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Houdini Lounge » Next major Houdini release will not support 32bit
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- pelos
- 624 posts
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i think most of the fx users, have the apprentice version on their computers, as well students, not sure how many of them are in a 32 or 64 system.
Houdini Lounge » Why is Houdini so awesome?!?
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- pelos
- 624 posts
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i dear you to change one icon in the photoshop pallete!!!!… just one….
and you will see billions of artist that will complain, some of them they will even sweat that the tool behave diferent because of that. and thats just 1 icon,
go ahead and tell the rest of the world that you are not just changing 1 icon, you are switching all the package they use….!!! MAYHEM!!! will happen, people will start breaking monitors, like in a jungle….
and you will see billions of artist that will complain, some of them they will even sweat that the tool behave diferent because of that. and thats just 1 icon,
go ahead and tell the rest of the world that you are not just changing 1 icon, you are switching all the package they use….!!! MAYHEM!!! will happen, people will start breaking monitors, like in a jungle….
Houdini Lounge » missing operators / missing parameters
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- pelos
- 624 posts
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Houdini Indie and Apprentice » eyeballs...
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- pelos
- 624 posts
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Houdini Indie and Apprentice » why cops remeber my nodes settings?
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- pelos
- 624 posts
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when i put down a file node inside cops, and week working some times, stops refreshing the image that i have in the file node.
so i decided to delete that cop and start over, as soon as i drop down another file node… it comes with the same settings. any one else got an issue like this? is there a way to force refresh cops?
thanks.
so i decided to delete that cop and start over, as soon as i drop down another file node… it comes with the same settings. any one else got an issue like this? is there a way to force refresh cops?
thanks.
Houdini Lounge » creating project folder
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- pelos
- 624 posts
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houdini let you create the way you want to work, been new to houdini, you might want to do all under the HIP file you create.
example you save your houdini scene. (scene.hip) in the desktop, after that any folder you do in the desktop will be “below” the hip file structure.
so later on what ever you want to use as reference you can use $HIP/ …. lalala….
you might want to search for how to set a $JOB.
example you save your houdini scene. (scene.hip) in the desktop, after that any folder you do in the desktop will be “below” the hip file structure.
so later on what ever you want to use as reference you can use $HIP/ …. lalala….
you might want to search for how to set a $JOB.
Technical Discussion » accessing the display options with python?
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- pelos
- 624 posts
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is it posible to access that?
example to change the scale of normals, color schemes, background images etc…?
example to change the scale of normals, color schemes, background images etc…?
Houdini Lounge » Face rig question.
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- pelos
- 624 posts
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as i can see its a camera pointing to some shapes, usually the riggers will conect the positions, rotations of this nulls or shapes to something in the face rig.
if they raise the icon of the left eyebrow, that will move the controls of the left eyebrow acordingly.
ozipa did a book explaining this setup. there is a plugin that comes for Lightwave in the cartoon book (the little piggy character on the cover)
i usually dont like a setup like that since later on you need to add an extra control to go beyond the limits of those controls. i like the controls in the face itself, but its matter of preference for the animator and the rigger.
“i want more control but less controls”. will be the best line comming from an animator speaking with a rigger. LOL
if they raise the icon of the left eyebrow, that will move the controls of the left eyebrow acordingly.
ozipa did a book explaining this setup. there is a plugin that comes for Lightwave in the cartoon book (the little piggy character on the cover)
i usually dont like a setup like that since later on you need to add an extra control to go beyond the limits of those controls. i like the controls in the face itself, but its matter of preference for the animator and the rigger.
“i want more control but less controls”. will be the best line comming from an animator speaking with a rigger. LOL
Technical Discussion » how to promote object handles to a otl
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- pelos
- 624 posts
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i did a grid, put into a subnet and created an OTL from there.
how can i expose the grid handle to move rotata and scale if its selected in the viewport.
in that way the user doesnt have to dive inside the otl, and leave the grid node unlock.
for what i have seen in the stereo camera otl, you can select the ZPS plane in the viewport and will give the transform handles.
(is posible to show the handles of SOPs too? or just things at obj lvl?)
