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Technical Discussion » Hair Guide Deform always offsets hair
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- Jerv
- 6 posts
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After a lot of trial and error I found out that saving a rest attribute works. However, the rest geometry from blender is facing towards the ground, so i rotate it up, and then set the rest before rotating it back again for bone deform. This feels hacky, but it does work. Am i missing something obvious here?
Technical Discussion » Sequential point processing in a wrangle vs parallel process
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- BabaJ
- 2154 posts
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Rigging » APEX passing Hscript variables as Parms to a rig?
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- mitaka
- 9 posts
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Houdini Indie and Apprentice » Camera icon size in viewport?
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- Nedsch
- 3 posts
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elielgvs
I found. It calls Scale Guide Geometry.
Unfortunately not working for me. What is it for a path? (1 / __import__('loputils').getMetersPerUnit(pwd()))
Deleting this channel and putting a higher number has no effect. Any ideas?
Technical Discussion » Sequential point processing in a wrangle vs parallel process
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- tamte
- 9326 posts
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I dont think there is any way to truly sequentially process geometry elements within VEX at least not in an intuitive sense for cases that such processing would be necessary if you expect each iteration to result in a modified geometry that later iterations can access
While you can run over elements using for loop in a Detail wrangle, you'll need to keep in mind that all functions like set*attrib() will defer setting of the attribute and also all geometry sampling functions like point(), prim(), ... Will only be able to sample one of the input geometries, not the currently modified one
So even in such loop you will need to keep track of previous element's modified attributes using variables if you want to use them for values of later processed elements, etc..
While you can run over elements using for loop in a Detail wrangle, you'll need to keep in mind that all functions like set*attrib() will defer setting of the attribute and also all geometry sampling functions like point(), prim(), ... Will only be able to sample one of the input geometries, not the currently modified one
So even in such loop you will need to keep track of previous element's modified attributes using variables if you want to use them for values of later processed elements, etc..
Edited by tamte - yesterday 22:01:19
Technical Discussion » Houdini Launcher won't start up on Linux Mint anymore
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- changehpx
- 7 posts
- Offline
I also encountered this problem on Rocky 9.5, and then I used the following code:sudo dnf install xcb-util-cursor
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