And to add to that change the name of the rop_volume_texture folder to “rop_volume_texture_01.hda”. The folder names need to have “.hda” at the end to be recognized as an hda.
Mike
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Houdini Engine for Unity » Bake animation doesn't work with vertex animation?
- mikelyndon-sesi
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Houdini Engine for Unreal » [Request] Tutorial from Luiz on exporting Vector Fields into UE4
- mikelyndon-sesi
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That's my bad. Add “.hda” to the end of the folder name and it should show up in Houdini. I'll submit the change to GitHub tomorrow.
Houdini Engine for Unreal » [Request] Tutorial from Luiz on exporting Vector Fields into UE4
- mikelyndon-sesi
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Hi Gary, That's a lot of different questions all bunched together so I'll start with the first couple. The latest game dev tools aren't included in the installation of Houdini (that's changing in the future). Make sure you're downloading the development branch from GitHub. In fact, you can now download the default 16.0 branch which should have the vector field rop in it.
I'm not too sure what you mean by Vertex Animation UV node.
Mike
I'm not too sure what you mean by Vertex Animation UV node.
Mike
Houdini Lounge » Unity shaders available for use with vertex animation tools
- mikelyndon-sesi
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Unity shaders have been added to the sidefx GitHub to be used with the vertex animation export tools on the game shelf.
https://www.sidefx.com/tutorials/unity-shaders-for-vertex-animation-export-tools/ [www.sidefx.com]
https://www.sidefx.com/tutorials/unity-shaders-for-vertex-animation-export-tools/ [www.sidefx.com]
Houdini Lounge » Generating vector field for UE4
- mikelyndon-sesi
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The sidefx github repo now has a vector field exporter for ue4. Links and video here - https://www.sidefx.com/tutorials/exporting-vector-fields-to-ue4/ [www.sidefx.com]
Mike
Mike
Houdini Engine for Unreal » [Request] Tutorial from Luiz on exporting Vector Fields into UE4
- mikelyndon-sesi
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Hopefully this is a start. I submitted a vectorField export earlier this week to GitHub. You can find the links and a video here. https://www.sidefx.com/tutorials/exporting-vector-fields-to-ue4/ [www.sidefx.com]
Mike
Mike
Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- mikelyndon-sesi
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Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- mikelyndon-sesi
- 394 posts
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And it's live! Download the shaders from GitHub - https://github.com/sideeffects/GameDevelopmentToolset/tree/Development [github.com]
And there's a basic setup tutorial here - https://www.sidefx.com/tutorials/unity-shaders-for-vertex-animation-export-tools/ [www.sidefx.com]
If you run into any problems let me know.
Mike
And there's a basic setup tutorial here - https://www.sidefx.com/tutorials/unity-shaders-for-vertex-animation-export-tools/ [www.sidefx.com]
If you run into any problems let me know.
Mike
Houdini Engine for Unreal » Houdini 16 vertex animation import for UE4
- mikelyndon-sesi
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I will be submitting unity shaders with a setup video on Monday. I'll post a link here when it's ready.
Mike
Mike
Houdini Engine for Unreal » Texture sheet node not working
- mikelyndon-sesi
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I'm a little confused. Nothing is hooked up in your scene file. It doesn't look like you're using the hda that Luiz included above or the latest hda from the GitHub repo.
1. The texture_sheets node needs to point to the node to render - /obj/pyro_import/spritesheet_pyro
2. Write out the sim in the pyro_import node before rendering the texture sheet.
3. The increments are set to 20 which means it will only render every 20 frames
4. I changed the camera resolution to 128 x 128
5. I changed the camera position to frame the fire better.
1. The texture_sheets node needs to point to the node to render - /obj/pyro_import/spritesheet_pyro
2. Write out the sim in the pyro_import node before rendering the texture sheet.
3. The increments are set to 20 which means it will only render every 20 frames
4. I changed the camera resolution to 128 x 128
5. I changed the camera position to frame the fire better.
Houdini Engine for Unreal » Texture sheet node not working
- mikelyndon-sesi
- 394 posts
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There's a couple of things you can try.
1. Have you downloaded the hda Luiz included in his reply?
2. Try exporting with your timeline reset to the first frame.
3. Download the latest shelf tools from the GitHub repo - https://github.com/sideeffects/GameDevelopmentToolset.git [github.com]
If none of those work let me know.
Mike
1. Have you downloaded the hda Luiz included in his reply?
2. Try exporting with your timeline reset to the first frame.
3. Download the latest shelf tools from the GitHub repo - https://github.com/sideeffects/GameDevelopmentToolset.git [github.com]
If none of those work let me know.
Mike
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