Hello Magicians,
I have these lines here that I have animation on. However, I want each line (each line a separate prim) to start animating at varying frames. My ideal end goal is similar to the pyro burst source node, in which they have a parameter "start frame" that allows me to randomly vary the start frame in the "attribute adjust float" node.
I've been trying to make a similar setup but to no avail. Does anyone have suggestions or solutions? I'd really appreciate some help.
Thank you in advance.
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Technical Discussion » varying "start frame" setup
- huylefx
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MARDINI Daily Art Challenge 2022 » IRON HEART WINNERS | Date Changed - you may need to repost
- huylefx
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Iron Heart!!!
This is my second time (the first was Houly), I felt relieved it's done. I struggled a lot and learned a lot too.
This is my second time (the first was Houly), I felt relieved it's done. I struggled a lot and learned a lot too.
MARDINI Daily Art Challenge 2022 » Day 31 Image | Solaris | Material Variation
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 28 Animation | Solaris | Layout
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 30 Image | Solaris | Light Mixer
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 29 Image | Solaris | Background Plate
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 28 Image | Solaris | Layout
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 27 Image | KineFX | Rig Match Pose
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 26 Image | KineFX | Secondary Motion
- huylefx
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 25 Image | KineFX | IK Chains
- huylefx
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 24 Image | KineFX | Full Body IK
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 23 Image | KineFX | Skeleton Blend
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 22 Image | KineFX | Rig Pose
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 21 Image | KineFX | Skeleton
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 20 Image | SideFX Labs | Mesh Tiler
- huylefx
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 19 Image | SideFX Labs | Sci Fi Panels
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 18 Image | SideFX Labs | Cable Generator
- huylefx
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MARDINI Daily Art Challenge 2022 » Day 17 Image | SideFX Labs | Lightning Generator
- huylefx
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Technical Discussion » Extract "orient" attribute
- huylefx
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Hello magicians,
I'm having some leaves with some attributes right here that I want to just extract the 'orient' attributes to their points.
Blue is 'N', Green is 'StemNormal', and Orange is 'dir'.
I'm aware that this relates to some quaternion stuff but I haven't been able to figure it out yet.
Appreciate any help!
I'm having some leaves with some attributes right here that I want to just extract the 'orient' attributes to their points.
Blue is 'N', Green is 'StemNormal', and Orange is 'dir'.
I'm aware that this relates to some quaternion stuff but I haven't been able to figure it out yet.
Appreciate any help!
MARDINI Daily Art Challenge 2022 » Day 16 Image | SideFX Labs | Tree Tools
- huylefx
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