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Found 6 posts.

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Technical Discussion » Hair Guide Deform always offsets hair

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Jerv
6 posts
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 yesterday 06:01:12
After a lot of trial and error I found out that saving a rest attribute works. However, the rest geometry from blender is facing towards the ground, so i rotate it up, and then set the rest before rotating it back again for bone deform. This feels hacky, but it does work. Am i missing something obvious here?

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Technical Discussion » Sequential point processing in a wrangle vs parallel process

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BabaJ
2154 posts
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 yesterday 08:27:25
Run over your points in a 'for' loop in detail mode.
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Rigging » APEX passing Hscript variables as Parms to a rig?

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mitaka
9 posts
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 yesterday 10:40:49
O that's was the problem that I fight recent days, thanks for sharing

Have a nice day
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Houdini Indie and Apprentice » Camera icon size in viewport?

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Nedsch
3 posts
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 yesterday 17:32:50
elielgvs
I found. It calls Scale Guide Geometry.

Unfortunately not working for me. What is it for a path? (1 / __import__('loputils').getMetersPerUnit(pwd()))
Deleting this channel and putting a higher number has no effect. Any ideas?
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Technical Discussion » Sequential point processing in a wrangle vs parallel process

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tamte
9326 posts
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 yesterday 21:56:18
I dont think there is any way to truly sequentially process geometry elements within VEX at least not in an intuitive sense for cases that such processing would be necessary if you expect each iteration to result in a modified geometry that later iterations can access

While you can run over elements using for loop in a Detail wrangle, you'll need to keep in mind that all functions like set*attrib() will defer setting of the attribute and also all geometry sampling functions like point(), prim(), ... Will only be able to sample one of the input geometries, not the currently modified one

So even in such loop you will need to keep track of previous element's modified attributes using variables if you want to use them for values of later processed elements, etc..
Edited by tamte - yesterday 22:01:19
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Technical Discussion » Houdini Launcher won't start up on Linux Mint anymore

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changehpx
7 posts
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 yesterday 23:06:44
I also encountered this problem on Rocky 9.5, and then I used the following code:sudo dnf install xcb-util-cursor
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