Hi
Is there any way for colliding particles with Bullet objects instead of RBD objects ?
Thanks
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Technical Discussion » Collide Particles with Bullet
- Jack.N
- 72 posts
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Technical Discussion » Maya Automatic Mapping in Houdini (Overlap)
- Jack.N
- 72 posts
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Hi my friends
in the Maya we have Automatic Mapping for adding UV to Geometries ,This tool in the Maya has a Overlap parameter for overlapping UVs ,so this so useful for too many small objects such as Fractured pieces.
I know in the Houdini we have same tool for doing that ,It's UVUnwrap SOP ,But this tool doesn't have any Overlap parameter ,So what should I do ?
Thanks all
in the Maya we have Automatic Mapping for adding UV to Geometries ,This tool in the Maya has a Overlap parameter for overlapping UVs ,so this so useful for too many small objects such as Fractured pieces.
I know in the Houdini we have same tool for doing that ,It's UVUnwrap SOP ,But this tool doesn't have any Overlap parameter ,So what should I do ?
Thanks all
Technical Discussion » Different Density for different piece of RBD Fracture
- Jack.N
- 72 posts
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So Thanks.
This method working perfectly ,But I'm just carious why I don't have access to the $PT (in AttributeCreate SOP) after setup_packed_prims node while I have access to @ptnum in the pointwrangle SOP after setup_packed_prims very well !?
This method working perfectly ,But I'm just carious why I don't have access to the $PT (in AttributeCreate SOP) after setup_packed_prims node while I have access to @ptnum in the pointwrangle SOP after setup_packed_prims very well !?
Technical Discussion » Different Density for different piece of RBD Fracture
- Jack.N
- 72 posts
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Thanks ,I did your solution and it's work perfectly.
The only problem is adding random mass attribute in the packed object.
If I add mass attribute after setup_packed_prims node ,it's work perfectly ,But becuase of packed object ,I don't have access to the point's attributes such as $PT.(so i can't add random mass)
If I add mass attribute before setup_packed_prims node , seems like this attribute doesn't import in the AutoDopNetwok.
So what should I do ?
Thanks
The only problem is adding random mass attribute in the packed object.
If I add mass attribute after setup_packed_prims node ,it's work perfectly ,But becuase of packed object ,I don't have access to the point's attributes such as $PT.(so i can't add random mass)
If I add mass attribute before setup_packed_prims node , seems like this attribute doesn't import in the AutoDopNetwok.
So what should I do ?
Thanks
Technical Discussion » Different Density for different piece of RBD Fracture
- Jack.N
- 72 posts
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Hi
I just to know how can i set different density attribute for each piece of RBD Fracture object.
please consider that i using Packed pieces.
I add density point attribute to pieces in the Geometry network ,But seems like this attribute doesn't read in the AutoDopNetwork !
Thanks all
I just to know how can i set different density attribute for each piece of RBD Fracture object.
please consider that i using Packed pieces.
I add density point attribute to pieces in the Geometry network ,But seems like this attribute doesn't read in the AutoDopNetwork !
Thanks all
Technical Discussion » Using GLUE for particles
- Jack.N
- 72 posts
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Hi my friends
is there any solution for doing somethings like RBD Glue on the particles ?
The particles stick with together and collapsed with certain strength force.
it's result should be somethings like Clumping in the Grains.
Thanks
is there any solution for doing somethings like RBD Glue on the particles ?
The particles stick with together and collapsed with certain strength force.
it's result should be somethings like Clumping in the Grains.
Thanks
Technical Discussion » How making this Weird Effect ?
- Jack.N
- 72 posts
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Technical Discussion » Disk space error on Renderman
- Jack.N
- 72 posts
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Technical Discussion » Render Deep with Renderman
- Jack.N
- 72 posts
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Technical Discussion » Render Deep with Renderman
- Jack.N
- 72 posts
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Hi
How can I render deep data from Renderman in Houdini ?
I know that in the Maya we should just set output format to dtex ,But what about Houdini ?
Thanks all
How can I render deep data from Renderman in Houdini ?
I know that in the Maya we should just set output format to dtex ,But what about Houdini ?
Thanks all
Technical Discussion » Disk space error on Renderman
- Jack.N
- 72 posts
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Hi
I made a little complex scene with too many trees.
When I render it with Renderman ,I take this error : Not enough free disk space !
I have at least 350 GB free disk space on each drive.
Also I rendered another project with some more complex trees in Renderman for Maya perfectly , But I can't render smaller scene with Houdini !
In the Renderman for Maya , We have a renderman folder in the Maya project directory, all of the heavy renderman data such as Rib files are saved in this folder ,But I like to know where is this folder in the Renderman for Houdini ?
Specially thanks guys.
I made a little complex scene with too many trees.
When I render it with Renderman ,I take this error : Not enough free disk space !
I have at least 350 GB free disk space on each drive.
