rdg
I tried to post this as a comment, but got kicked.
Superb information on lookupTables.
But the audio qualitiy seems to be worser than before?
I have a question:
It seems that fetched channels start with 1 while geometry point start at 0.
In the example animated rock this is compensated somehow, I guess the channelSOP takes care of this.
I played with my usual boxes copied in a grid.
A particles system is transfering the life attribute to the grid points and a LUT is used to control the scale behavior of my boxes based on life.
My work around is to lookup $PT + 1.
Is there anything I am missing?
Georg
Hello rdg,
do you use the copy sop to place the boxes on the grid?
How do you get to scale the boxes? Is it possible to post a scene file cause I got the same problem.
many thanks,
bern