Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 597 posts.

Search results Show results as topic list.

Technical Discussion » Vellum hair to collide with eachother but not with itself

User Avatar
pelos
623 posts
Offline
 April 3, 2025 23:09:09
check Fabio hair system, I did a node that let you control that based on length of the curve, since was needed to control the root, you can copy paste that vop into your network
See full post 

Technical Discussion » Will Karma XPU support mixing more than two MtlX materials?

User Avatar
pelos
623 posts
Offline
 March 25, 2025 20:03:59
dont forget that xcpu is bound by the standards of materialX of ILM, as an example sesi did an implementation for ramps, but that's not the actual nodes coming from the community. has been requested to materialX but well...
See full post 

Work in Progress » Air Strike

User Avatar
pelos
623 posts
Offline
 Sept. 28, 2024 00:46:46
if is an airstrike shouldn't be hit from the top?
See full post 

Technical Discussion » Secondary motion on fur without simulation?

User Avatar
pelos
623 posts
Offline
 Sept. 28, 2024 00:44:15
check fabio hair system, include sims with chops already, after that just make for each line point the normal to the next point in curve, and attribute transfer that attribute to the body of the character for the fur direction attribute
See full post 

Technical Discussion » Parting lines for hair

User Avatar
pelos
623 posts
Offline
 June 21, 2024 14:27:19
parting line has never worked as intended/expected, easier to just split the hair into sections. example 2 hairs, one left and right side for your example
See full post 

Technical Discussion » Issues creating Feather Groom - Jonas Sorgenfrei's set up

User Avatar
pelos
623 posts
Offline
 May 23, 2024 13:45:57
you might need more guide curves? to give hint where to go?
See full post 

Technical Discussion » Python's multiprocessing

User Avatar
pelos
623 posts
Offline
 April 23, 2024 16:33:16
very interesting multiprocessing multicore examples not just for Houdini, in general
See full post 

Technical Discussion » Custom radius shape for clumping

User Avatar
pelos
623 posts
Offline
 April 23, 2024 16:30:24
you can create a bunch of guide curves, then delete half of them, then into the clump node, you can plug all te guides into the first input and the half into the second input,
play with the number of deleted curves to get the look you desire.

(you should check check fabio hair system,)
See full post 

Technical Discussion » Getting error in the hairgen node

User Avatar
pelos
623 posts
Offline
 April 19, 2024 15:54:09
you might need to recreate the values, check fabio hair system, they do that in their network, to assist if some one brings curves from other software,
See full post 

Technical Discussion » Reduce hair simulation time

User Avatar
pelos
623 posts
Offline
 Dec. 31, 2023 18:45:10
you have a file to share?
See full post 

Technical Discussion » H20 - feathers - easy way to make the shaft stiff?

User Avatar
pelos
623 posts
Offline
 Nov. 23, 2023 23:06:13
sim a curve with less and then you can wiredeform the one with the feather.
See full post 

Technical Discussion » texture mask to my hair

User Avatar
pelos
623 posts
Offline
 Nov. 7, 2023 14:16:34
try to use only one mask/uv for hair, using multiple gets very hairy
See full post 

Solaris and Karma » Hair Procedural random ID's

User Avatar
pelos
623 posts
Offline
 Oct. 31, 2023 15:09:37
try fabio https://www.sidefx.com/forum/topic/92598/ [www.sidefx.com]
it use the materialX ready for gpu and in the nodes randomize for the curves
See full post 

Technical Discussion » Fabio Hair System 2.0

User Avatar
pelos
623 posts
Offline
 Oct. 25, 2023 00:22:06
Just a quick video on how to use Fabio, what nodes use and so on...
more to come

See full post 

Technical Discussion » Fabio Hair System 2.0

User Avatar
pelos
623 posts
Offline
 Oct. 21, 2023 03:23:47
I am very excited to see how Fabio became the backbone of the hair nodes that Houdini have today, from been a side project several years back, is amazing to see how many features been ported to the software, such twist along clump, deform by skin, color variance in shaders and so on, every upgrade i get happier to see the improvements.

to believe that I started as an intern at Sesi and to see code that i did as a side project and see those ideas implanted by very talented guys made me realize how much i have learn from so many talented people, from the industry to the forums you guys made this possible.


https://github.com/pelos/fabio [github.com]
need to update the website
https://polybevel.wixsite.com/fabio-hair-system [polybevel.wixsite.com]

main features:
- updated the shelf python code any developer can keep adding more nodes depending on production needs
- now that we are moving to Karma we can use the Fabio grooming geo node directly, and not the procedural for Mantra
- created another material that works with materialX nodes and can be use in xpu
- several attributes can be pass to the shader (ex if you need to change color because the hair got wet)
- most of the fabio features node at scene level been ported into a sop node to control the hair, crazy, guard and white hairs
- added several examples

i am excited to see what's come next
Edited by pelos - Oct. 21, 2023 17:34:24
See full post 

Technical Discussion » Bra Simulation gets too stretchy

User Avatar
pelos
623 posts
Offline
 Oct. 4, 2023 23:18:16
i belive that geometry will be hard to work, try to remesh it and have more even polys
See full post 

Technical Discussion » Distribute Hair/Cloth Simulations

User Avatar
pelos
623 posts
Offline
 Oct. 4, 2023 22:56:48
i know hair can't because self-collisions, one hair will need the information of every other hair.
See full post 

Technical Discussion » Hair Shader Tip Color will not change?

User Avatar
pelos
623 posts
Offline
 Oct. 4, 2023 22:54:49
try looking at fabio hair system, you need a uv assign to the curve, create an attribute at sop lvl
https://github.com/pelos/fabio [github.com]
Edited by pelos - Oct. 21, 2023 03:11:03
See full post 

Houdini Indie and Apprentice » Does anyone know how to convert a hiplc to hip I messed up

User Avatar
pelos
623 posts
Offline
 Sept. 3, 2023 21:03:16
check the backups
See full post 

Technical Discussion » hairgen node, number of hairs changes each frame.

User Avatar
pelos
623 posts
Offline
 Sept. 2, 2023 03:16:46
make sure you skin have rest.

is the same as if you scatter after geometry, hair will scatter first and then move the points base on the rest vs animated
See full post 
  • First
  • 1
  • 2
  • 3
  • 4
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language