Also I rendered another project with some more complex trees in Renderman for Maya perfectly , But I can't render smaller scene with Houdini !
In the Renderman for Maya , We have a renderman folder in the Maya project directory, all of the heavy renderman data such as Rib files are saved in this folder ,But I like to know where is this folder in the Renderman for Houdini ?
Specially thanks guys.
Technical Discussion » How making this Weird Effect ?
- Jack.N
- 72 posts
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Hi , I found a interesting Weird Effect in Houdini , I really like to make this , does any one have good suggestion for doing this ?
Is there any Tutorial about this method ?
Please watch ATTACHED video.
Thanks all :wink:
Is there any Tutorial about this method ?
Please watch ATTACHED video.
Thanks all :wink:
Technical Discussion » Using Atmosphere for Volumes
- Jack.N
- 72 posts
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Hi all.
How can I using Atmosphere (Volume Scattering) for Volumetrics objects such as Clouds ?
I made some clouds and add Atmosphere to this project , But Cloud don't render correctly inside Atmosphere !
I using Mantra.
Thanks all :roll:
How can I using Atmosphere (Volume Scattering) for Volumetrics objects such as Clouds ?
I made some clouds and add Atmosphere to this project , But Cloud don't render correctly inside Atmosphere !
I using Mantra.
Thanks all :roll:
Technical Discussion » Snow simulation in Houdini
- Jack.N
- 72 posts
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Hi
How can I simulate snow system (like crumbling or walking a character on it) in the Houdini ?
can I use new Grain feature for this purpose ?
How can I simulate snow system (like crumbling or walking a character on it) in the Houdini ?
can I use new Grain feature for this purpose ?
Technical Discussion » How to create Big Flip Wave from Big Geometry Wave ?
- Jack.N
- 72 posts
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Oh , Please Houdini Masters :cry:
I really need any solution .
I wanna simulate a very big wave that falling down and breaking a big ship , I wanna make this wave with deforming geometry , then convert it to the Flip Particles , I saw before one of my friends did that in Naiad , he just made a animated wave geometry in Maya , then exported it to the Naiad with Alembic format , then naiad filled inside of this geometry with Flip Particles and finally Flip Particles behaved like reference Geometry !
I really need any solution .
I wanna simulate a very big wave that falling down and breaking a big ship , I wanna make this wave with deforming geometry , then convert it to the Flip Particles , I saw before one of my friends did that in Naiad , he just made a animated wave geometry in Maya , then exported it to the Naiad with Alembic format , then naiad filled inside of this geometry with Flip Particles and finally Flip Particles behaved like reference Geometry !
Technical Discussion » How to create Big Flip Wave from Big Geometry Wave ?
- Jack.N
- 72 posts
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Technical Discussion » How to create Big Flip Wave from Big Geometry Wave ?
- Jack.N
- 72 posts
- Offline
Hi all , I know we can simulate a Flip Simulation based on animated geometry in naiad , Now I like to do it in Houdini .
I wanna create a large scale ocean with very big waves (storm) , I made an animating geometry for this wave , now I think I can use this for controlling a Flip simulation to achieve full dynamic simulation , right ? this is good idea for creating big ocean waves ? :?
Thanks
I wanna create a large scale ocean with very big waves (storm) , I made an animating geometry for this wave , now I think I can use this for controlling a Flip simulation to achieve full dynamic simulation , right ? this is good idea for creating big ocean waves ? :?
Thanks
Technical Discussion » Add Heat and Temperature resolution to simple Volumes
- Jack.N
- 72 posts
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Woooow :shock: , That's so simple , :roll: Thanks
I just have another question :
how can I edit Heat and Temperature with Volume VOP ?
about density I know that we have density parameter inside of Volume VOP and I can simply multiply density by any number , But about heat and temperature I don't have any variable (or maybe parameter !).
how can I multiply some float value by heat or temperature inside of Volume VOP ?
maybe I should rename them to density , multiply them by any number , then rename it to heat again , but this method is a little strange !
please check my simple example project about this :arrow:
Thanks again for your helps
I just have another question :
how can I edit Heat and Temperature with Volume VOP ?
about density I know that we have density parameter inside of Volume VOP and I can simply multiply density by any number , But about heat and temperature I don't have any variable (or maybe parameter !).
how can I multiply some float value by heat or temperature inside of Volume VOP ?
maybe I should rename them to density , multiply them by any number , then rename it to heat again , but this method is a little strange !
please check my simple example project about this :arrow:
Thanks again for your helps
Technical Discussion » Add Heat and Temperature resolution to simple Volumes
- Jack.N
- 72 posts
- Offline
I just wanna add heat and temperature resolution (data) to simple volume that created with IsoOffset SOP ?
Technical Discussion » Add Heat and Temperature resolution to simple Volumes
- Jack.N
- 72 posts
- Offline
I just wanna add heat and temperature resolution (data) to simple volume that created with IsoOffset SOP ?
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