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Houdini Lounge » Houdini 15 Wishlist

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SreckoM
381 posts
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 March 15, 2015 12:19:13
- Face snap not just point as it is now
- Something like Reflection shading mode where you can see curvature or shape of object
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Technical Discussion » Hide object from reflections

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SreckoM
381 posts
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 March 13, 2015 14:50:17
This works until you add Environment in scene, than you start seeing that object in reflections again, what I expect to see is environment reflection, but what Houdini reflects is environment being blocked by that object and than it reflect that …

Than I need to exclude it from shadow and than it does not render how I need it, so I need to create several passes, which I just wanted to skip.

I do not want this to reflect here http://note.io/1EHBNER [note.io], and if I go to Reflection mask and set to reflect everything except that object I get this http://note.io/1GABQPU [note.io] . Unless in render visibility I add -shadow, which than do not cast shadows where I need them.

I guess it should be like that but it is just too unpractical
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Technical Discussion » Hide object from reflections

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SreckoM
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 March 13, 2015 04:12:34
I have issue with this. I need object not to be visible in reflections. And if I add -reflect in Render visibility I see shadow of that object in reflection. Here is screenshot http://d.pr/i/11Hta [d.pr] . What I need is this http://d.pr/i/Ay4X [d.pr] , and I get that by adding -shadow, but than again I need that object to cast shadow …

Is this supposed to work like this, in Blender I get what I expect ?
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Technical Discussion » PBR Specular Roughness Noise

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SreckoM
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 March 12, 2015 11:46:59
Pixel sampling should be around 5-6. Noise level is usually only thing I tweak to get rid of noise.

But I think circumonkey solution should work, that usually kills hot pixels. Are you using area lights? What is intensity of lights?
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Technical Discussion » H15 - alt key and other quirks

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SreckoM
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 March 6, 2015 10:30:59
McNistor
Filip Tarczewski
mouse wheel for setting number of subdivs

But what will the Mac users do?

I'm obviously kidding

Use + or - on keyboard
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Technical Discussion » H15 - alt key and other quirks

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SreckoM
381 posts
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 March 6, 2015 04:15:52
No you are not restricted to numeric … You use it if you want precise modelling, but everything else is just moving mouse.

Example, you want to extrude something (face, edge, vertices whatever) hit E, move mouse and left click if you are done. But if you want to restrict to specific axis you could, before left clicking, hit X, or if want to restrict to specific plane, do Shift X to restrict movement to YZ plane… Or if you NEED you can also use numeric to specify value, like scale this 25%. Also when moving component, hit G, or double G to slide… So fast when you get used to it.

I am with Filip with recommending Blender as modelling sidekick to Houdini, free and really really great, with Alembic support coming soon.

But I do not think that we will see much of these in Houdini soon, it is just different type of modelling approach. Not much viewport centric, so I would rely mostly on other app for modelling and just bring that in Houdini. Even though I model a lot in Houdini, this project http://forums.odforce.net/topic/22070-construction-visualisation/ [forums.odforce.net] I entirely modelled in Houdini, I would recommend (for character modelling) to use ZBrush for example or Blender or what ever you get used to.

And I do appreciate your efforts McNistor, full support from my side!
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Technical Discussion » H15 - alt key and other quirks

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SreckoM
381 posts
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 March 5, 2015 13:57:36
Honestly McNistor that Andrew video is rubbish.

I use Blender a lot lately for modelling, and it is GREAT experience. What Filip talked IS improvement. I am 2x faster with Blender than any other app I used before.

But I guess it is preference.
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Technical Discussion » Houdini on iMac Retina 5k

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SreckoM
381 posts
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 March 4, 2015 11:12:11
I think that iMac will heat a lot, especially with heavy computations like simulations. Also I would go with 32 Gb for same reason, I do not think that 16gb is enough.

Screen is of course great.
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Technical Discussion » From Rhino to Houdini

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SreckoM
381 posts
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 March 3, 2015 08:55:05
It must be there http://d.pr/i/1akLg [d.pr]

What Rhino version are you using? Win or OS X?
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Technical Discussion » From Rhino to Houdini

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SreckoM
381 posts
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 March 3, 2015 06:03:12
Did you try Wavefront OBJ ?
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Houdini Indie and Apprentice » How many computers can install indie?

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SreckoM
381 posts
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 Feb. 15, 2015 16:50:21
For 400$ you can have it on two machines … please find me commercial 3d software that offers this much for that price.
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Houdini Lounge » H15 - polyknit tool

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SreckoM
381 posts
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 Feb. 14, 2015 14:56:55
Yes Mantra.
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Houdini Lounge » Credit where it's due

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SreckoM
381 posts
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 Feb. 14, 2015 14:08:59
Yeah A LOT great improvements in H14, thanks SESI!
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Houdini Lounge » H15 - polyknit tool

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SreckoM
381 posts
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 Feb. 14, 2015 08:03:00
I am using it for modelling for product and arch viz. For character or something more organic I would use something else, like Blender or Zbrush.

These are done entirely in Houdini (some still wip), except some plants and cars.



I do agree with McNistor about polyknit, though I think some proceduralism should be kept in implementation. But most of situations like this I prefer polyCap, now in 14 it has option to Cap all unshared edges if no Group, so one step less to do, also no need to select components.
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Houdini Indie and Apprentice » Where Install library to ?

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SreckoM
381 posts
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 Feb. 13, 2015 11:44:23
In $HOME dir (depends on OS) there is (if not you can create) ‘otls’ folder where you can place otls.

Also you can add custom dir with this env variable HOUDINI_OTLSCAN_PATH.
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Houdini Indie and Apprentice » How many computers can install indie?

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SreckoM
381 posts
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 Feb. 12, 2015 18:57:19
One, it is node locked.
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Houdini Indie and Apprentice » Use Single Licence on Both Linux and Windows?

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SreckoM
381 posts
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 Feb. 12, 2015 08:43:28
Theoretically it might be possible if hostnames are same?
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Houdini Learning Materials » Reasons to learn houdini?

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SreckoM
381 posts
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 Feb. 10, 2015 08:50:31
I am using it for lighting and rendering, even for some modeling :evil: and I find really great, it gives me more control than any other app I ever used. After you invest time to build your own assets it will cut your prep time dramatically, at least for me.

About expressions, really after some learning you will figure out that you use 4-5 expressions 99% of your time.
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Technical Discussion » H14 boot up time on osx

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SreckoM
381 posts
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 Feb. 10, 2015 08:43:29
@pavelPeh
Exactly same happens here, on rMBP with latest Yosemite. However I am using ubuntu most of time now and it is much better experience working with Houdini.
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Technical Discussion » H15 - multi object edit

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SreckoM
381 posts
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 Feb. 9, 2015 15:40:47
Yeah I know what are you talking about, like riping of vertices in Blender. I do not think there is something like that in Houdini.
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