Mike_A
Very late to the party... but for any new readers, type
ginfo -I
into: Windows > Shell
Thanks for this tip. But that adds a lot more intrinsics I don't know what their purpose or datatype is.
Mike_A
Very late to the party... but for any new readers, type
ginfo -I
into: Windows > Shell
DASD
I am probably oversimplifying this - a lot. But I wonder, whether that's what you want to/try to do.
compositor
The image below illustrates the relationship between the main asset, it's dependencies, the .hip file, and how their upload is managed.
The dependency (labelled “D.A.”) is uploaded to the store.
It gets activated
The store version (labelled “Store D.A.”) of the file is downloaded and used in a main asset (green “Big D.A.”).
The main asset is saved and uploaded to the store.
damian
We don't know yet but it will be a while. At this point in time, each of your players would need a license of Houdini Engine. So…we're not in the realm of practical yet.
compositor
I was able to DL KG_curveTangent from the store. There was no error message. It's dependent, KG_ptNumOffset, is also there in the Asset browser.
I'm on win7. Adam is on Linux.
If you like, send me a file which uses this asset and I'll send you a screen shot of how it opens.
Martin
hopbin9
Are you using the latest build of Houdini? I know SESI fixed some issues with Houdini in the daily builds version, where as the 12.1.33 version is out of date.
hopbin9
Are you using the latest build of Houdini? I know SESI fixed some issues with Houdini in the daily builds version, where as the 12.1.33 version is out of date.