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Technical Discussion » Fractal hair clumping changing on each frame
- Gagui
- 45 posts
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Technical Discussion » Polyextrude does not preserve point groups
- Gagui
- 45 posts
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jsmack
This is not a bug, groups are not cloned onto extruded parts. Use a point attribute for extrusions to inherit.
Well, then is needed to rewrite the help pop up of the Preserve Groups option. It says face and edge groups are preserved but only primitive groups are preserved.
Edited by Gagui - Dec. 26, 2023 04:46:51
Technical Discussion » Polyextrude does not preserve point groups
- Gagui
- 45 posts
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Houdini Lounge » Curve duplication in Curve node
- Gagui
- 45 posts
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Hello.
I'm wondering if it's possible to make a duplicate of a curve inside the curve sop node when in editing mode?
I can't find how to do it...
I'm wondering if it's possible to make a duplicate of a curve inside the curve sop node when in editing mode?
I can't find how to do it...
Technical Discussion » Textures on packed prims
- Gagui
- 45 posts
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Houdini Lounge » How to select back face only?
- Gagui
- 45 posts
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Technical Discussion » unchecked "Apply Zoom to background" not sticking.
- Gagui
- 45 posts
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Same here, but it also happens with a normal camera not linked to anything.
The "Apply Zoom to Background" resets every time I select or deselect the camera.
Very annoying.
The "Apply Zoom to Background" resets every time I select or deselect the camera.
Very annoying.
Technical Discussion » Polyextrude does not preserve point groups
- Gagui
- 45 posts
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Hello.
Today I realize this post is from 2020, we are now in 2023 and this issue is still not fixed. I have already reported the bug, but there is no solution for now.
I think this feature is quite important for some procedural modeling setups.
When could we expect a fix for this?
Today I realize this post is from 2020, we are now in 2023 and this issue is still not fixed. I have already reported the bug, but there is no solution for now.
I think this feature is quite important for some procedural modeling setups.
When could we expect a fix for this?
Technical Discussion » Bevel on concave edges
- Gagui
- 45 posts
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It's been almost one year since this post and still I find more evidences that something is wrong with bevel node.
A simple bevel of one edge:
A simple bevel of one edge:
Edited by Gagui - March 2, 2023 16:52:35
Houdini Lounge » License server not running in every single reboot
- Gagui
- 45 posts
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Houdini Lounge » License server not running in every single reboot
- Gagui
- 45 posts
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Since a few days every time I boot up my computer the license server is not running and I have to reinstall it to be able to run Houdini Indie.
Every time I reinstall it it works ok until the next reboot.
What can be causing this?
Every time I reinstall it it works ok until the next reboot.
What can be causing this?
Technical Discussion » Render to texture from high to low poly mesh with Redshift
- Gagui
- 45 posts
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Because I need to bake the full render (including lighting, bump, displace, etc) not just textures or utility shaders.
Technical Discussion » Render to texture from high to low poly mesh with Redshift
- Gagui
- 45 posts
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Hello.
I'm wondering if it is possible to make a render to texture from low poly object to high poly object mesh.
3dsmax has this feature but I can't find a way to do it in Houdini.
I don't want just texture baking, I need full render baked.
Houdini has the bake texture node but I think is only for mantra, isn't it? I need to do it with redshif.
What I'm looking for is something like this:
https://myosis.gumroad.com/l/lIMKB?layout=profile [myosis.gumroad.com]
https://youtu.be/QCUHXWvW_2M [youtu.be]
I'm wondering if it is possible to make a render to texture from low poly object to high poly object mesh.
3dsmax has this feature but I can't find a way to do it in Houdini.
I don't want just texture baking, I need full render baked.
Houdini has the bake texture node but I think is only for mantra, isn't it? I need to do it with redshif.
What I'm looking for is something like this:
https://myosis.gumroad.com/l/lIMKB?layout=profile [myosis.gumroad.com]
https://youtu.be/QCUHXWvW_2M [youtu.be]
Edited by Gagui - Jan. 12, 2023 13:37:10
Technical Discussion » Bevel corners of a grid in "crease" mode
- Gagui
- 45 posts
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Hello.
I can't find a simple way to do a bevel in crease mode on a flat grid like I can do it in a extruded grid.
Is it possible to do it without making a complex VEX coding?
I'm sure it has to be a way.
I can't find a simple way to do a bevel in crease mode on a flat grid like I can do it in a extruded grid.
Is it possible to do it without making a complex VEX coding?
I'm sure it has to be a way.
Edited by Gagui - Jan. 10, 2023 15:28:49
Technical Discussion » Polyextrude does not preserve point groups
- Gagui
- 45 posts
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Edge groups are lost too.
I'm afraid Aizatulin workaround is not possible with edges, isn't it?
I'm afraid Aizatulin workaround is not possible with edges, isn't it?
Houdini Indie and Apprentice » PolyExtrude: keep previous Attributes?
- Gagui
- 45 posts
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Houdini Indie and Apprentice » OpenGL viewport representation of a blend between two maps
- Gagui
- 45 posts
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Thanks!
It's working nicely.
In the diffuse channel no problem, it works ok but if I plug it in the opacity chanel still doesn't refresh. Any idea why?
And just for curiosity, where is this documented? I've searched in the help docs but I haven't found anything about it.
It's working nicely.
In the diffuse channel no problem, it works ok but if I plug it in the opacity chanel still doesn't refresh. Any idea why?
And just for curiosity, where is this documented? I've searched in the help docs but I haven't found anything about it.
Houdini Indie and Apprentice » OpenGL viewport representation of a blend between two maps
- Gagui
- 45 posts
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Hello.
I just need to make a previs flipbook from the viewport showing an animated blend between two texture maps.
I know that I can make just a single texture map to show in the viewport with openGL tags so I thought that I could make it through COPs and "op:" expression and in theory it works but the viewport doesn't refresh the blend as it should.
Any way to do this very simple thing (al least in other apps it is) properly?
I just need to make a previs flipbook from the viewport showing an animated blend between two texture maps.
I know that I can make just a single texture map to show in the viewport with openGL tags so I thought that I could make it through COPs and "op:" expression and in theory it works but the viewport doesn't refresh the blend as it should.
Any way to do this very simple thing (al least in other apps it is) properly?
Technical Discussion » Vellum cloth activation animated
- Gagui
- 45 posts
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Hello!
I'm trying to make a vellum simulation where I need to animate the activation of the cloth over time but I can't find any info about this.
Anyone could point me on the right direction?
I'm trying to make a vellum simulation where I need to animate the activation of the cloth over time but I can't find any info about this.
Anyone could point me on the right direction?
Technical Discussion » Network service crashed forerever
- Gagui
- 45 posts
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FJSsam
Ah, worked for me, try to rename the houdini19.5 folder to houdini19.5_old or something and start houdini, this should start a fresh houdini and create a new houdini19.5 folder there. If all is okay then there's something wrong with your houdini19.5 folder, I've found the desktop thing this way, maybe something else is creating your issue in that folder.
I've already tried that and no luck. I have a clue the thing is causing this is the vray installation. If I unistall vray the error disappear. I've already wrote in chaos forum talking about the problem and other users have the same issue but for now they didn't find a solution.
Edited by Gagui - Aug. 9, 2022 04:49:06
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