Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 360 posts.

Search results Show results as topic list.

Technical Discussion » Render a sequence with mantra problems

User Avatar
Bernard
523 posts
Offline
 June 21, 2006 08:12:15
Hello Ral,



I've heard you did the rocket tutorial. Is it possible that, with the VEX Super Material shader, the smoke comming from the rocket looks good, but the smoke from the ground is red colored ?(colored group particles)

For a test I assigned another shader (vex plastic) and that was not red colored.
They don't mentioned this in the online tutorial…


Many thanks,
See full post 

Houdini Lounge » particle color

User Avatar
Bernard
523 posts
Offline
 June 21, 2006 07:23:42
Hello,


I have a particle system, which color my partilces via a ramp function ($LIFE) from blue to red.
If I append a Render POP to these particles, and render out in Spheres, i only get gray spheres.
How can I give these spheres the same color as the particles?

another problem:

I noticed also that render in Discs doesn't work…Lines, Tubes do work.


thanks
See full post 

Technical Discussion » VEX Builder surface

User Avatar
Bernard
523 posts
Offline
 June 18, 2006 18:28:59
Hello,



for what purpose is the OpenGL folder in the parameter pane of the VEX builder surface SHOP ?
When I change the color there , I don't see it in my viewport.
How can I give a color to my surface ?




thanks
See full post 

Houdini Lounge » Comb normals

User Avatar
Bernard
523 posts
Offline
 Aug. 17, 2005 16:57:36
Thanks Alex


bernard
See full post 

Houdini Lounge » Comb normals

User Avatar
Bernard
523 posts
Offline
 Aug. 17, 2005 08:05:39
Hello,

I applied the VEX Hair Shader to my copied hair curves , but I don't get good results. What do they mean by “the curves can be shaded like tubes if applying the Vex Hair shader”. I don't get tubes.

I've done a simple test: draw a line, append a shader sop . When I render this line the shading is 90 degrees turned (vex hair shader)

On some places of the curves the highlights are too strong (full white).
Maybe it has to do with the light setup? .. I don't know. Any help is more than welcome.


Thanks,


bernard
See full post 

Houdini Lounge » Comb normals

User Avatar
Bernard
523 posts
Offline
 Aug. 16, 2005 05:05:17
Hello Alex,


Do you have any tips to color my hair ( hair shader ?)

thanks,


bernard
See full post 

Houdini Lounge » Comb normals

User Avatar
Bernard
523 posts
Offline
 Aug. 15, 2005 19:05:38
OK thanks,

I've use a Facet SOP and it works great. To scale the line width , I add a AttribCreate SOP . I put width in variable, what must I do further to set my line width?


Many thanks


bernard
See full post 

Houdini Lounge » Comb normals

User Avatar
Bernard
523 posts
Offline
 Aug. 15, 2005 17:47:55
Hello TheUsualAlex,



thanks for the info, where can I turn on the “Point Normal” and how can I create the point normal ( do I have to use all 3: Point SOP, Facet SOP and AttribCreate SOP)?

Many thanks


bernard
See full post 

Houdini Lounge » $HOME

User Avatar
Bernard
523 posts
Offline
 Aug. 15, 2005 17:42:22
Thanks arctor.
See full post 

Houdini Lounge » $HOME

User Avatar
Bernard
523 posts
Offline
 Aug. 15, 2005 14:34:12
thanks edward.
See full post 

Houdini Lounge » Comb normals

User Avatar
Bernard
523 posts
Offline
 Aug. 15, 2005 13:13:10
Hello,

I want to make hair. I made a sphere , birth particles and copied a curve on the particles via a Copy SOP.

I got the following problems:

1/my haircurves are not staying up on the sphere. (they don't follow the normals)

2/ the haircurves, when rendered, are very big, how do I get them thinner?

3/ when I comb the normals with a Comb SOP, this don't seems to work; How do you use the Comb SOP (how can you visualize the normals so you can see the real combing?)

many thanks,


bernard

bernard
See full post 

Houdini Lounge » $HOME

User Avatar
Bernard
523 posts
Offline
 Aug. 15, 2005 06:28:35
Hello,


I'm doing the vex tutorial:

http://www.digitalpostproduction.com/Htm/Features/2000/HoudiniVEX/HoudiniVex3.htm [digitalpostproduction.com]

They say to type $HOME in the textport to return a path. When I do this I get an error saying “ Can't open CDocum~1/Bern/MyDocum~1..”

Where is my Houdini $HOME path to put the VEX shaders?


Using H8.0.313 Apprentice



thanks,


bernard
See full post 

Houdini Lounge » VEX Tutorial

User Avatar
Bernard
523 posts
Offline
 Aug. 13, 2005 17:06:58
Hello symek,

many thanks for the shader-file. The attachment worked great!

Best greetings,


bernard
See full post 

Houdini Lounge » VEX Tutorial

User Avatar
Bernard
523 posts
Offline
 Aug. 13, 2005 13:40:54
Hello,

Does anyone have the zipped file, needed for this tutorial?

http://www.digitalpostproduction.com/Htm/Features/2000/HoudiniVEX/HoudiniVex1.htm [digitalpostproduction.com]


Many thanks,


bernard
See full post 

Houdini Lounge » Particle rendering

User Avatar
Bernard
523 posts
Offline
 Aug. 10, 2005 04:50:08
Hello TheUsualAlex,

it works great, many thanks!


bernard
See full post 

Houdini Lounge » Particle rendering

User Avatar
Bernard
523 posts
Offline
 Aug. 8, 2005 17:55:51
Hello,


I've done the “intro to POPs tutorial -CatherineWheel”. When I render my scene I see only little gray spheres representing the particles.
How can I render my particles so I can see colored points or strikes ( eventually motion blurred) ?

In the tutorial they colored the particles with a Color POP, but why if they don't render in this color (of the ramp)?

Thanks,

bernard
See full post 

Houdini Lounge » IPR Viewer

User Avatar
Bernard
523 posts
Offline
 July 30, 2005 17:14:08
Hello,


what is the ipr viewer and how can I activate or see it?


thx
See full post 

Houdini Lounge » param() function

User Avatar
Bernard
523 posts
Offline
 July 29, 2005 04:54:29
Thanks Steven.


bernard
See full post 

Houdini Lounge » param() function

User Avatar
Bernard
523 posts
Offline
 July 28, 2005 17:25:04
Hello,


I did this tutorial (POP exercise) and all works fine in Houdini 7.
When I load the scene in houdini 8 , I get a “yellow error flag” on file1…file4 nodes, saying:

“use of param() function is absolete. Use stamp() instead”.

Does anyone knows what this means and how to eliminate this error? (how I can change this with stamp()…)


http://cade.scope.edu/courseware/notes/houdini/index.html [cade.scope.edu]


Thanks
See full post 

Houdini Lounge » DOPs with FLUIDS

User Avatar
Bernard
523 posts
Offline
 July 28, 2005 15:36:16
Thanks arctor, that will be great!


bernard
See full post 
  • First
  • 14
  • 15
  • 16
  • 17
  • Last
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language