I can't figure out why. It's not about setting the display for the final node on, I really don't know why. Could someone take a look at my file and tell me what's going on?
Thank you!
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Houdini Learning Materials » Brickify tool tutorial help
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- zychew
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Houdini Learning Materials » Questions about procedural lesson one column smash
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- zychew
- 2 posts
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Hello,
I am having some trouble getting the base of the column to look like the example shown in the tutorial. This is what I get

The highlighted yellow part is supposed to be curved nicely but no matter how I scale or inset the polyextrude above the original box it doesn't occur.
Also, I changed my number of frames to 50, and when I click play the base of all the columns start fracturing immediately without the ball touching them. I tried changing the calculate mass to none and overriding it and giving it a mass of 5000 but it still occurs.
Thanks for any help!
I am having some trouble getting the base of the column to look like the example shown in the tutorial. This is what I get

The highlighted yellow part is supposed to be curved nicely but no matter how I scale or inset the polyextrude above the original box it doesn't occur.
Also, I changed my number of frames to 50, and when I click play the base of all the columns start fracturing immediately without the ball touching them. I tried changing the calculate mass to none and overriding it and giving it a mass of 5000 but it still occurs.
Thanks for any help!
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