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Found 360 posts.

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Houdini Lounge » Old School Blog

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Bernard
523 posts
Offline
 March 12, 2007 12:12:19
rdg
I tried to post this as a comment, but got kicked.


Superb information on lookupTables.
But the audio qualitiy seems to be worser than before?

I have a question:
It seems that fetched channels start with 1 while geometry point start at 0.
In the example animated rock this is compensated somehow, I guess the channelSOP takes care of this.

I played with my usual boxes copied in a grid.
A particles system is transfering the life attribute to the grid points and a LUT is used to control the scale behavior of my boxes based on life.

My work around is to lookup $PT + 1.



Is there anything I am missing?

Georg


Hello rdg,


do you use the copy sop to place the boxes on the grid?
How do you get to scale the boxes? Is it possible to post a scene file cause I got the same problem.



many thanks,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
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 March 9, 2007 11:10:26
jeff
I will do my best to influence R&D to both take the entries and reformat in to the docs and glean the example files and format them as example files for the various operators.

The blog really allows me to react quickly to demands we see in support. I throw out ideas so everyone can grab them, including our own doc department.

I am picking on CHOPs and VOPs early for the very reasons you mention. POPs follows up very closely. Then there is SOPs…

As for enhanced integration of CHOPs, yes. We have been wanting to integrate them much tighter in to the rest of the product since they were first introduced. This is a big project and not in the immediate future.

For now, CHOPs are still there waiting to be used.
The next three posts will throw out a bunch of example files for you all to study and play with.


Are the 3 parts of the blog going online this weekend ?


thanks,



bern
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Technical Discussion » Modo to Houdini to 3DS Max to Swift3d

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Bernard
523 posts
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 March 9, 2007 11:04:14
Last but not least, what is the deal with “Auto Rig?” Where is part 2 of the video that tells you how to capture geometry? I read on this topic as well and found more questions and vague references to archaic info on the 3D Buzz site and others.


Hello


I'm also waiting for the Part 2 of this tutorial (mentioned in part 1, but never came…)



thanks,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
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 March 8, 2007 12:33:15
Hello Jeff,


Sorry I'm sooo impatient.

Three parts, man…I love , love, love it!





many thanks and greetings,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
Offline
 March 8, 2007 10:26:11
when is the next blog?


thanks,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
Offline
 March 7, 2007 10:03:31
andrewlowell
Jeff your old-school blog has motivated me to redu this asset in using CHOPs and Lookup tables and also make a video tutorial for it (mainly for myself so I don't forget how to use it in a month).

Thanks for doing old school blog, expecially with CHOPs … maybe if enough users get into them they will get updated For those interested:

warning NC asset

asset
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/alowell_interaction_distanceImpactAttributeNC.otl [andrew-lowell-productions.com]

video tutorial
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/cust_interaction_distanceImpactAttributeHelp.mov [andrew-lowell-productions.com]

“Lookup Tables” …

Is chops part 2 online yet, cause I don't find it ?



thanks,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
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 March 6, 2007 13:59:32
Jeff, you are fantastic!

Many thanks,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
Offline
 March 6, 2007 13:45:10
CHOPS Part 2…please…

thanks in advance and best greetings,



bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
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 March 4, 2007 12:49:18
Hello Jeff,



Many thanks ! I'm addicted to your blog …




bern
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Houdini Lounge » Old School Blog

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Bernard
523 posts
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 March 3, 2007 11:39:26
Hello ,



when can we expect the second part of the great CHOPs Deforming Geometry chapter ?

Nice work and understandable for everyone !


thanks in advance,



bern
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Houdini Lounge » New Houdini Pricing

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Bernard
523 posts
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 March 1, 2007 15:16:50
Hello,


will there be new features in H8.2 ? (like the difference between H8 and h8.1)

thanks,



bern
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Technical Discussion » Proposal about Old school Blog.....

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Bernard
523 posts
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 March 1, 2007 13:18:46
Hello,



Now that H Escape also will support Renderman, tutorials will be more than welcome.
Great news SESI !

You make my day!!!!



bern
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Technical Discussion » sesinetd.exe

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Bernard
523 posts
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 Feb. 27, 2007 16:59:42
Hello,



using zonealarm, sesinetd.exe and hserver.exe always asks permission to act as internet server.
Is that OK ?


thanks,


bern
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Houdini Lounge » Contrail Tutorial

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Bernard
523 posts
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 Feb. 24, 2007 04:21:08
Thanks axebeak for the link…
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Houdini Lounge » Houdini Help Find error

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Bernard
523 posts
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 Feb. 24, 2007 04:20:19
Thanks Edward.
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Houdini Lounge » Houdini Help Find error

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Bernard
523 posts
Offline
 Feb. 23, 2007 15:11:11
Hello,


I get the following error using the Find function in Houdini Help:


CPROGRA~1/SIDEEF~1/HOUDIN~1.845/mozilla/chrome
-mode console'
CreateProcess failed for ‘java -jar CPROGRA~1/SIDEEF~1/HOUDIN~1.845/mozilla/chrome/doctool.jar -templateSrc CPROGRA~1/SIDEEF~1/HOUDIN~1.845/mozilla/chrome/templates -index CPROGRA~1/SIDEEF~1/HOUDIN~1.845/mozilla/chrome
-mode console’


What does this mean ?



thanks,


bern
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Houdini Lounge » distance between object and camera

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Bernard
523 posts
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 Feb. 22, 2007 17:33:03
Hello,


is it possible to find the distance between my camera and an object in Houdini ?


thanks,


bern
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Technical Discussion » Little wishlist

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Bernard
523 posts
Offline
 Feb. 21, 2007 14:53:19
Hello SESI,


would it be possible to include in H9:

1/remove error pop-up when rendering with prman (gzio invalid argument )

2/Shader Palette, also useable with Renderman Shaders.(VOPs)

3/Stowable Timeline-bar


thanks,



bern
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Houdini Lounge » shader

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Bernard
523 posts
Offline
 Feb. 20, 2007 07:46:55
Thanks Jason,


I made a RMAN surface shader in VOPs (simple lighting model) and assigned this shader to my particle system via a shader SOP.
When I render my scene , I get gray (uncolored) spheres.
How can I make the spheres render in the colour of my particles?

With the houdini default shader, I had to change Cd to diff to make it work.
What can I do to make it work with the Rman shader?( how can I get the Cd of my particles into the Rman shader)


thanks and greetings,


bern
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Houdini Lounge » shader

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Bernard
523 posts
Offline
 Feb. 19, 2007 10:05:01
Thanks Wolfwood. How can I convert this code for use with PRMan?


bern
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