Thanks
how can i expose the grid handle to move rotata and scale if its selected in the viewport.
in that way the user doesnt have to dive inside the otl, and leave the grid node unlock.
for what i have seen in the stereo camera otl, you can select the ZPS plane in the viewport and will give the transform handles.
(is posible to show the handles of SOPs too? or just things at obj lvl?)
Thanks
Houdini Indie and Apprentice » pscale base on camera distance and/or BBOX
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- pelos
- 624 posts
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just reconected the axis that i wanted into the fit.
nice that we have the point by bbox in vops didnt.
nice that we have the point by bbox in vops didnt.
Houdini Indie and Apprentice » pscale base on camera distance and/or BBOX
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- pelos
- 624 posts
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tamte i thought doing the fit node in Vops will work. since it fit the bbox values from 0 to 1 i will check that again
peter uvw from camera that a new cool trick i will see how to implement the nodes later on. i didn't know w did something at all
thanks i will post my findings later
peter uvw from camera that a new cool trick i will see how to implement the nodes later on. i didn't know w did something at all
thanks i will post my findings later
Houdini Indie and Apprentice » pscale base on camera distance and/or BBOX
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- pelos
- 624 posts
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i have a POP simulation but i want the particles far away from the camera to be bigger and the ones closer by smaller.
do it base on the bbox min max.
this is what i got but the negative also is multipling, i thought
bbox( opinputpath(“.”,0), D_ZMAX) was 0 to 1
:roll:
do it base on the bbox min max.
this is what i got but the negative also is multipling, i thought
bbox( opinputpath(“.”,0), D_ZMAX) was 0 to 1
:roll:
Technical Discussion » Continue Simulation
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- pelos
- 624 posts
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did you save a .sim file?
if so you can use the last sim file as initial state and cache the rest of the sim. be afraid, i mean aware that sim file are huge since they contain all the data.
(you might want to save the .sim, only if later on you need to cache several bgeo sequence for different objects after, like 5 boxes and each will be their on bgeo)
other option is saving just the last .sim its in the dop network node.
if so you can use the last sim file as initial state and cache the rest of the sim. be afraid, i mean aware that sim file are huge since they contain all the data.
(you might want to save the .sim, only if later on you need to cache several bgeo sequence for different objects after, like 5 boxes and each will be their on bgeo)
other option is saving just the last .sim its in the dop network node.
Houdini Indie and Apprentice » importing geometry from modo
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- pelos
- 624 posts
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if you do it as obj you have to import each obj?
or it bring them as groups?(i will try it in the night)
(i have a building with lots of meshes.)
Thanks
or it bring them as groups?(i will try it in the night)
(i have a building with lots of meshes.)
Thanks
Houdini Lounge » GoZ support for Houdini?
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- pelos
- 624 posts
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i think the only thing the goz does is behind doors is that save the obj into a temp file. and in the 3d app lunch a script that bring it in and put the shaders.
from houdini one shoulnt do anything magical since the texture nodes or the geometry comes with a “reload” and the script for that shoud be python easy, since is just putting down a read node poiting to that temp file.
i dont know the scripting on zbrush but for houdini /zbruh i think will be more coding in the zbrush side that in houdini.
from houdini one shoulnt do anything magical since the texture nodes or the geometry comes with a “reload” and the script for that shoud be python easy, since is just putting down a read node poiting to that temp file.
i dont know the scripting on zbrush but for houdini /zbruh i think will be more coding in the zbrush side that in houdini.
Houdini Indie and Apprentice » importing geometry from modo
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- pelos
- 624 posts
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whats the best way to bring the geometry from modo, i try it exporting the geometry as Lwo format (lightwave) but when i import it, it give me an error saying that can read the geometry.
have any one try something like that?
Thanks.
have any one try something like that?
Thanks.
Technical Discussion » Hi , how to auto create folder just like maya??
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- pelos
- 624 posts
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Houdini Indie and Apprentice » Metaball Topology, Quads.
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- pelos
- 624 posts
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Technical Discussion » is it posible to bring an asset from the gallery via python?
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- pelos
- 624 posts
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can i bring stuff from the gallery into the network with some script?
i know that can be drag and drop, is there a command for that?
Thanks guys.
i know that can be drag and drop, is there a command for that?
Thanks guys.
Technical Discussion » expresion to do 0 1 0
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- pelos
- 624 posts
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